Outfits migration again

This commit is contained in:
chardub
2025-04-27 00:37:26 -04:00
parent c0cf7da7bb
commit 4a19fbc754
6 changed files with 23 additions and 1 deletions

View File

@@ -560,4 +560,8 @@ def fossilsGuyBattle(level = 20, end_message = "")
end_message end_message
) )
end
def isOnPinkanIsland()
return false
end end

View File

@@ -136,7 +136,7 @@ class Sprite_Character
return if @character.is_a?(Game_Event) && !@character.should_update? return if @character.is_a?(Game_Event) && !@character.should_update?
super super
refresh_graphic refresh_graphic
#return if !@charbitmap return if !@charbitmap
@charbitmap.update if @charbitmapAnimated @charbitmap.update if @charbitmapAnimated
bushdepth = @character.bush_depth bushdepth = @character.bush_depth
if bushdepth == 0 if bushdepth == 0

View File

@@ -0,0 +1,18 @@
MenuHandlers.add(:pause_menu, :outfit, {
"name" => _INTL("Outfit"),
"order" => 51,
"condition" => proc { $player.can_change_outfit },
"effect" => proc { |menu|
pbFadeOutIn do
#pbCommonEvent(COMMON_EVENT_OUTFIT)
#todo give Favorite outfit (used to be done through common event)
changeOutfit()
menu.silent_end_screen
end
next false
}
})# frozen_string_literal: true