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Fixes quest icon lingering on map transfers
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@@ -9,9 +9,9 @@ class Sprite_Character
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alias questIcon_init initialize
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def initialize(viewport, character = nil)
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questIcon_init(viewport,character)
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@quest_switch = detectQuestSwitch(character)
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if @quest_switch
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echoln "balablbi #{@quest_switch}"
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quest_id = detectQuestSwitch(character)
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if quest_id
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echoln "balablbi #{quest_id}"
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addQuestMarkerToSprite
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end
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end
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@@ -20,7 +20,7 @@ class Sprite_Character
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def update
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questIcon_update
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positionQuestIndicator if @questIcon
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removeQuestIcon if @questIcon && isQuestAlreadyAccepted?(@quest_switch)
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#removeQuestIcon if @questIcon && isQuestAlreadyAccepted?(@quest_switch)
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end
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# Event name must contain questNPC(x) for a quest icon to be displayed
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