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https://github.com/infinitefusion/infinitefusion-e18.git
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Improved Debug running options in battle, allowed Debug running from battle by choosing Call, removed support for save files in the old save location
This commit is contained in:
@@ -79,19 +79,4 @@ module SaveData
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end
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end
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return hash
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return hash
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end
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end
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# Moves a save file from the old Saved Games folder to the new
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# location specified by {FILE_PATH}. Does nothing if a save file
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# already exists in {FILE_PATH}.
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def self.move_old_windows_save
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return if File.file?(FILE_PATH)
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game_title = System.game_title.gsub(/[^\w ]/, "_")
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home = ENV["HOME"] || ENV["HOMEPATH"]
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return if home.nil?
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old_location = File.join(home, "Saved Games", game_title)
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return unless File.directory?(old_location)
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old_file = File.join(old_location, "Game.rxdata")
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return unless File.file?(old_file)
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File.move(old_file, FILE_PATH)
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end
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end
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end
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@@ -19,7 +19,6 @@ module Game
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# Loads bootup data from save file (if it exists) or creates bootup data (if
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# Loads bootup data from save file (if it exists) or creates bootup data (if
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# it doesn't).
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# it doesn't).
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def self.set_up_system
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def self.set_up_system
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SaveData.move_old_windows_save if System.platform[/Windows/]
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save_data = (SaveData.exists?) ? SaveData.read_from_file(SaveData::FILE_PATH) : {}
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save_data = (SaveData.exists?) ? SaveData.read_from_file(SaveData::FILE_PATH) : {}
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if save_data.empty?
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if save_data.empty?
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SaveData.initialize_bootup_values
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SaveData.initialize_bootup_values
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@@ -21,6 +21,36 @@ class Battle
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return true
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return true
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end
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end
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# Return values:
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# -1: Chose not to end the battle via Debug means
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# 0: Couldn't end the battle via Debug means; carry on trying to run
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# 1: Ended the battle via Debug means
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def pbDebugRun
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return 0 if !$DEBUG || !Input.press?(Input::CTRL)
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commands = [_INTL("Treat as a win"), _INTL("Treat as a loss"),
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_INTL("Treat as a draw"), _INTL("Treat as running away/forfeit")]
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commands.push(_INTL("Treat as a capture")) if wildBattle?
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commands.push(_INTL("Cancel"))
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case pbShowCommands(_INTL("Choose the outcome of this battle."), commands)
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when 0 # Win
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@decision = 1
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when 1 # Loss
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@decision = 2
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when 2 # Draw
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@decision = 5
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when 3 # Run away/forfeit
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pbSEPlay("Battle flee")
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pbDisplayPaused(_INTL("You got away safely!"))
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@decision = 3
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when 4 # Capture
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return -1 if trainerBattle?
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@decision = 4
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else
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return -1
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end
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return 1
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end
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# Return values:
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# Return values:
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# -1: Failed fleeing
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# -1: Failed fleeing
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# 0: Wasn't possible to attempt fleeing, continue choosing action for the round
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# 0: Wasn't possible to attempt fleeing, continue choosing action for the round
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@@ -36,17 +66,12 @@ class Battle
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@choices[idxBattler][2] = nil
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@choices[idxBattler][2] = nil
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return -1
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return -1
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end
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end
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# Fleeing from trainer battles
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# Debug ending the battle
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debug_ret = pbDebugRun
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return debug_ret if debug_ret != 0
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# Running from trainer battles
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if trainerBattle?
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if trainerBattle?
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if $DEBUG && Input.press?(Input::CTRL)
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if @internalBattle
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if pbDisplayConfirm(_INTL("Treat this battle as a win?"))
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@decision = 1
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return 1
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elsif pbDisplayConfirm(_INTL("Treat this battle as a loss?"))
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@decision = 2
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return 1
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end
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elsif @internalBattle
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pbDisplayPaused(_INTL("No! There's no running from a Trainer battle!"))
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pbDisplayPaused(_INTL("No! There's no running from a Trainer battle!"))
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elsif pbDisplayConfirm(_INTL("Would you like to forfeit the match and quit now?"))
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elsif pbDisplayConfirm(_INTL("Would you like to forfeit the match and quit now?"))
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pbSEPlay("Battle flee")
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pbSEPlay("Battle flee")
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@@ -56,13 +81,6 @@ class Battle
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end
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end
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return 0
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return 0
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end
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end
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# Fleeing from wild battles
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if $DEBUG && Input.press?(Input::CTRL)
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pbSEPlay("Battle flee")
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pbDisplayPaused(_INTL("You got away safely!"))
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@decision = 3
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return 1
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end
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if !@canRun
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if !@canRun
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pbDisplayPaused(_INTL("You can't escape!"))
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pbDisplayPaused(_INTL("You can't escape!"))
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return 0
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return 0
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@@ -36,6 +36,9 @@ class Battle
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end
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end
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def pbCall(idxBattler)
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def pbCall(idxBattler)
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# Debug ending the battle
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return if pbDebugRun != 0
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# Call the battler
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battler = @battlers[idxBattler]
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battler = @battlers[idxBattler]
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trainerName = pbGetOwnerName(idxBattler)
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trainerName = pbGetOwnerName(idxBattler)
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pbDisplay(_INTL("{1} called {2}!", trainerName, battler.pbThis(true)))
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pbDisplay(_INTL("{1} called {2}!", trainerName, battler.pbThis(true)))
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