mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 05:34:58 +00:00
Removed redundant "\r" from various messages, removed usages of BitmapWrapper, fixed Lure Ball error in battles started in the Debug menu, improved Terrain Tag editor, fixed some Compiler errors, enabled vsync, fixed event graphics frozen to the screen when using $game_player.moveto directly.
This commit is contained in:
@@ -1,14 +1,13 @@
|
||||
class Sprite_Reflection
|
||||
attr_reader :visible
|
||||
attr_accessor :event
|
||||
|
||||
def initialize(sprite, event, viewport = nil)
|
||||
@rsprite = sprite
|
||||
@sprite = nil
|
||||
@event = event
|
||||
@height = 0
|
||||
def initialize(parent_sprite, viewport = nil)
|
||||
@parent_sprite = parent_sprite
|
||||
@sprite = nil
|
||||
@height = 0
|
||||
@fixedheight = false
|
||||
if @event && @event != $game_player && @event.name[/reflection\((\d+)\)/i]
|
||||
if @parent_sprite.character && @parent_sprite.character != $game_player &&
|
||||
@parent_sprite.character.name[/reflection\((\d+)\)/i]
|
||||
@height = $~[1].to_i || 0
|
||||
@fixedheight = true
|
||||
end
|
||||
@@ -18,15 +17,19 @@ class Sprite_Reflection
|
||||
end
|
||||
|
||||
def dispose
|
||||
if !@disposed
|
||||
@sprite&.dispose
|
||||
@sprite = nil
|
||||
@disposed = true
|
||||
end
|
||||
return if @disposed
|
||||
@sprite&.dispose
|
||||
@sprite = nil
|
||||
@parent_sprite = nil
|
||||
@disposed = true
|
||||
end
|
||||
|
||||
def disposed?
|
||||
@disposed
|
||||
return @disposed
|
||||
end
|
||||
|
||||
def event
|
||||
return @parent_sprite.character
|
||||
end
|
||||
|
||||
def visible=(value)
|
||||
@@ -36,7 +39,7 @@ class Sprite_Reflection
|
||||
|
||||
def update
|
||||
return if disposed?
|
||||
shouldShow = @rsprite.visible
|
||||
shouldShow = @parent_sprite.visible
|
||||
if !shouldShow
|
||||
# Just-in-time disposal of sprite
|
||||
if @sprite
|
||||
@@ -48,38 +51,38 @@ class Sprite_Reflection
|
||||
# Just-in-time creation of sprite
|
||||
@sprite = Sprite.new(@viewport) if !@sprite
|
||||
if @sprite
|
||||
x = @rsprite.x - (@rsprite.ox * TilemapRenderer::ZOOM_X)
|
||||
y = @rsprite.y - (@rsprite.oy * TilemapRenderer::ZOOM_Y)
|
||||
y -= Game_Map::TILE_HEIGHT * TilemapRenderer::ZOOM_Y if @rsprite.character.character_name[/offset/i]
|
||||
x = @parent_sprite.x - (@parent_sprite.ox * TilemapRenderer::ZOOM_X)
|
||||
y = @parent_sprite.y - (@parent_sprite.oy * TilemapRenderer::ZOOM_Y)
|
||||
y -= Game_Map::TILE_HEIGHT * TilemapRenderer::ZOOM_Y if event.character_name[/offset/i]
|
||||
@height = $PokemonGlobal.bridge if !@fixedheight
|
||||
y += @height * TilemapRenderer::ZOOM_Y * Game_Map::TILE_HEIGHT / 2
|
||||
width = @rsprite.src_rect.width
|
||||
height = @rsprite.src_rect.height
|
||||
width = @parent_sprite.src_rect.width
|
||||
height = @parent_sprite.src_rect.height
|
||||
@sprite.x = x + ((width / 2) * TilemapRenderer::ZOOM_X)
|
||||
@sprite.y = y + ((height + (height / 2)) * TilemapRenderer::ZOOM_Y)
|
||||
@sprite.ox = width / 2
|
||||
@sprite.oy = (height / 2) - 2 # Hard-coded 2 pixel shift up
|
||||
@sprite.oy -= @rsprite.character.bob_height * 2
|
||||
@sprite.oy -= event.bob_height * 2
|
||||
@sprite.z = -50 # Still water is -100, map is 0 and above
|
||||
@sprite.z += 1 if @event == $game_player
|
||||
@sprite.zoom_x = @rsprite.zoom_x
|
||||
@sprite.zoom_y = @rsprite.zoom_y
|
||||
@sprite.z += 1 if event == $game_player
|
||||
@sprite.zoom_x = @parent_sprite.zoom_x
|
||||
@sprite.zoom_y = @parent_sprite.zoom_y
|
||||
frame = (Graphics.frame_count % 40) / 10
|
||||
@sprite.zoom_x *= [1.0, 0.95, 1.0, 1.05][frame]
|
||||
@sprite.angle = 180.0
|
||||
@sprite.mirror = true
|
||||
@sprite.bitmap = @rsprite.bitmap
|
||||
@sprite.tone = @rsprite.tone
|
||||
@sprite.bitmap = @parent_sprite.bitmap
|
||||
@sprite.tone = @parent_sprite.tone
|
||||
if @height > 0
|
||||
@sprite.color = Color.new(48, 96, 160, 255) # Dark still water
|
||||
@sprite.opacity = @rsprite.opacity
|
||||
@sprite.opacity = @parent_sprite.opacity
|
||||
@sprite.visible = !Settings::TIME_SHADING # Can't time-tone a colored sprite
|
||||
else
|
||||
@sprite.color = Color.new(224, 224, 224, 96)
|
||||
@sprite.opacity = @rsprite.opacity * 3 / 4
|
||||
@sprite.opacity = @parent_sprite.opacity * 3 / 4
|
||||
@sprite.visible = true
|
||||
end
|
||||
@sprite.src_rect = @rsprite.src_rect
|
||||
@sprite.src_rect = @parent_sprite.src_rect
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user