mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Remapped JumpUp/JumpDown controls, replaced and/or/not, fixed typo in previous commit
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@@ -48,7 +48,7 @@ class SpriteAnimation
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@@_reference_count[bitmap] = 1
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end
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@_animation_sprites = []
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if @_animation.position != 3 or not @@_animations.include?(animation)
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if @_animation.position != 3 || !@@_animations.include?(animation)
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16.times do
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sprite = ::Sprite.new(self.viewport)
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sprite.bitmap = bitmap
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@@ -195,7 +195,7 @@ class SpriteAnimation
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for i in 0..15
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sprite = sprites[i]
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pattern = cell_data[i, 0]
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if sprite == nil or pattern == nil or pattern == -1
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if sprite == nil || pattern == nil || pattern == -1
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sprite.visible = false if sprite != nil
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next
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end
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@@ -223,9 +223,9 @@ class SpriteAnimation
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end
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def animation_process_timing(timing, hit)
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if (timing.condition == 0) or
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(timing.condition == 1 and hit == true) or
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(timing.condition == 2 and hit == false)
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if timing.condition == 0 ||
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(timing.condition == 1 && hit == true) ||
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(timing.condition == 2 && hit == false)
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if timing.se.name != ""
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se = timing.se
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pbSEPlay(se)
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@@ -349,7 +349,7 @@ module RPG
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bitmap.draw_text(+1, 12-1, 160, 36, damage_string, 1)
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bitmap.draw_text(-1, 12+1, 160, 36, damage_string, 1)
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bitmap.draw_text(+1, 12+1, 160, 36, damage_string, 1)
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if value.is_a?(Numeric) and value < 0
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if value.is_a?(Numeric) && value < 0
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bitmap.font.color.set(176, 255, 144)
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else
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bitmap.font.color.set(255, 255, 255)
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