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DNA Splicers WIP
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@@ -142,4 +142,69 @@ def change_game_difficulty(down_only = false)
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message = "The game is currently on " + get_difficulty_text() + " difficulty."
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pbMessage(message)
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end
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def find_newer_available_version
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latest_Version = fetch_latest_game_version
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return nil if !latest_Version
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return nil if is_higher_version(Settings::GAME_VERSION_NUMBER, latest_Version)
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return latest_Version
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end
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def is_higher_version(gameVersion, latestVersion)
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gameVersion_parts = gameVersion.split('.').map(&:to_i)
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latestVersion_parts = latestVersion.split('.').map(&:to_i)
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# Compare each part of the version numbers from left to right
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gameVersion_parts.each_with_index do |part, i|
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return true if (latestVersion_parts[i].nil? || part > latestVersion_parts[i])
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return false if part < latestVersion_parts[i]
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end
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return latestVersion_parts.length <= gameVersion_parts.length
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end
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def get_current_game_difficulty
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return :EASY if $game_switches[SWITCH_GAME_DIFFICULTY_EASY]
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return :HARD if $game_switches[SWITCH_GAME_DIFFICULTY_HARD]
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return :NORMAL
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end
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def get_difficulty_text
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if $game_switches[SWITCH_GAME_DIFFICULTY_EASY]
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return "Easy"
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elsif $game_switches[SWITCH_GAME_DIFFICULTY_HARD]
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return "Hard"
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else
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return "Normal"
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end
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end
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def getCurrentLevelCap()
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current_max_level = Settings::LEVEL_CAPS[$Trainer.badge_count]
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current_max_level *= Settings::HARD_MODE_LEVEL_MODIFIER if $game_switches[SWITCH_GAME_DIFFICULTY_HARD]
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return current_max_level
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end
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def pokemonExceedsLevelCap(pokemon)
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return false if $Trainer.badge_count >= Settings::NB_BADGES
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current_max_level = getCurrentLevelCap()
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return pokemon.level >= current_max_level
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end
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def getLatestSpritepackDate()
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return Time.new(Settings::NEWEST_SPRITEPACK_YEAR, Settings::NEWEST_SPRITEPACK_MONTH)
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end
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def new_spritepack_was_released()
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current_spritepack_date = $PokemonGlobal.current_spritepack_date
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latest_spritepack_date = getLatestSpritepackDate()
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if !current_spritepack_date || (current_spritepack_date < latest_spritepack_date)
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$PokemonGlobal.current_spritepack_date = latest_spritepack_date
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return true
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end
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return false
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end
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def pbGetSelfSwitch(eventId, switch)
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return $game_self_switches[[@map_id, eventId, switch]]
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end
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