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Turned Town Map PBS data into a GameData class
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121
Data/Scripts/010_Data/002_PBS data/018_MapMetadata.rb
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121
Data/Scripts/010_Data/002_PBS data/018_MapMetadata.rb
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module GameData
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class MapMetadata
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attr_reader :id
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attr_reader :real_name
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attr_reader :outdoor_map
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attr_reader :announce_location
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attr_reader :can_bicycle
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attr_reader :always_bicycle
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attr_reader :teleport_destination
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attr_reader :weather
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attr_reader :town_map_position
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attr_reader :dive_map_id
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attr_reader :dark_map
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attr_reader :safari_map
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attr_reader :snap_edges
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attr_reader :random_dungeon
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attr_reader :battle_background
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attr_reader :wild_battle_BGM
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attr_reader :trainer_battle_BGM
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attr_reader :wild_victory_BGM
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attr_reader :trainer_victory_BGM
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attr_reader :wild_capture_ME
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attr_reader :town_map_size
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attr_reader :battle_environment
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attr_reader :flags
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DATA = {}
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DATA_FILENAME = "map_metadata.dat"
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SCHEMA = {
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"SectionName" => [:id, "u"],
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"Name" => [:real_name, "s"],
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"Outdoor" => [:outdoor_map, "b"],
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"ShowArea" => [:announce_location, "b"],
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"Bicycle" => [:can_bicycle, "b"],
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"BicycleAlways" => [:always_bicycle, "b"],
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"HealingSpot" => [:teleport_destination, "vuu"],
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"Weather" => [:weather, "eu", :Weather],
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"MapPosition" => [:town_map_position, "uuu"],
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"DiveMap" => [:dive_map_id, "v"],
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"DarkMap" => [:dark_map, "b"],
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"SafariMap" => [:safari_map, "b"],
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"SnapEdges" => [:snap_edges, "b"],
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"Dungeon" => [:random_dungeon, "b"],
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"BattleBack" => [:battle_background, "s"],
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"WildBattleBGM" => [:wild_battle_BGM, "s"],
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"TrainerBattleBGM" => [:trainer_battle_BGM, "s"],
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"WildVictoryBGM" => [:wild_victory_BGM, "s"],
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"TrainerVictoryBGM" => [:trainer_victory_BGM, "s"],
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"WildCaptureME" => [:wild_capture_ME, "s"],
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"MapSize" => [:town_map_size, "us"],
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"Environment" => [:battle_environment, "e", :Environment],
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"Flags" => [:flags, "*s"]
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}
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extend ClassMethodsIDNumbers
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include InstanceMethods
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def self.editor_properties
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return [
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["Name", StringProperty, _INTL("The name of the map, as seen by the player. Can be different to the map's name as seen in RMXP.")],
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["Outdoor", BooleanProperty, _INTL("If true, this map is an outdoor map and will be tinted according to time of day.")],
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["ShowArea", BooleanProperty, _INTL("If true, the game will display the map's name upon entry.")],
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["Bicycle", BooleanProperty, _INTL("If true, the bicycle can be used on this map.")],
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["BicycleAlways", BooleanProperty, _INTL("If true, the bicycle will be mounted automatically on this map and cannot be dismounted.")],
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["HealingSpot", MapCoordsProperty, _INTL("Map ID of this Pokémon Center's town, and X and Y coordinates of its entrance within that town.")],
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["Weather", WeatherEffectProperty, _INTL("Weather conditions in effect for this map.")],
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["MapPosition", RegionMapCoordsProperty, _INTL("Identifies the point on the regional map for this map.")],
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["DiveMap", MapProperty, _INTL("Specifies the underwater layer of this map. Use only if this map has deep water.")],
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["DarkMap", BooleanProperty, _INTL("If true, this map is dark and a circle of light appears around the player. Flash can be used to expand the circle.")],
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["SafariMap", BooleanProperty, _INTL("If true, this map is part of the Safari Zone (both indoor and outdoor). Not to be used in the reception desk.")],
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["SnapEdges", BooleanProperty, _INTL("If true, when the player goes near this map's edge, the game doesn't center the player as usual.")],
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["Dungeon", BooleanProperty, _INTL("If true, this map has a randomly generated layout. See the wiki for more information.")],
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["BattleBack", StringProperty, _INTL("PNG files named 'XXX_bg', 'XXX_base0', 'XXX_base1', 'XXX_message' in Battlebacks folder, where XXX is this property's value.")],
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["WildBattleBGM", BGMProperty, _INTL("Default BGM for wild Pokémon battles on this map.")],
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["TrainerBattleBGM", BGMProperty, _INTL("Default BGM for trainer battles on this map.")],
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["WildVictoryBGM", BGMProperty, _INTL("Default BGM played after winning a wild Pokémon battle on this map.")],
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["TrainerVictoryBGM", BGMProperty, _INTL("Default BGM played after winning a Trainer battle on this map.")],
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["WildCaptureME", MEProperty, _INTL("Default ME played after catching a wild Pokémon on this map.")],
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["MapSize", MapSizeProperty, _INTL("The width of the map in Town Map squares, and a string indicating which squares are part of this map.")],
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["Environment", GameDataProperty.new(:Environment), _INTL("The default battle environment for battles on this map.")],
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["Flags", StringListProperty, _INTL("Words/phrases that distinguish this map from others.")]
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]
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end
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:real_name]
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@outdoor_map = hash[:outdoor_map]
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@announce_location = hash[:announce_location]
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@can_bicycle = hash[:can_bicycle]
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@always_bicycle = hash[:always_bicycle]
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@teleport_destination = hash[:teleport_destination]
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@weather = hash[:weather]
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@town_map_position = hash[:town_map_position]
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@dive_map_id = hash[:dive_map_id]
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@dark_map = hash[:dark_map]
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@safari_map = hash[:safari_map]
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@snap_edges = hash[:snap_edges]
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@random_dungeon = hash[:random_dungeon]
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@battle_background = hash[:battle_background]
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@wild_battle_BGM = hash[:wild_battle_BGM]
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@trainer_battle_BGM = hash[:trainer_battle_BGM]
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@wild_victory_BGM = hash[:wild_victory_BGM]
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@trainer_victory_BGM = hash[:trainer_victory_BGM]
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@wild_capture_ME = hash[:wild_capture_ME]
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@town_map_size = hash[:town_map_size]
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@battle_environment = hash[:battle_environment]
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@flags = hash[:flags] || []
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end
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# @return [String] the translated name of this map
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def name
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return pbGetMapNameFromId(@id)
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end
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def has_flag?(flag)
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return @flags.any? { |f| f.downcase == flag.downcase }
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end
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end
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end
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