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Added 1.5x screen size option, fixed 2**32 being 0, tidied up some code
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@@ -355,7 +355,6 @@ class PokemonLoadScreen
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$PokemonBag = Marshal.load(f)
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$PokemonStorage = Marshal.load(f)
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$SaveVersion = Marshal.load(f) unless f.eof?
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pbRefreshResizeFactor # To fix Game_Screen pictures
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magicNumberMatches = false
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if $data_system.respond_to?("magic_number")
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magicNumberMatches = ($game_system.magic_number==$data_system.magic_number)
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@@ -427,7 +426,6 @@ class PokemonLoadScreen
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$PokemonStorage = PokemonStorage.new
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$PokemonEncounters = PokemonEncounters.new
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$PokemonTemp.begunNewGame = true
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pbRefreshResizeFactor # To fix Game_Screen pictures
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$data_system = pbLoadRxData("Data/System")
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$MapFactory = PokemonMapFactory.new($data_system.start_map_id) # calls setMapChanged
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$game_player.moveto($data_system.start_x, $data_system.start_y)
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