mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 05:34:58 +00:00
Removed redundant "\r" from various messages, removed usages of BitmapWrapper, fixed Lure Ball error in battles started in the Debug menu, improved Terrain Tag editor, fixed some Compiler errors, enabled vsync, fixed event graphics frozen to the screen when using $game_player.moveto directly.
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@@ -68,9 +68,9 @@ class Sprite_Character < RPG::Sprite
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@oldbushdepth = 0
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@spriteoffset = false
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if !character || character == $game_player || (character.name[/reflection/i] rescue false)
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@reflection = Sprite_Reflection.new(self, character, viewport)
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@reflection = Sprite_Reflection.new(self, viewport)
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end
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@surfbase = Sprite_SurfBase.new(self, character, viewport) if character == $game_player
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@surfbase = Sprite_SurfBase.new(self, viewport) if character == $game_player
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self.zoom_x = TilemapRenderer::ZOOM_X
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self.zoom_y = TilemapRenderer::ZOOM_Y
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update
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@@ -94,51 +94,55 @@ class Sprite_Character < RPG::Sprite
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@reflection = nil
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@surfbase&.dispose
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@surfbase = nil
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@character = nil
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super
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end
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def refresh_graphic
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return if @tile_id == @character.tile_id &&
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@character_name == @character.character_name &&
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@character_hue == @character.character_hue &&
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@oldbushdepth == @character.bush_depth
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@tile_id = @character.tile_id
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@character_name = @character.character_name
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@character_hue = @character.character_hue
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@oldbushdepth = @character.bush_depth
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@charbitmap&.dispose
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@charbitmap = nil
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@bushbitmap&.dispose
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@bushbitmap = nil
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if @tile_id >= 384
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@charbitmap = pbGetTileBitmap(@character.map.tileset_name, @tile_id,
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@character_hue, @character.width, @character.height)
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@charbitmapAnimated = false
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@spriteoffset = false
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@cw = Game_Map::TILE_WIDTH * @character.width
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@ch = Game_Map::TILE_HEIGHT * @character.height
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self.src_rect.set(0, 0, @cw, @ch)
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self.ox = @cw / 2
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self.oy = @ch
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elsif @character_name != ""
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@charbitmap = AnimatedBitmap.new(
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"Graphics/Characters/" + @character_name, @character_hue
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)
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RPG::Cache.retain("Graphics/Characters/", @character_name, @character_hue) if @character == $game_player
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@charbitmapAnimated = true
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@spriteoffset = @character_name[/offset/i]
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@cw = @charbitmap.width / 4
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@ch = @charbitmap.height / 4
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self.ox = @cw / 2
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else
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self.bitmap = nil
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@cw = 0
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@ch = 0
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end
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@character.sprite_size = [@cw, @ch]
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end
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def update
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return if @character.is_a?(Game_Event) && !@character.should_update?
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super
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if @tile_id != @character.tile_id ||
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@character_name != @character.character_name ||
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@character_hue != @character.character_hue ||
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@oldbushdepth != @character.bush_depth
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@tile_id = @character.tile_id
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@character_name = @character.character_name
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@character_hue = @character.character_hue
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@oldbushdepth = @character.bush_depth
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@charbitmap&.dispose
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@charbitmap = nil
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@bushbitmap&.dispose
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@bushbitmap = nil
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if @tile_id >= 384
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@charbitmap = pbGetTileBitmap(@character.map.tileset_name, @tile_id,
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@character_hue, @character.width, @character.height)
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@charbitmapAnimated = false
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@spriteoffset = false
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@cw = Game_Map::TILE_WIDTH * @character.width
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@ch = Game_Map::TILE_HEIGHT * @character.height
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self.src_rect.set(0, 0, @cw, @ch)
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self.ox = @cw / 2
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self.oy = @ch
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elsif @character_name != ""
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@charbitmap = AnimatedBitmap.new(
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"Graphics/Characters/" + @character_name, @character_hue
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)
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RPG::Cache.retain("Graphics/Characters/", @character_name, @character_hue) if @character == $game_player
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@charbitmapAnimated = true
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@spriteoffset = @character_name[/offset/i]
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@cw = @charbitmap.width / 4
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@ch = @charbitmap.height / 4
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self.ox = @cw / 2
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else
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self.bitmap = nil
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@cw = 0
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@ch = 0
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end
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@character.sprite_size = [@cw, @ch]
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end
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refresh_graphic
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return if !@charbitmap
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@charbitmap.update if @charbitmapAnimated
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bushdepth = @character.bush_depth
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