mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Removed redundant "\r" from various messages, removed usages of BitmapWrapper, fixed Lure Ball error in battles started in the Debug menu, improved Terrain Tag editor, fixed some Compiler errors, enabled vsync, fixed event graphics frozen to the screen when using $game_player.moveto directly.
This commit is contained in:
@@ -1,11 +1,9 @@
|
||||
class Sprite_SurfBase
|
||||
attr_reader :visible
|
||||
attr_accessor :event
|
||||
|
||||
def initialize(sprite, event, viewport = nil)
|
||||
@rsprite = sprite
|
||||
@sprite = nil
|
||||
@event = event
|
||||
def initialize(parent_sprite, viewport = nil)
|
||||
@parent_sprite = parent_sprite
|
||||
@sprite = nil
|
||||
@viewport = viewport
|
||||
@disposed = false
|
||||
@surfbitmap = AnimatedBitmap.new("Graphics/Characters/base_surf")
|
||||
@@ -23,13 +21,18 @@ class Sprite_SurfBase
|
||||
return if @disposed
|
||||
@sprite&.dispose
|
||||
@sprite = nil
|
||||
@parent_sprite = nil
|
||||
@surfbitmap.dispose
|
||||
@divebitmap.dispose
|
||||
@disposed = true
|
||||
end
|
||||
|
||||
def disposed?
|
||||
@disposed
|
||||
return @disposed
|
||||
end
|
||||
|
||||
def event
|
||||
return @parent_sprite.character
|
||||
end
|
||||
|
||||
def visible=(value)
|
||||
@@ -49,41 +52,40 @@ class Sprite_SurfBase
|
||||
end
|
||||
# Just-in-time creation of sprite
|
||||
@sprite = Sprite.new(@viewport) if !@sprite
|
||||
if @sprite
|
||||
if $PokemonGlobal.surfing
|
||||
@sprite.bitmap = @surfbitmap.bitmap
|
||||
cw = @cws
|
||||
ch = @chs
|
||||
elsif $PokemonGlobal.diving
|
||||
@sprite.bitmap = @divebitmap.bitmap
|
||||
cw = @cwd
|
||||
ch = @chd
|
||||
end
|
||||
sx = @event.pattern_surf * cw
|
||||
sy = ((@event.direction - 2) / 2) * ch
|
||||
@sprite.src_rect.set(sx, sy, cw, ch)
|
||||
if $game_temp.surf_base_coords
|
||||
spr_x = ((($game_temp.surf_base_coords[0] * Game_Map::REAL_RES_X) - @event.map.display_x).to_f / Game_Map::X_SUBPIXELS).round
|
||||
spr_x += (Game_Map::TILE_WIDTH / 2)
|
||||
spr_x = ((spr_x - (Graphics.width / 2)) * TilemapRenderer::ZOOM_X) + (Graphics.width / 2) if TilemapRenderer::ZOOM_X != 1
|
||||
@sprite.x = spr_x
|
||||
spr_y = ((($game_temp.surf_base_coords[1] * Game_Map::REAL_RES_Y) - @event.map.display_y).to_f / Game_Map::Y_SUBPIXELS).round
|
||||
spr_y += (Game_Map::TILE_HEIGHT / 2) + 16
|
||||
spr_y = ((spr_y - (Graphics.height / 2)) * TilemapRenderer::ZOOM_Y) + (Graphics.height / 2) if TilemapRenderer::ZOOM_Y != 1
|
||||
@sprite.y = spr_y
|
||||
else
|
||||
@sprite.x = @rsprite.x
|
||||
@sprite.y = @rsprite.y
|
||||
end
|
||||
@sprite.ox = cw / 2
|
||||
@sprite.oy = ch - 16 # Assume base needs offsetting
|
||||
@sprite.oy -= @event.bob_height
|
||||
@sprite.z = @event.screen_z(ch) - 1
|
||||
@sprite.zoom_x = @rsprite.zoom_x
|
||||
@sprite.zoom_y = @rsprite.zoom_y
|
||||
@sprite.tone = @rsprite.tone
|
||||
@sprite.color = @rsprite.color
|
||||
@sprite.opacity = @rsprite.opacity
|
||||
return if !@sprite
|
||||
if $PokemonGlobal.surfing
|
||||
@sprite.bitmap = @surfbitmap.bitmap
|
||||
cw = @cws
|
||||
ch = @chs
|
||||
elsif $PokemonGlobal.diving
|
||||
@sprite.bitmap = @divebitmap.bitmap
|
||||
cw = @cwd
|
||||
ch = @chd
|
||||
end
|
||||
sx = event.pattern_surf * cw
|
||||
sy = ((event.direction - 2) / 2) * ch
|
||||
@sprite.src_rect.set(sx, sy, cw, ch)
|
||||
if $game_temp.surf_base_coords
|
||||
spr_x = ((($game_temp.surf_base_coords[0] * Game_Map::REAL_RES_X) - event.map.display_x).to_f / Game_Map::X_SUBPIXELS).round
|
||||
spr_x += (Game_Map::TILE_WIDTH / 2)
|
||||
spr_x = ((spr_x - (Graphics.width / 2)) * TilemapRenderer::ZOOM_X) + (Graphics.width / 2) if TilemapRenderer::ZOOM_X != 1
|
||||
@sprite.x = spr_x
|
||||
spr_y = ((($game_temp.surf_base_coords[1] * Game_Map::REAL_RES_Y) - event.map.display_y).to_f / Game_Map::Y_SUBPIXELS).round
|
||||
spr_y += (Game_Map::TILE_HEIGHT / 2) + 16
|
||||
spr_y = ((spr_y - (Graphics.height / 2)) * TilemapRenderer::ZOOM_Y) + (Graphics.height / 2) if TilemapRenderer::ZOOM_Y != 1
|
||||
@sprite.y = spr_y
|
||||
else
|
||||
@sprite.x = @parent_sprite.x
|
||||
@sprite.y = @parent_sprite.y
|
||||
end
|
||||
@sprite.ox = cw / 2
|
||||
@sprite.oy = ch - 16 # Assume base needs offsetting
|
||||
@sprite.oy -= event.bob_height
|
||||
@sprite.z = event.screen_z(ch) - 1
|
||||
@sprite.zoom_x = @parent_sprite.zoom_x
|
||||
@sprite.zoom_y = @parent_sprite.zoom_y
|
||||
@sprite.tone = @parent_sprite.tone
|
||||
@sprite.color = @parent_sprite.color
|
||||
@sprite.opacity = @parent_sprite.opacity
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user