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Fixed up text positioning and window sizes, fixed crash when choosing how many items to toss from the Bag
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@@ -154,15 +154,15 @@ class Window_PokemonMart < Window_DrawableCommand
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rect = drawCursor(index, rect)
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ypos = rect.y
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if index == count-1
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textpos.push([_INTL("CANCEL"), rect.x, ypos + 2, false, self.baseColor, self.shadowColor])
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textpos.push([_INTL("CANCEL"), rect.x, ypos - 4, false, self.baseColor, self.shadowColor])
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else
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item = @stock[index]
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itemname = @adapter.getDisplayName(item)
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qty = @adapter.getDisplayPrice(item)
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sizeQty = self.contents.text_size(qty).width
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xQty = rect.x + rect.width - sizeQty - 2 - 16
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textpos.push([itemname, rect.x, ypos + 2, false, self.baseColor, self.shadowColor])
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textpos.push([qty, xQty, ypos + 2, false, self.baseColor, self.shadowColor])
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textpos.push([itemname, rect.x, ypos - 4, false, self.baseColor, self.shadowColor])
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textpos.push([qty, xQty, ypos - 4, false, self.baseColor, self.shadowColor])
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end
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pbDrawTextPositions(self.contents, textpos)
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end
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