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Fixes minimize glitch after soft reset
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@@ -100,8 +100,7 @@ end
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class PokeBattle_Move_022 # Double Team
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alias __clauses__pbMoveFailed? pbMoveFailed? unless method_defined?(:__clauses__pbFailsAgainstTarget?)
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alias __clauses__pbMoveFailed? pbMoveFailed? unless method_defined?(:__clauses__pbMoveFailed?)
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def pbMoveFailed?(user,targets)
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if !damagingMove? && @battle.rules["evasionclause"]
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@battle.pbDisplay(_INTL("But it failed!"))
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@@ -114,7 +113,7 @@ end
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class PokeBattle_Move_034 # Minimize
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alias __clauses__pbMoveFailed? pbMoveFailed? unless method_defined?(:__clauses__pbFailsAgainstTarget?)
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alias __clauses__pbMoveFailed? pbMoveFailed? unless method_defined?(:__clauses__pbMoveFailed?)
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def pbMoveFailed?(user,targets)
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if !damagingMove? && @battle.rules["evasionclause"]
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@battle.pbDisplay(_INTL("But it failed!"))
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