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Fixed Regenerator triggering at the end of battle instead of when switching out
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@@ -2405,7 +2405,7 @@ BattleHandlers::AbilityOnSwitchOut.add(:NATURALCURE,
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BattleHandlers::AbilityOnSwitchOut.add(:REGENERATOR,
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BattleHandlers::AbilityOnSwitchOut.add(:REGENERATOR,
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proc { |ability,battler,endOfBattle|
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proc { |ability,battler,endOfBattle|
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next if !endOfBattle
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next if endOfBattle
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PBDebug.log("[Ability triggered] #{battler.pbThis}'s #{battler.abilityName}")
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PBDebug.log("[Ability triggered] #{battler.pbThis}'s #{battler.abilityName}")
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battler.pbRecoverHP(battler.totalhp/3,false,false)
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battler.pbRecoverHP(battler.totalhp/3,false,false)
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}
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}
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