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mt. ember cutscene (wip)
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@@ -393,6 +393,7 @@ class Interpreter
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old_y = event.y
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# Apply strict version of passable, which treats tiles that are passable
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# only from certain directions as fully impassible
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return if !event.can_move_in_direction?($game_player.direction, true)
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case $game_player.direction
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when 2 then event.move_down
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@@ -400,7 +401,7 @@ class Interpreter
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when 6 then event.move_right
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when 8 then event.move_up
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end
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$PokemonMap.addMovedEvent(@event_id) if $PokemonMap
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if old_x != event.x || old_y != event.y
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$game_player.lock
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loop do
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@@ -670,11 +670,11 @@ def pbStrength
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movefinder = $Trainer.get_pokemon_with_move(move)
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if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_STRENGTH, false) || (!$DEBUG && !movefinder)
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if $PokemonBag.pbQuantity(:LEVER)<=0
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pbMessage(_INTL("It's a big boulder, but a Pokémon may be able to push it aside."))
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pbMessage(_INTL("It looks heavy, but a Pokémon may be able to push it aside."))
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return false
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end
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end
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pbMessage(_INTL("It's a big boulder, but a Pokémon may be able to push it aside.\1"))
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pbMessage(_INTL("It looks heavy, but a Pokémon may be able to push it aside.\1"))
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if pbConfirmMessage(_INTL("Would you like to use Strength?"))
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speciesname = (movefinder) ? movefinder.name : $Trainer.name
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pbMessage(_INTL("{1} used {2}!", speciesname, GameData::Move.get(move).name))
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@@ -93,6 +93,7 @@ SWITCH_USED_AN_INCENSE=798
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SWITCH_FIRST_RIVAL_BATTLE=46
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SWITCH_BATTLE_FACTORY_INCLUDE_ALL = 775
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SWITCH_LOUNGE_BATTLE_LEVEL = 240
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#############
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# VARIABLES #
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