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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Remapped JumpUp/JumpDown controls, replaced and/or/not, fixed typo in previous commit
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@@ -400,7 +400,7 @@ class DependentEvents
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next if !d[9]
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if e.at_coordinate?($game_player.x, $game_player.y)
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# On same position
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if not e.jumping? && (!e.respond_to?("over_trigger") || e.over_trigger?)
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if !e.jumping? && (!e.respond_to?("over_trigger") || e.over_trigger?)
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if e.list.size>1
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# Start event
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$game_map.refresh if $game_map.need_refresh
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@@ -411,7 +411,7 @@ class DependentEvents
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elsif facingTile && e.map.map_id==facingTile[0] &&
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e.at_coordinate?(facingTile[1], facingTile[2])
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# On facing tile
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if not e.jumping? && (!e.respond_to?("over_trigger") || !e.over_trigger?)
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if !e.jumping? && (!e.respond_to?("over_trigger") || !e.over_trigger?)
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if e.list.size>1
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# Start event
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$game_map.refresh if $game_map.need_refresh
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