Removed redundant "\r" from various messages, removed usages of BitmapWrapper, fixed Lure Ball error in battles started in the Debug menu, improved Terrain Tag editor, fixed some Compiler errors, enabled vsync, fixed event graphics frozen to the screen when using $game_player.moveto directly.

This commit is contained in:
Maruno17
2023-05-04 21:28:00 +01:00
parent 5f20121e59
commit 48fb8dae73
44 changed files with 362 additions and 398 deletions

View File

@@ -160,9 +160,9 @@ def pbChangeLevel(pkmn, new_level, scene)
special_attack_diff = pkmn.spatk - old_special_attack
special_defense_diff = pkmn.spdef - old_special_defense
speed_diff = pkmn.speed - old_speed
pbTopRightWindow(_INTL("Max. HP<r>{1}\r\nAttack<r>{2}\r\nDefense<r>{3}\r\nSp. Atk<r>{4}\r\nSp. Def<r>{5}\r\nSpeed<r>{6}",
pbTopRightWindow(_INTL("Max. HP<r>{1}\nAttack<r>{2}\nDefense<r>{3}\nSp. Atk<r>{4}\nSp. Def<r>{5}\nSpeed<r>{6}",
total_hp_diff, attack_diff, defense_diff, special_attack_diff, special_defense_diff, speed_diff), scene)
pbTopRightWindow(_INTL("Max. HP<r>{1}\r\nAttack<r>{2}\r\nDefense<r>{3}\r\nSp. Atk<r>{4}\r\nSp. Def<r>{5}\r\nSpeed<r>{6}",
pbTopRightWindow(_INTL("Max. HP<r>{1}\nAttack<r>{2}\nDefense<r>{3}\nSp. Atk<r>{4}\nSp. Def<r>{5}\nSpeed<r>{6}",
pkmn.totalhp, pkmn.attack, pkmn.defense, pkmn.spatk, pkmn.spdef, pkmn.speed), scene)
else
pkmn.changeHappiness("vitamin")
@@ -177,9 +177,9 @@ def pbChangeLevel(pkmn, new_level, scene)
special_attack_diff = pkmn.spatk - old_special_attack
special_defense_diff = pkmn.spdef - old_special_defense
speed_diff = pkmn.speed - old_speed
pbTopRightWindow(_INTL("Max. HP<r>+{1}\r\nAttack<r>+{2}\r\nDefense<r>+{3}\r\nSp. Atk<r>+{4}\r\nSp. Def<r>+{5}\r\nSpeed<r>+{6}",
pbTopRightWindow(_INTL("Max. HP<r>+{1}\nAttack<r>+{2}\nDefense<r>+{3}\nSp. Atk<r>+{4}\nSp. Def<r>+{5}\nSpeed<r>+{6}",
total_hp_diff, attack_diff, defense_diff, special_attack_diff, special_defense_diff, speed_diff), scene)
pbTopRightWindow(_INTL("Max. HP<r>{1}\r\nAttack<r>{2}\r\nDefense<r>{3}\r\nSp. Atk<r>{4}\r\nSp. Def<r>{5}\r\nSpeed<r>{6}",
pbTopRightWindow(_INTL("Max. HP<r>{1}\nAttack<r>{2}\nDefense<r>{3}\nSp. Atk<r>{4}\nSp. Def<r>{5}\nSpeed<r>{6}",
pkmn.totalhp, pkmn.attack, pkmn.defense, pkmn.spatk, pkmn.spdef, pkmn.speed), scene)
# Learn new moves upon level up
movelist = pkmn.getMoveList
@@ -258,9 +258,9 @@ def pbChangeExp(pkmn, new_exp, scene)
special_attack_diff = pkmn.spatk - old_special_attack
special_defense_diff = pkmn.spdef - old_special_defense
speed_diff = pkmn.speed - old_speed
pbTopRightWindow(_INTL("Max. HP<r>{1}\r\nAttack<r>{2}\r\nDefense<r>{3}\r\nSp. Atk<r>{4}\r\nSp. Def<r>{5}\r\nSpeed<r>{6}",
pbTopRightWindow(_INTL("Max. HP<r>{1}\nAttack<r>{2}\nDefense<r>{3}\nSp. Atk<r>{4}\nSp. Def<r>{5}\nSpeed<r>{6}",
total_hp_diff, attack_diff, defense_diff, special_attack_diff, special_defense_diff, speed_diff), scene)
pbTopRightWindow(_INTL("Max. HP<r>{1}\r\nAttack<r>{2}\r\nDefense<r>{3}\r\nSp. Atk<r>{4}\r\nSp. Def<r>{5}\r\nSpeed<r>{6}",
pbTopRightWindow(_INTL("Max. HP<r>{1}\nAttack<r>{2}\nDefense<r>{3}\nSp. Atk<r>{4}\nSp. Def<r>{5}\nSpeed<r>{6}",
pkmn.totalhp, pkmn.attack, pkmn.defense, pkmn.spatk, pkmn.spdef, pkmn.speed), scene)
else # Gains Exp
difference = new_exp - pkmn.exp
@@ -286,9 +286,9 @@ def pbChangeExp(pkmn, new_exp, scene)
special_attack_diff = pkmn.spatk - old_special_attack
special_defense_diff = pkmn.spdef - old_special_defense
speed_diff = pkmn.speed - old_speed
pbTopRightWindow(_INTL("Max. HP<r>+{1}\r\nAttack<r>+{2}\r\nDefense<r>+{3}\r\nSp. Atk<r>+{4}\r\nSp. Def<r>+{5}\r\nSpeed<r>+{6}",
pbTopRightWindow(_INTL("Max. HP<r>+{1}\nAttack<r>+{2}\nDefense<r>+{3}\nSp. Atk<r>+{4}\nSp. Def<r>+{5}\nSpeed<r>+{6}",
total_hp_diff, attack_diff, defense_diff, special_attack_diff, special_defense_diff, speed_diff), scene)
pbTopRightWindow(_INTL("Max. HP<r>{1}\r\nAttack<r>{2}\r\nDefense<r>{3}\r\nSp. Atk<r>{4}\r\nSp. Def<r>{5}\r\nSpeed<r>{6}",
pbTopRightWindow(_INTL("Max. HP<r>{1}\nAttack<r>{2}\nDefense<r>{3}\nSp. Atk<r>{4}\nSp. Def<r>{5}\nSpeed<r>{6}",
pkmn.totalhp, pkmn.attack, pkmn.defense, pkmn.spatk, pkmn.spdef, pkmn.speed), scene)
# Learn new moves upon level up
movelist = pkmn.getMoveList