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Outfits migration again
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@@ -136,7 +136,7 @@ class Sprite_Character
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return if @character.is_a?(Game_Event) && !@character.should_update?
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super
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refresh_graphic
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#return if !@charbitmap
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return if !@charbitmap
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@charbitmap.update if @charbitmapAnimated
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bushdepth = @character.bush_depth
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if bushdepth == 0
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