mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Removed redundant "\r" from various messages, removed usages of BitmapWrapper, fixed Lure Ball error in battles started in the Debug menu, improved Terrain Tag editor, fixed some Compiler errors, enabled vsync, fixed event graphics frozen to the screen when using $game_player.moveto directly.
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@@ -297,12 +297,12 @@ class Battle::Scene
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#=============================================================================
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def pbLevelUp(pkmn, _battler, oldTotalHP, oldAttack, oldDefense, oldSpAtk, oldSpDef, oldSpeed)
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pbTopRightWindow(
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_INTL("Max. HP<r>+{1}\r\nAttack<r>+{2}\r\nDefense<r>+{3}\r\nSp. Atk<r>+{4}\r\nSp. Def<r>+{5}\r\nSpeed<r>+{6}",
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_INTL("Max. HP<r>+{1}\nAttack<r>+{2}\nDefense<r>+{3}\nSp. Atk<r>+{4}\nSp. Def<r>+{5}\nSpeed<r>+{6}",
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pkmn.totalhp - oldTotalHP, pkmn.attack - oldAttack, pkmn.defense - oldDefense,
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pkmn.spatk - oldSpAtk, pkmn.spdef - oldSpDef, pkmn.speed - oldSpeed)
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)
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pbTopRightWindow(
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_INTL("Max. HP<r>{1}\r\nAttack<r>{2}\r\nDefense<r>{3}\r\nSp. Atk<r>{4}\r\nSp. Def<r>{5}\r\nSpeed<r>{6}",
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_INTL("Max. HP<r>{1}\nAttack<r>{2}\nDefense<r>{3}\nSp. Atk<r>{4}\nSp. Def<r>{5}\nSpeed<r>{6}",
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pkmn.totalhp, pkmn.attack, pkmn.defense, pkmn.spatk, pkmn.spdef, pkmn.speed)
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)
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end
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@@ -93,7 +93,7 @@ class Battle::Scene::PokemonDataBox < Sprite
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@expBar.bitmap = @expBarBitmap.bitmap
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@sprites["expBar"] = @expBar
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# Create sprite wrapper that displays everything except the above
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@contents = BitmapWrapper.new(@databoxBitmap.width, @databoxBitmap.height)
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@contents = Bitmap.new(@databoxBitmap.width, @databoxBitmap.height)
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self.bitmap = @contents
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self.visible = false
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self.z = 150 + ((@battler.index / 2) * 5)
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@@ -420,7 +420,7 @@ class Battle::Scene::AbilitySplashBar < Sprite
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@bgSprite.src_rect.y = (side == 0) ? 0 : @bgBitmap.height / 2
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@bgSprite.src_rect.height = @bgBitmap.height / 2
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# Create bitmap that displays the text
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@contents = BitmapWrapper.new(@bgBitmap.width, @bgBitmap.height / 2)
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@contents = Bitmap.new(@bgBitmap.width, @bgBitmap.height / 2)
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self.bitmap = @contents
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pbSetSystemFont(self.bitmap)
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# Position the bar
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