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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 13:44:59 +00:00
Increased max mone amount, rewrote Mart code, redesigned Mart and selling items a little
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@@ -16,7 +16,6 @@ class Window_PokemonItemStorage < Window_DrawableCommand
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def initialize(bag, x, y, width, height)
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@bag = bag
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@sortIndex = -1
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@adapter = PokemonMartAdapter.new
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super(x, y, width, height)
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self.windowskin = nil
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end
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@@ -37,7 +36,7 @@ class Window_PokemonItemStorage < Window_DrawableCommand
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textpos.push([_INTL("CANCEL"), rect.x, rect.y, :left, self.baseColor, self.shadowColor])
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else
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item = @bag[index][0]
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itemname = @adapter.getDisplayName(item)
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itemname = GameData::Item.get(item).display_name
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baseColor = (index == @sortIndex) ? Color.new(248, 24, 24) : self.baseColor
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textpos.push([itemname, rect.x, rect.y, :left, self.baseColor, self.shadowColor])
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if GameData::Item.get(item).show_quantity?
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@@ -78,7 +77,7 @@ class ItemStorage_Scene
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@sprites = {}
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@sprites["background"] = IconSprite.new(0, 0, @viewport)
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@sprites["background"].setBitmap("Graphics/UI/itemstorage_bg")
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@sprites["icon"] = ItemIconSprite.new(50, 334, nil, @viewport)
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@sprites["icon"] = ItemIconSprite.new(48, Graphics.height - 48, nil, @viewport)
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# Item list
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@sprites["itemwindow"] = Window_PokemonItemStorage.new(@bag, 98, 14, 334, 32 + (ITEMSVISIBLE * 32))
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@sprites["itemwindow"].viewport = @viewport
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@@ -92,7 +91,7 @@ class ItemStorage_Scene
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@sprites["pocketwindow"].y = 16
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pbSetNarrowFont(@sprites["pocketwindow"].bitmap)
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# Item description
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@sprites["itemtextwindow"] = Window_UnformattedTextPokemon.newWithSize("", 84, 272, Graphics.width - 84, 128, @viewport)
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@sprites["itemtextwindow"] = Window_UnformattedTextPokemon.newWithSize("", 76, 272, Graphics.width - 98, 128, @viewport)
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@sprites["itemtextwindow"].baseColor = ITEMTEXTBASECOLOR
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@sprites["itemtextwindow"].shadowColor = ITEMTEXTSHADOWCOLOR
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@sprites["itemtextwindow"].windowskin = nil
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