Fixes minimize glitch after soft reset

This commit is contained in:
chardub
2025-03-06 11:44:05 -05:00
parent 96f60d8cb9
commit 4ed504d817
6 changed files with 5 additions and 3 deletions

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@@ -100,8 +100,7 @@ end
class PokeBattle_Move_022 # Double Team class PokeBattle_Move_022 # Double Team
alias __clauses__pbMoveFailed? pbMoveFailed? unless method_defined?(:__clauses__pbFailsAgainstTarget?) alias __clauses__pbMoveFailed? pbMoveFailed? unless method_defined?(:__clauses__pbMoveFailed?)
def pbMoveFailed?(user,targets) def pbMoveFailed?(user,targets)
if !damagingMove? && @battle.rules["evasionclause"] if !damagingMove? && @battle.rules["evasionclause"]
@battle.pbDisplay(_INTL("But it failed!")) @battle.pbDisplay(_INTL("But it failed!"))
@@ -114,7 +113,7 @@ end
class PokeBattle_Move_034 # Minimize class PokeBattle_Move_034 # Minimize
alias __clauses__pbMoveFailed? pbMoveFailed? unless method_defined?(:__clauses__pbFailsAgainstTarget?) alias __clauses__pbMoveFailed? pbMoveFailed? unless method_defined?(:__clauses__pbMoveFailed?)
def pbMoveFailed?(user,targets) def pbMoveFailed?(user,targets)
if !damagingMove? && @battle.rules["evasionclause"] if !damagingMove? && @battle.rules["evasionclause"]
@battle.pbDisplay(_INTL("But it failed!")) @battle.pbDisplay(_INTL("But it failed!"))

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@@ -16,6 +16,7 @@ CLOTHES_BREEDER="PKMBreeder"
CLOTHES_FOSSIL_M ="sado" CLOTHES_FOSSIL_M ="sado"
CLOTHES_FOSSIL_F ="sada" CLOTHES_FOSSIL_F ="sada"
CLOTHES_TREVENANT= "trevenantforestkingcloak"
CLOTHES_LASS_YELLOW ="lass" CLOTHES_LASS_YELLOW ="lass"
CLOTHES_LASS_BLUE ="lass2" CLOTHES_LASS_BLUE ="lass2"
@@ -56,6 +57,8 @@ HAT_SANTA = "santa"
HAT_QMARKS = "glitzerset" HAT_QMARKS = "glitzerset"
HAT_SUDOWOODO = "sudowoodohorns" HAT_SUDOWOODO = "sudowoodohorns"
HAT_TREVENANT="trevenantforestkingcrown"
HAT_CLOWN = "clownnose" HAT_CLOWN = "clownnose"
HAT_BREEDER_1="breedervisor" HAT_BREEDER_1="breedervisor"

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