mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-11 15:15:00 +00:00
Fixed up text positioning and window sizes, fixed crash when choosing how many items to toss from the Bag
This commit is contained in:
@@ -213,13 +213,13 @@ class PokemonDataBox < SpriteWrapper
|
||||
nameWidth = self.bitmap.text_size(@battler.name).width
|
||||
nameOffset = 0
|
||||
nameOffset = nameWidth-116 if nameWidth>116
|
||||
textPos.push([@battler.name,@spriteBaseX+8-nameOffset,6,false,NAME_BASE_COLOR,NAME_SHADOW_COLOR])
|
||||
textPos.push([@battler.name,@spriteBaseX+8-nameOffset,0,false,NAME_BASE_COLOR,NAME_SHADOW_COLOR])
|
||||
# Draw Pokémon's gender symbol
|
||||
case @battler.displayGender
|
||||
when 0 # Male
|
||||
textPos.push([_INTL("♂"),@spriteBaseX+126,6,false,MALE_BASE_COLOR,MALE_SHADOW_COLOR])
|
||||
textPos.push([_INTL("♂"),@spriteBaseX+126,0,false,MALE_BASE_COLOR,MALE_SHADOW_COLOR])
|
||||
when 1 # Female
|
||||
textPos.push([_INTL("♀"),@spriteBaseX+126,6,false,FEMALE_BASE_COLOR,FEMALE_SHADOW_COLOR])
|
||||
textPos.push([_INTL("♀"),@spriteBaseX+126,0,false,FEMALE_BASE_COLOR,FEMALE_SHADOW_COLOR])
|
||||
end
|
||||
pbDrawTextPositions(self.bitmap,textPos)
|
||||
# Draw Pokémon's level
|
||||
@@ -451,10 +451,10 @@ class AbilitySplashBar < SpriteWrapper
|
||||
textPos = []
|
||||
textX = (@side==0) ? 10 : self.bitmap.width-8
|
||||
# Draw Pokémon's name
|
||||
textPos.push([_INTL("{1}'s",@battler.name),textX,2,@side==1,
|
||||
textPos.push([_INTL("{1}'s",@battler.name),textX,-4,@side==1,
|
||||
TEXT_BASE_COLOR,TEXT_SHADOW_COLOR,true])
|
||||
# Draw Pokémon's ability
|
||||
textPos.push([@battler.abilityName,textX,32,@side==1,
|
||||
textPos.push([@battler.abilityName,textX,26,@side==1,
|
||||
TEXT_BASE_COLOR,TEXT_SHADOW_COLOR,true])
|
||||
pbDrawTextPositions(self.bitmap,textPos)
|
||||
end
|
||||
|
||||
@@ -348,7 +348,7 @@ class FightMenuDisplay < BattleMenuBase
|
||||
@buttons.each_with_index do |button,i|
|
||||
next if !@visibility["button_#{i}"]
|
||||
x = button.x-self.x+button.src_rect.width/2
|
||||
y = button.y-self.y+8
|
||||
y = button.y-self.y+2
|
||||
moveNameBase = TEXT_BASE_COLOR
|
||||
if moves[i].type
|
||||
# NOTE: This takes a colour from a particular pixel in the button
|
||||
@@ -407,7 +407,7 @@ class FightMenuDisplay < BattleMenuBase
|
||||
ppFraction = [(4.0*move.pp/move.total_pp).ceil,3].min
|
||||
textPos = []
|
||||
textPos.push([_INTL("PP: {1}/{2}",move.pp,move.total_pp),
|
||||
448,50,2,PP_COLORS[ppFraction*2],PP_COLORS[ppFraction*2+1]])
|
||||
448,44,2,PP_COLORS[ppFraction*2],PP_COLORS[ppFraction*2+1]])
|
||||
pbDrawTextPositions(@infoOverlay.bitmap,textPos)
|
||||
end
|
||||
end
|
||||
@@ -539,7 +539,7 @@ class TargetMenuDisplay < BattleMenuBase
|
||||
@buttons.each_with_index do |button,i|
|
||||
next if !button || @texts[i].nil? || @texts[i]==""
|
||||
x = button.x-self.x+button.src_rect.width/2
|
||||
y = button.y-self.y+8
|
||||
y = button.y-self.y+2
|
||||
textpos.push([@texts[i],x,y,2,TEXT_BASE_COLOR,TEXT_SHADOW_COLOR])
|
||||
end
|
||||
pbDrawTextPositions(@overlay.bitmap,textpos)
|
||||
|
||||
Reference in New Issue
Block a user