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Fixed some minor bugs from previous commits
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@@ -149,10 +149,10 @@ class Game_Event < Game_Character
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end
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end
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def check_event_trigger_touch(x, y)
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def check_event_trigger_touch(check_x, check_y)
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return if $game_system.map_interpreter.running?
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return if @trigger != 2 # Event touch
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return if !at_coordinate?($game_player.x, $game_player.y)
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return if !at_coordinate?(check_x, check_y)
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return if jumping? || over_trigger?
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start
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end
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