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Fixes minimize glitch after soft reset
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@@ -100,8 +100,7 @@ end
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class PokeBattle_Move_022 # Double Team
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alias __clauses__pbMoveFailed? pbMoveFailed? unless method_defined?(:__clauses__pbFailsAgainstTarget?)
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alias __clauses__pbMoveFailed? pbMoveFailed? unless method_defined?(:__clauses__pbMoveFailed?)
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def pbMoveFailed?(user,targets)
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if !damagingMove? && @battle.rules["evasionclause"]
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@battle.pbDisplay(_INTL("But it failed!"))
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@@ -114,7 +113,7 @@ end
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class PokeBattle_Move_034 # Minimize
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alias __clauses__pbMoveFailed? pbMoveFailed? unless method_defined?(:__clauses__pbFailsAgainstTarget?)
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alias __clauses__pbMoveFailed? pbMoveFailed? unless method_defined?(:__clauses__pbMoveFailed?)
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def pbMoveFailed?(user,targets)
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if !damagingMove? && @battle.rules["evasionclause"]
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@battle.pbDisplay(_INTL("But it failed!"))
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@@ -16,6 +16,7 @@ CLOTHES_BREEDER="PKMBreeder"
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CLOTHES_FOSSIL_M ="sado"
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CLOTHES_FOSSIL_F ="sada"
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CLOTHES_TREVENANT= "trevenantforestkingcloak"
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CLOTHES_LASS_YELLOW ="lass"
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CLOTHES_LASS_BLUE ="lass2"
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@@ -56,6 +57,8 @@ HAT_SANTA = "santa"
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HAT_QMARKS = "glitzerset"
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HAT_SUDOWOODO = "sudowoodohorns"
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HAT_TREVENANT="trevenantforestkingcrown"
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HAT_CLOWN = "clownnose"
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HAT_BREEDER_1="breedervisor"
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