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shinifixes
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@@ -21,16 +21,28 @@ module GameData
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return ret
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end
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MAX_SHIFT_VALUE = 360
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MINIMUM_OFFSET=40
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ADDITIONAL_OFFSET_WHEN_TOO_CLOSE=40
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MINIMUM_DEX_DIF=20
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def self.calculateShinyHueOffset(dex_number, isBodyShiny = false, isHeadShiny = false)
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dex_offset = dex_number
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body_number = getBodyID(dex_number)
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head_number=getHeadID(dex_number,body_number)
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dex_diff = (body_number-head_number).abs
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if isBodyShiny && isHeadShiny
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dex_offset = dex_number
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elsif isHeadShiny
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dex_offset = getHeadID(dex_number)
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dex_offset = head_number
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elsif isBodyShiny
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dex_offset = getBodyID(dex_number)
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dex_offset = dex_diff > MINIMUM_DEX_DIF ? body_number : body_number+ADDITIONAL_OFFSET_WHEN_TOO_CLOSE
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end
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return dex_offset + Settings::SHINY_HUE_OFFSET
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offset = dex_offset + Settings::SHINY_HUE_OFFSET
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offset /= MAX_SHIFT_VALUE if offset > NB_POKEMON
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offset = MINIMUM_OFFSET if offset < MINIMUM_OFFSET
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offset = MINIMUM_OFFSET if (MAX_SHIFT_VALUE - offset).abs < MINIMUM_OFFSET
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offset += pbGet(VAR_SHINY_HUE_OFFSET) #for testing - always 0 during normal gameplay
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return offset
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end
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def self.front_sprite_bitmap(dex_number, a = 0, b = 0, isShiny = false, bodyShiny = false, headShiny = false)
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