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Fixed replacement battler being invisible if its predecessor fainted and used the same sprite, refactoring
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@@ -10,9 +10,7 @@ class Window_CharacterEntry < Window_DrawableCommand
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@charset = charset
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@othercharset = ""
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super(0, 96, 480, 192)
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colors = getDefaultTextColors(self.windowskin)
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self.baseColor = colors[0]
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self.shadowColor = colors[1]
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self.baseColor, self.shadowColor = getDefaultTextColors(self.windowskin)
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self.columns = XSIZE
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refresh
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end
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