Remapped JumpUp/JumpDown controls, replaced and/or/not, fixed typo in previous commit

This commit is contained in:
Maruno17
2021-04-25 16:38:47 +01:00
parent a42b66db68
commit 484813c592
22 changed files with 137 additions and 139 deletions

View File

@@ -179,7 +179,7 @@ class Scene_Map
if Input.trigger?(Input::USE)
$PokemonTemp.hiddenMoveEventCalling = true
elsif Input.trigger?(Input::BACK)
unless $game_system.menu_disabled or $game_player.moving?
unless $game_system.menu_disabled || $game_player.moving?
$game_temp.menu_calling = true
$game_temp.menu_beep = true
end

View File

@@ -127,7 +127,7 @@ class Interpreter
def command_end
@list = nil
# If main map event and event ID are valid, unlock event
if @main and @event_id > 0 && $game_map.events[@event_id]
if @main && @event_id > 0 && $game_map.events[@event_id]
$game_map.events[@event_id].unlock
end
end
@@ -395,7 +395,7 @@ class Interpreter
temp_index += 1
return true if temp_index >= @list.size - 1 # Reached end of commands
# Skip ahead to after the [Repeat Above] end of the current loop
if @list[temp_index].code == 413 and @list[temp_index].indent < indent
if @list[temp_index].code == 413 && @list[temp_index].indent < indent
@index = temp_index
return true
end