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https://github.com/infinitefusion/infinitefusion-e18.git
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Removed redundant "\r" from various messages, removed usages of BitmapWrapper, fixed Lure Ball error in battles started in the Debug menu, improved Terrain Tag editor, fixed some Compiler errors, enabled vsync, fixed event graphics frozen to the screen when using $game_player.moveto directly.
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@@ -173,7 +173,7 @@ class Battle
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newLevel = growth_rate.level_from_exp(expFinal)
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if newLevel < curLevel
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debugInfo = "Levels: #{curLevel}->#{newLevel} | Exp: #{pkmn.exp}->#{expFinal} | gain: #{expGained}"
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raise _INTL("{1}'s new level is less than its current level, which shouldn't happen.", pkmn.name) + "\r\n[#{debugInfo}]"
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raise _INTL("{1}'s new level is less than its current level, which shouldn't happen.", pkmn.name) + "\n[#{debugInfo}]"
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end
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# Give Exp
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if pkmn.shadowPokemon?
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