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mt. ember cutscene (wip)
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@@ -393,6 +393,7 @@ class Interpreter
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old_y = event.y
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# Apply strict version of passable, which treats tiles that are passable
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# only from certain directions as fully impassible
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return if !event.can_move_in_direction?($game_player.direction, true)
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case $game_player.direction
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when 2 then event.move_down
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@@ -400,7 +401,7 @@ class Interpreter
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when 6 then event.move_right
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when 8 then event.move_up
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end
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$PokemonMap.addMovedEvent(@event_id) if $PokemonMap
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if old_x != event.x || old_y != event.y
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$game_player.lock
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loop do
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