mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-01-22 14:26:01 +00:00
Added conversion of berry plant data, removed all uses of ID numbers for abilities and berry plants, fixed mulch not being consumed, removed use of ID numbers in map of moves to animation IDs
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@@ -142,7 +142,7 @@ class BerryPlantSprite
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if secondsalive+timeDiff>=timeperstage*numlifestages
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# Should replant
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if berryData[5]>=maxreplants # Too many replants
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return [0,0,0,0,0,0,0,0]
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return [0,nil,0,0,0,0,0,nil]
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end
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# Replant
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berryData[0]=2 # replants start in sprouting stage
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@@ -215,7 +215,7 @@ class BerryPlantSprite
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berryData[4]=0 # reset total waterings count
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berryData[5]+=1 # add to replanted count
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if berryData[5] > GameData::BerryPlant::NUMBER_OF_REPLANTS # Too many replants
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berryData = [0,0,false,0,0,0]
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berryData = [0,nil,false,0,0,0]
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break
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end
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else
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@@ -272,18 +272,18 @@ def pbBerryPlant
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berryData=interp.getVariable
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if !berryData
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if Settings::NEW_BERRY_PLANTS
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berryData=[0,nil,0,0,0,0,0,0]
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berryData=[0,nil,0,0,0,0,0,nil]
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else
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berryData=[0,nil,false,0,0,0]
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end
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end
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# Stop the event turning towards the player
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case berryData[0]
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when 1 then thisEvent.turn_down # X planted
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when 2 then thisEvent.turn_down # X sprouted
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when 3 then thisEvent.turn_left # X taller
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when 4 then thisEvent.turn_right # X flowering
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when 5 then thisEvent.turn_up # X berries
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when 1 then thisEvent.turn_down # X planted
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when 2 then thisEvent.turn_down # X sprouted
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when 3 then thisEvent.turn_left # X taller
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when 4 then thisEvent.turn_right # X flowering
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when 5 then thisEvent.turn_up # X berries
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end
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watering = [:SPRAYDUCK, :SQUIRTBOTTLE, :WAILMERPAIL, :SPRINKLOTAD]
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berry=berryData[1]
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@@ -291,13 +291,13 @@ def pbBerryPlant
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when 0 # empty
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if Settings::NEW_BERRY_PLANTS
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# Gen 4 planting mechanics
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if !berryData[7] || berryData[7]==0 # No mulch used yet
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if !berryData[7] # No mulch used yet
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cmd=pbMessage(_INTL("It's soft, earthy soil."),[
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_INTL("Fertilize"),
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_INTL("Plant Berry"),
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_INTL("Exit")],-1)
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if cmd==0 # Fertilize
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ret=0
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ret=nil
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pbFadeOutIn {
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scene = PokemonBag_Scene.new
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screen = PokemonBagScreen.new(scene,$PokemonBag)
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@@ -306,6 +306,7 @@ def pbBerryPlant
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if ret
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if GameData::Item.get(ret).is_mulch?
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berryData[7]=ret
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$PokemonBag.pbDeleteItem(ret, 1)
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pbMessage(_INTL("The {1} was scattered on the soil.\1",GameData::Item.get(ret).name))
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if pbConfirmMessage(_INTL("Want to plant a Berry?"))
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pbFadeOutIn {
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@@ -468,7 +469,7 @@ def pbBerryPlant
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$Trainer.name,itemname,pocket,PokemonBag.pocketNames()[pocket]))
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if Settings::NEW_BERRY_PLANTS
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pbMessage(_INTL("The soil returned to its soft and earthy state."))
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berryData=[0,nil,0,0,0,0,0,0]
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berryData=[0,nil,0,0,0,0,0,nil]
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else
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pbMessage(_INTL("The soil returned to its soft and loamy state."))
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berryData=[0,nil,false,0,0,0]
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@@ -531,7 +532,7 @@ def pbPickBerry(berry, qty = 1)
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$Trainer.name,itemname,pocket,PokemonBag.pocketNames()[pocket]))
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if Settings::NEW_BERRY_PLANTS
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pbMessage(_INTL("The soil returned to its soft and earthy state."))
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berryData=[0,nil,0,0,0,0,0,0]
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berryData=[0,nil,0,0,0,0,0,nil]
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else
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pbMessage(_INTL("The soil returned to its soft and loamy state."))
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berryData=[0,nil,false,0,0,0]
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