mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 13:44:59 +00:00
Removed redundant "\r" from various messages, removed usages of BitmapWrapper, fixed Lure Ball error in battles started in the Debug menu, improved Terrain Tag editor, fixed some Compiler errors, enabled vsync, fixed event graphics frozen to the screen when using $game_player.moveto directly.
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@@ -160,9 +160,9 @@ def pbChangeLevel(pkmn, new_level, scene)
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special_attack_diff = pkmn.spatk - old_special_attack
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special_defense_diff = pkmn.spdef - old_special_defense
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speed_diff = pkmn.speed - old_speed
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pbTopRightWindow(_INTL("Max. HP<r>{1}\r\nAttack<r>{2}\r\nDefense<r>{3}\r\nSp. Atk<r>{4}\r\nSp. Def<r>{5}\r\nSpeed<r>{6}",
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pbTopRightWindow(_INTL("Max. HP<r>{1}\nAttack<r>{2}\nDefense<r>{3}\nSp. Atk<r>{4}\nSp. Def<r>{5}\nSpeed<r>{6}",
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total_hp_diff, attack_diff, defense_diff, special_attack_diff, special_defense_diff, speed_diff), scene)
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pbTopRightWindow(_INTL("Max. HP<r>{1}\r\nAttack<r>{2}\r\nDefense<r>{3}\r\nSp. Atk<r>{4}\r\nSp. Def<r>{5}\r\nSpeed<r>{6}",
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pbTopRightWindow(_INTL("Max. HP<r>{1}\nAttack<r>{2}\nDefense<r>{3}\nSp. Atk<r>{4}\nSp. Def<r>{5}\nSpeed<r>{6}",
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pkmn.totalhp, pkmn.attack, pkmn.defense, pkmn.spatk, pkmn.spdef, pkmn.speed), scene)
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else
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pkmn.changeHappiness("vitamin")
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@@ -177,9 +177,9 @@ def pbChangeLevel(pkmn, new_level, scene)
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special_attack_diff = pkmn.spatk - old_special_attack
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special_defense_diff = pkmn.spdef - old_special_defense
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speed_diff = pkmn.speed - old_speed
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pbTopRightWindow(_INTL("Max. HP<r>+{1}\r\nAttack<r>+{2}\r\nDefense<r>+{3}\r\nSp. Atk<r>+{4}\r\nSp. Def<r>+{5}\r\nSpeed<r>+{6}",
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pbTopRightWindow(_INTL("Max. HP<r>+{1}\nAttack<r>+{2}\nDefense<r>+{3}\nSp. Atk<r>+{4}\nSp. Def<r>+{5}\nSpeed<r>+{6}",
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total_hp_diff, attack_diff, defense_diff, special_attack_diff, special_defense_diff, speed_diff), scene)
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pbTopRightWindow(_INTL("Max. HP<r>{1}\r\nAttack<r>{2}\r\nDefense<r>{3}\r\nSp. Atk<r>{4}\r\nSp. Def<r>{5}\r\nSpeed<r>{6}",
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pbTopRightWindow(_INTL("Max. HP<r>{1}\nAttack<r>{2}\nDefense<r>{3}\nSp. Atk<r>{4}\nSp. Def<r>{5}\nSpeed<r>{6}",
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pkmn.totalhp, pkmn.attack, pkmn.defense, pkmn.spatk, pkmn.spdef, pkmn.speed), scene)
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# Learn new moves upon level up
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movelist = pkmn.getMoveList
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@@ -258,9 +258,9 @@ def pbChangeExp(pkmn, new_exp, scene)
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special_attack_diff = pkmn.spatk - old_special_attack
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special_defense_diff = pkmn.spdef - old_special_defense
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speed_diff = pkmn.speed - old_speed
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pbTopRightWindow(_INTL("Max. HP<r>{1}\r\nAttack<r>{2}\r\nDefense<r>{3}\r\nSp. Atk<r>{4}\r\nSp. Def<r>{5}\r\nSpeed<r>{6}",
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pbTopRightWindow(_INTL("Max. HP<r>{1}\nAttack<r>{2}\nDefense<r>{3}\nSp. Atk<r>{4}\nSp. Def<r>{5}\nSpeed<r>{6}",
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total_hp_diff, attack_diff, defense_diff, special_attack_diff, special_defense_diff, speed_diff), scene)
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pbTopRightWindow(_INTL("Max. HP<r>{1}\r\nAttack<r>{2}\r\nDefense<r>{3}\r\nSp. Atk<r>{4}\r\nSp. Def<r>{5}\r\nSpeed<r>{6}",
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pbTopRightWindow(_INTL("Max. HP<r>{1}\nAttack<r>{2}\nDefense<r>{3}\nSp. Atk<r>{4}\nSp. Def<r>{5}\nSpeed<r>{6}",
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pkmn.totalhp, pkmn.attack, pkmn.defense, pkmn.spatk, pkmn.spdef, pkmn.speed), scene)
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else # Gains Exp
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difference = new_exp - pkmn.exp
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@@ -286,9 +286,9 @@ def pbChangeExp(pkmn, new_exp, scene)
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special_attack_diff = pkmn.spatk - old_special_attack
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special_defense_diff = pkmn.spdef - old_special_defense
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speed_diff = pkmn.speed - old_speed
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pbTopRightWindow(_INTL("Max. HP<r>+{1}\r\nAttack<r>+{2}\r\nDefense<r>+{3}\r\nSp. Atk<r>+{4}\r\nSp. Def<r>+{5}\r\nSpeed<r>+{6}",
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pbTopRightWindow(_INTL("Max. HP<r>+{1}\nAttack<r>+{2}\nDefense<r>+{3}\nSp. Atk<r>+{4}\nSp. Def<r>+{5}\nSpeed<r>+{6}",
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total_hp_diff, attack_diff, defense_diff, special_attack_diff, special_defense_diff, speed_diff), scene)
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pbTopRightWindow(_INTL("Max. HP<r>{1}\r\nAttack<r>{2}\r\nDefense<r>{3}\r\nSp. Atk<r>{4}\r\nSp. Def<r>{5}\r\nSpeed<r>{6}",
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pbTopRightWindow(_INTL("Max. HP<r>{1}\nAttack<r>{2}\nDefense<r>{3}\nSp. Atk<r>{4}\nSp. Def<r>{5}\nSpeed<r>{6}",
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pkmn.totalhp, pkmn.attack, pkmn.defense, pkmn.spatk, pkmn.spdef, pkmn.speed), scene)
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# Learn new moves upon level up
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movelist = pkmn.getMoveList
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