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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Remapped JumpUp/JumpDown controls, replaced and/or/not, fixed typo in previous commit
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@@ -179,7 +179,7 @@ class Scene_Map
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if Input.trigger?(Input::USE)
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$PokemonTemp.hiddenMoveEventCalling = true
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elsif Input.trigger?(Input::BACK)
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unless $game_system.menu_disabled or $game_player.moving?
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unless $game_system.menu_disabled || $game_player.moving?
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$game_temp.menu_calling = true
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$game_temp.menu_beep = true
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end
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@@ -127,7 +127,7 @@ class Interpreter
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def command_end
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@list = nil
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# If main map event and event ID are valid, unlock event
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if @main and @event_id > 0 && $game_map.events[@event_id]
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if @main && @event_id > 0 && $game_map.events[@event_id]
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$game_map.events[@event_id].unlock
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end
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end
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@@ -395,7 +395,7 @@ class Interpreter
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temp_index += 1
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return true if temp_index >= @list.size - 1 # Reached end of commands
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# Skip ahead to after the [Repeat Above] end of the current loop
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if @list[temp_index].code == 413 and @list[temp_index].indent < indent
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if @list[temp_index].code == 413 && @list[temp_index].indent < indent
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@index = temp_index
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return true
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end
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