mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 21:24:59 +00:00
Rearranged some script files
This commit is contained in:
497
Data/Scripts/009_Objects and windows/001_BitmapCache.rb
Normal file
497
Data/Scripts/009_Objects and windows/001_BitmapCache.rb
Normal file
@@ -0,0 +1,497 @@
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class Hangup < Exception; end
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def strsplit(str,re)
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ret=[]
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tstr=str
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while re=~tstr
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ret[ret.length]=$~.pre_match
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tstr=$~.post_match
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end
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ret[ret.length]=tstr if ret.length
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return ret
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end
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def canonicalize(c)
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csplit = strsplit(c,/[\/\\]/)
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pos = -1
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ret = []
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retstr = ""
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for x in csplit
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if x=="."
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elsif x==".."
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if pos>=0
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ret.delete_at(pos)
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pos -= 1
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end
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else
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ret.push(x)
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pos += 1
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end
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end
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for i in 0...ret.length
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retstr += "/" if i>0
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retstr += ret[i]
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end
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return retstr
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end
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#####################################################################
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class WeakRef
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@@id_map = {}
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@@id_rev_map = {}
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@@final = lambda { |id|
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__old_status = Thread.critical
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Thread.critical = true
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begin
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rids = @@id_map[id]
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if rids
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for rid in rids
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@@id_rev_map.delete(rid)
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end
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@@id_map.delete(id)
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end
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rid = @@id_rev_map[id]
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if rid
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@@id_rev_map.delete(id)
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@@id_map[rid].delete(id)
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@@id_map.delete(rid) if @@id_map[rid].empty?
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end
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ensure
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Thread.critical = __old_status
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end
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}
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# Create a new WeakRef from +orig+.
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def initialize(orig)
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__setobj__(orig)
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end
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def __getobj__
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unless @@id_rev_map[self.__id__] == @__id
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return nil
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end
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begin
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ObjectSpace._id2ref(@__id)
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rescue RangeError
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return nil
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end
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end
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def __setobj__(obj)
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@__id = obj.__id__
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__old_status = Thread.critical
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begin
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Thread.critical = true
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unless @@id_rev_map.key?(self)
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ObjectSpace.define_finalizer obj, @@final
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ObjectSpace.define_finalizer self, @@final
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end
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@@id_map[@__id] = [] unless @@id_map[@__id]
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ensure
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Thread.critical = __old_status
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end
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@@id_map[@__id].push self.__id__
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@@id_rev_map[self.__id__] = @__id
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end
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# Returns true if the referenced object still exists, and false if it has
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# been garbage collected.
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def weakref_alive?
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@@id_rev_map[self.__id__] == @__id
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end
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end
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class WeakHashtable
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include Enumerable
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def initialize
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@hash={}
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end
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def clear
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@hash.clear
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end
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def delete(value)
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@hash.delete(value)
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end
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def include?(value)
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@hash.include?(value)
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end
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def each
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@hash.each { |i| yield i }
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end
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def keys
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@hash.keys
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end
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def values
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@hash.values
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end
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def [](key)
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o=@hash[key]
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return o if !o
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if o.weakref_alive?
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o=o.__getobj__
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else
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@hash.delete(key)
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o=nil
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end
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return o
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end
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def []=(key,o)
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if o!=nil
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o=WeakRef.new(o)
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end
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@hash[key]=o
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end
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end
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# Cache from RPG Maker VX library
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module Cache
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def self.system(x,hue=0)
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BitmapCache.load_bitmap("Graphics/System/"+x,hue, true)
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end
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def self.character(x,hue=0)
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BitmapCache.load_bitmap("Graphics/Characters/"+x,hue, true)
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end
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def self.picture(x,hue=0)
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BitmapCache.load_bitmap("Graphics/Pictures/"+x,hue, true)
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end
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def self.animation(x,hue=0)
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BitmapCache.load_bitmap("Graphics/Animations/"+x,hue, true)
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end
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def self.battler(x,hue=0)
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BitmapCache.load_bitmap("Graphics/Battlers/"+x,hue, true)
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end
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def self.face(x,hue=0)
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BitmapCache.load_bitmap("Graphics/Faces/"+x,hue, true)
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end
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def self.parallax(x,hue=0)
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BitmapCache.load_bitmap("Graphics/Parallaxes/"+x,hue, true)
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end
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def self.clear
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BitmapCache.clear()
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end
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def self.load_bitmap(dir,name,hue=0)
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BitmapCache.load_bitmap(dir+name,hue, true)
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end
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end
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# RPG::Cache from RPG Maker XP library
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module RPG
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module Cache
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def self.load_bitmap(folder_name, filename, hue = 0)
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BitmapCache.load_bitmap(folder_name+filename.to_s,hue, true)
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end
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def self.animation(filename, hue)
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self.load_bitmap("Graphics/Animations/", filename, hue)
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end
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def self.autotile(filename)
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self.load_bitmap("Graphics/Autotiles/", filename)
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end
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def self.battleback(filename)
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self.load_bitmap("Graphics/Battlebacks/", filename)
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end
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def self.battler(filename, hue)
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self.load_bitmap("Graphics/Battlers/", filename, hue)
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end
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def self.character(filename, hue)
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self.load_bitmap("Graphics/Characters/", filename, hue)
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end
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def self.fog(filename, hue)
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self.load_bitmap("Graphics/Fogs/", filename, hue)
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end
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def self.gameover(filename)
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self.load_bitmap("Graphics/Gameovers/", filename)
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end
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def self.icon(filename)
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self.load_bitmap("Graphics/Icons/", filename)
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end
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def self.panorama(filename, hue)
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self.load_bitmap("Graphics/Panoramas/", filename, hue)
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end
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def self.picture(filename)
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self.load_bitmap("Graphics/Pictures/", filename)
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end
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def self.tileset(filename)
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self.load_bitmap("Graphics/Tilesets/", filename)
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end
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def self.title(filename)
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self.load_bitmap("Graphics/Titles/", filename)
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end
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def self.windowskin(filename)
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self.load_bitmap("Graphics/Windowskins/", filename)
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end
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def self.tile(filename, tile_id, hue)
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BitmapCache.tile(filename,tile_id,hue)
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end
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def self.clear
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BitmapCache.clear()
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end
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end
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end
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# A safer version of RPG::Cache, this module loads bitmaps that keep an internal
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# reference count. Each call to dispose decrements the reference count and the
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# bitmap is freed when the reference count reaches 0.
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class Thread
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def Thread.exclusive
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_old = Thread.critical
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begin
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Thread.critical = true
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return yield
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ensure
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Thread.critical = _old
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end
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end
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end
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class BitmapWrapper < Bitmap
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@@disposedBitmaps={}
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@@keys={}
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=begin
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@@final = lambda { |id|
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Thread.exclusive {
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if @@disposedBitmaps[id]!=true
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File.open("debug.txt","ab") { |f|
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f.write("Bitmap finalized without being disposed: #{@@keys[id]}\r\n")
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}
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end
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@@disposedBitmaps[id]=nil
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}
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}
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=end
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attr_reader :refcount
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def dispose
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return if self.disposed?
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@refcount-=1
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if @refcount==0
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super
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#Thread.exclusive { @@disposedBitmaps[__id__]=true }
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end
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end
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def initialize(*arg)
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super
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@refcount=1
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#Thread.exclusive { @@keys[__id__]=arg.inspect+caller(1).inspect }
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#ObjectSpace.define_finalizer(self,@@final)
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end
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def resetRef # internal
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@refcount=1
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end
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def copy
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bm=self.clone
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bm.resetRef
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return bm
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end
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def addRef
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@refcount+=1
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end
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end
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module BitmapCache
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@cache = WeakHashtable.new
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def self.fromCache(i)
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return nil if !@cache.include?(i)
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obj=@cache[i]
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return nil if obj && obj.disposed?
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return obj
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end
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def self.setKey(key,obj)
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@cache[key]=obj
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end
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def self.debug
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File.open("bitmapcache2.txt","wb") { |f|
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for i in @cache.keys
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k = fromCache(i)
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if !k
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f.write("#{i} (nil)\r\n")
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elsif k.disposed?
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f.write("#{i} (disposed)\r\n")
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else
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f.write("#{i} (#{k.refcount}, #{k.width}x#{k.height})\r\n")
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end
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end
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}
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end
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def self.load_bitmap(path, hue = 0, failsafe = false)
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cached = true
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path = canonicalize(path)
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objPath = fromCache(path)
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if !objPath
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@cleancounter = ((@cleancounter || 0) + 1)%10
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if @cleancounter == 0
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for i in @cache.keys
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@cache.delete(i) if !fromCache(i)
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end
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end
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begin
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bm = BitmapWrapper.new(path)
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rescue Hangup
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begin
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bm = BitmapWrapper.new(path)
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rescue
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raise _INTL("Failed to load the bitmap located at: {1}",path) if !failsafe
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bm = BitmapWrapper.new(32,32)
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end
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rescue
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raise _INTL("Failed to load the bitmap located at: {1}",path) if !failsafe
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bm = BitmapWrapper.new(32,32)
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end
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objPath = bm
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@cache[path] = objPath
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cached=false
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end
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if hue == 0
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objPath.addRef if cached
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return objPath
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else
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key = [path, hue]
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objKey = fromCache(key)
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if !objKey
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bitmap = objPath.copy
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bitmap.hue_change(hue) if hue!=0
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objKey = bitmap
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@cache[key] = objKey
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else
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objKey.addRef
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end
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return objKey
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end
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end
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def self.animation(filename, hue)
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self.load_bitmap("Graphics/Animations/"+filename, hue)
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end
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def self.autotile(filename)
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self.load_bitmap("Graphics/Autotiles/"+ filename)
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end
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def self.battleback(filename)
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self.load_bitmap("Graphics/Battlebacks/"+ filename)
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end
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def self.battler(filename, hue)
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self.load_bitmap("Graphics/Battlers/"+ filename, hue)
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end
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def self.character(filename, hue)
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self.load_bitmap("Graphics/Characters/"+ filename, hue)
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end
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def self.fog(filename, hue)
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self.load_bitmap("Graphics/Fogs/"+ filename, hue)
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end
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def self.gameover(filename)
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self.load_bitmap("Graphics/Gameovers/"+ filename)
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end
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def self.icon(filename)
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self.load_bitmap("Graphics/Icons/"+ filename)
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end
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def self.panorama(filename, hue)
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self.load_bitmap("Graphics/Panoramas/"+ filename, hue)
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end
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def self.picture(filename)
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self.load_bitmap("Graphics/Pictures/"+ filename)
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end
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def self.tileset(filename)
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self.load_bitmap("Graphics/Tilesets/"+ filename)
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end
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def self.title(filename)
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self.load_bitmap("Graphics/Titles/"+ filename)
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end
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def self.windowskin(filename)
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self.load_bitmap("Graphics/Windowskins/"+ filename)
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end
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def self.tileEx(filename, tile_id, hue)
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key = [filename, tile_id, hue]
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objKey=fromCache(key)
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if !objKey
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bitmap=BitmapWrapper.new(32, 32)
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x = (tile_id - 384) % 8 * 32
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y = (tile_id - 384) / 8 * 32
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rect = Rect.new(x, y, 32, 32)
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tileset = yield(filename)
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bitmap.blt(0, 0, tileset, rect)
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tileset.dispose
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bitmap.hue_change(hue) if hue!=0
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objKey=bitmap
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||||
@cache[key]=objKey
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else
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objKey.addRef
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||||
end
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||||
objKey
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||||
end
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||||
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||||
def self.tile(filename, tile_id, hue)
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return self.tileEx(filename, tile_id,hue) { |f| self.tileset(f) }
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||||
end
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||||
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||||
def self.clear
|
||||
@cache = {}
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||||
GC.start
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||||
end
|
||||
end
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||||
608
Data/Scripts/009_Objects and windows/002_Window.rb
Normal file
608
Data/Scripts/009_Objects and windows/002_Window.rb
Normal file
@@ -0,0 +1,608 @@
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||||
class WindowCursorRect < Rect
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||||
def initialize(window)
|
||||
@window=window
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||||
@x=0
|
||||
@y=0
|
||||
@width=0
|
||||
@height=0
|
||||
end
|
||||
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||||
attr_reader :x,:y,:width,:height
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||||
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||||
def empty
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needupdate=@x!=0 || @y!=0 || @width!=0 || @height!=0
|
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if needupdate
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@x=0
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||||
@y=0
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||||
@width=0
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||||
@height=0
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||||
@window.width=@window.width
|
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end
|
||||
end
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||||
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||||
def isEmpty?
|
||||
return @x==0 && @y==0 && @width==0 && @height==0
|
||||
end
|
||||
|
||||
def set(x,y,width,height)
|
||||
needupdate=@x!=x || @y!=y || @width!=width || @height!=height
|
||||
if needupdate
|
||||
@x=x
|
||||
@y=y
|
||||
@width=width
|
||||
@height=height
|
||||
@window.width=@window.width
|
||||
end
|
||||
end
|
||||
|
||||
def height=(value)
|
||||
@height=value; @window.width=@window.width
|
||||
end
|
||||
|
||||
def width=(value)
|
||||
@width=value; @window.width=@window.width
|
||||
end
|
||||
|
||||
def x=(value)
|
||||
@x=value; @window.width=@window.width
|
||||
end
|
||||
|
||||
def y=(value)
|
||||
@y=value; @window.width=@window.width
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Window
|
||||
attr_reader :tone
|
||||
attr_reader :color
|
||||
attr_reader :blend_type
|
||||
attr_reader :contents_blend_type
|
||||
attr_reader :viewport
|
||||
attr_reader :contents
|
||||
attr_reader :ox
|
||||
attr_reader :oy
|
||||
attr_reader :x
|
||||
attr_reader :y
|
||||
attr_reader :z
|
||||
attr_reader :width
|
||||
attr_reader :active
|
||||
attr_reader :pause
|
||||
attr_reader :height
|
||||
attr_reader :opacity
|
||||
attr_reader :back_opacity
|
||||
attr_reader :contents_opacity
|
||||
attr_reader :visible
|
||||
attr_reader :cursor_rect
|
||||
attr_reader :openness
|
||||
attr_reader :stretch
|
||||
|
||||
def windowskin
|
||||
@_windowskin
|
||||
end
|
||||
|
||||
def initialize(viewport=nil)
|
||||
@sprites={}
|
||||
@spritekeys=[
|
||||
"back",
|
||||
"corner0","side0","scroll0",
|
||||
"corner1","side1","scroll1",
|
||||
"corner2","side2","scroll2",
|
||||
"corner3","side3","scroll3",
|
||||
"cursor","contents","pause"
|
||||
]
|
||||
@sidebitmaps=[nil,nil,nil,nil]
|
||||
@cursorbitmap=nil
|
||||
@bgbitmap=nil
|
||||
@viewport=viewport
|
||||
for i in @spritekeys
|
||||
@sprites[i]=Sprite.new(@viewport)
|
||||
end
|
||||
@disposed=false
|
||||
@tone=Tone.new(0,0,0)
|
||||
@color=Color.new(0,0,0,0)
|
||||
@blankcontents=Bitmap.new(1,1) # RGSS2 requires this
|
||||
@contents=@blankcontents
|
||||
@_windowskin=nil
|
||||
@rpgvx=false # Set to true to emulate RPGVX windows
|
||||
@x=0
|
||||
@y=0
|
||||
@width=0
|
||||
@openness=255
|
||||
@height=0
|
||||
@ox=0
|
||||
@oy=0
|
||||
@z=0
|
||||
@stretch=true
|
||||
@visible=true
|
||||
@active=true
|
||||
@blend_type=0
|
||||
@contents_blend_type=0
|
||||
@opacity=255
|
||||
@back_opacity=255
|
||||
@contents_opacity=255
|
||||
@cursor_rect=WindowCursorRect.new(self)
|
||||
@cursorblink=0
|
||||
@cursoropacity=255
|
||||
@pause=false
|
||||
@pauseopacity=255
|
||||
@pauseframe=0
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def dispose
|
||||
if !self.disposed?
|
||||
for i in @sprites
|
||||
i[1].dispose if i[1]
|
||||
@sprites[i[0]]=nil
|
||||
end
|
||||
for i in 0...@sidebitmaps.length
|
||||
@sidebitmaps[i].dispose if @sidebitmaps[i]
|
||||
@sidebitmaps[i]=nil
|
||||
end
|
||||
@blankcontents.dispose
|
||||
@cursorbitmap.dispose if @cursorbitmap
|
||||
@backbitmap.dispose if @backbitmap
|
||||
@sprites.clear
|
||||
@sidebitmaps.clear
|
||||
@_windowskin=nil
|
||||
@_contents=nil
|
||||
@disposed=true
|
||||
end
|
||||
end
|
||||
|
||||
def openness=(value)
|
||||
@openness=value
|
||||
@openness=0 if @openness<0
|
||||
@openness=255 if @openness>255
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def stretch=(value)
|
||||
@stretch=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def visible=(value)
|
||||
@visible=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def viewport=(value)
|
||||
@viewport=value
|
||||
for i in @spritekeys
|
||||
@sprites[i].dispose
|
||||
if @sprites[i].is_a?(Sprite)
|
||||
@sprites[i]=Sprite.new(@viewport)
|
||||
else
|
||||
@sprites[i]=nil
|
||||
end
|
||||
end
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def z=(value)
|
||||
@z=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def disposed?
|
||||
return @disposed
|
||||
end
|
||||
|
||||
def contents=(value)
|
||||
@contents=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def windowskin=(value)
|
||||
@_windowskin=value
|
||||
if value && value.is_a?(Bitmap) && !value.disposed? && value.width==128
|
||||
@rpgvx=true
|
||||
else
|
||||
@rpgvx=false
|
||||
end
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def ox=(value)
|
||||
@ox=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def active=(value)
|
||||
@active=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def cursor_rect=(value)
|
||||
if !value
|
||||
@cursor_rect.empty
|
||||
else
|
||||
@cursor_rect.set(value.x,value.y,value.width,value.height)
|
||||
end
|
||||
end
|
||||
|
||||
def oy=(value)
|
||||
@oy=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def width=(value)
|
||||
@width=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def height=(value)
|
||||
@height=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def pause=(value)
|
||||
@pause=value
|
||||
@pauseopacity=0 if !value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def x=(value)
|
||||
@x=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def y=(value)
|
||||
@y=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def opacity=(value)
|
||||
@opacity=value
|
||||
@opacity=0 if @opacity<0
|
||||
@opacity=255 if @opacity>255
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def back_opacity=(value)
|
||||
@back_opacity=value
|
||||
@back_opacity=0 if @back_opacity<0
|
||||
@back_opacity=255 if @back_opacity>255
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def contents_opacity=(value)
|
||||
@contents_opacity=value
|
||||
@contents_opacity=0 if @contents_opacity<0
|
||||
@contents_opacity=255 if @contents_opacity>255
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def tone=(value)
|
||||
@tone=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def color=(value)
|
||||
@color=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def blend_type=(value)
|
||||
@blend_type=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def flash(color,duration)
|
||||
return if disposed?
|
||||
for i in @sprites
|
||||
i[1].flash(color,duration)
|
||||
end
|
||||
end
|
||||
|
||||
def update
|
||||
return if disposed?
|
||||
mustchange=false
|
||||
if @active
|
||||
if @cursorblink==0
|
||||
@cursoropacity-=8
|
||||
@cursorblink=1 if @cursoropacity<=128
|
||||
else
|
||||
@cursoropacity+=8
|
||||
@cursorblink=0 if @cursoropacity>=255
|
||||
end
|
||||
mustchange=true if !@cursor_rect.isEmpty?
|
||||
else
|
||||
mustchange=true if @cursoropacity!=128
|
||||
@cursoropacity=128
|
||||
end
|
||||
if @pause
|
||||
@pauseframe=(Graphics.frame_count / 8) % 4
|
||||
@pauseopacity=[@pauseopacity+64,255].min
|
||||
mustchange=true
|
||||
end
|
||||
privRefresh if mustchange
|
||||
for i in @sprites
|
||||
i[1].update
|
||||
end
|
||||
end
|
||||
|
||||
private
|
||||
|
||||
def ensureBitmap(bitmap,dwidth,dheight)
|
||||
if !bitmap||bitmap.disposed?||bitmap.width<dwidth||bitmap.height<dheight
|
||||
bitmap.dispose if bitmap
|
||||
bitmap=Bitmap.new([1,dwidth].max,[1,dheight].max)
|
||||
end
|
||||
return bitmap
|
||||
end
|
||||
|
||||
def tileBitmap(dstbitmap,dstrect,srcbitmap,srcrect)
|
||||
return if !srcbitmap || srcbitmap.disposed?
|
||||
left=dstrect.x
|
||||
top=dstrect.y
|
||||
y=0;loop do break unless y<dstrect.height
|
||||
x=0;loop do break unless x<dstrect.width
|
||||
dstbitmap.blt(x+left,y+top,srcbitmap,srcrect)
|
||||
x+=srcrect.width
|
||||
end
|
||||
y+=srcrect.height
|
||||
end
|
||||
end
|
||||
|
||||
def privRefresh(changeBitmap=false)
|
||||
return if self.disposed?
|
||||
backopac=self.back_opacity*self.opacity/255
|
||||
contopac=self.contents_opacity
|
||||
cursoropac=@cursoropacity*contopac/255
|
||||
for i in 0...4
|
||||
@sprites["corner#{i}"].bitmap=@_windowskin
|
||||
@sprites["scroll#{i}"].bitmap=@_windowskin
|
||||
end
|
||||
@sprites["pause"].bitmap=@_windowskin
|
||||
@sprites["contents"].bitmap=@contents
|
||||
if @_windowskin && !@_windowskin.disposed?
|
||||
for i in 0...4
|
||||
@sprites["corner#{i}"].opacity=@opacity
|
||||
@sprites["corner#{i}"].tone=@tone
|
||||
@sprites["corner#{i}"].color=@color
|
||||
@sprites["corner#{i}"].blend_type=@blend_type
|
||||
@sprites["corner#{i}"].visible=@visible
|
||||
@sprites["side#{i}"].opacity=@opacity
|
||||
@sprites["side#{i}"].tone=@tone
|
||||
@sprites["side#{i}"].color=@color
|
||||
@sprites["side#{i}"].blend_type=@blend_type
|
||||
@sprites["side#{i}"].visible=@visible
|
||||
@sprites["scroll#{i}"].opacity=@opacity
|
||||
@sprites["scroll#{i}"].tone=@tone
|
||||
@sprites["scroll#{i}"].blend_type=@blend_type
|
||||
@sprites["scroll#{i}"].color=@color
|
||||
@sprites["scroll#{i}"].visible=@visible
|
||||
end
|
||||
for i in ["back","cursor","pause","contents"]
|
||||
@sprites[i].color=@color
|
||||
@sprites[i].tone=@tone
|
||||
@sprites[i].blend_type=@blend_type
|
||||
end
|
||||
@sprites["contents"].blend_type=@contents_blend_type
|
||||
@sprites["back"].opacity=backopac
|
||||
@sprites["contents"].opacity=contopac
|
||||
@sprites["cursor"].opacity=cursoropac
|
||||
@sprites["pause"].opacity=@pauseopacity
|
||||
@sprites["back"].visible=@visible
|
||||
@sprites["contents"].visible=@visible && @openness==255
|
||||
@sprites["pause"].visible=@visible && @pause
|
||||
@sprites["cursor"].visible=@visible && @openness==255
|
||||
hascontents=(@contents && !@contents.disposed?)
|
||||
@sprites["scroll0"].visible = @visible && hascontents && @oy > 0
|
||||
@sprites["scroll1"].visible = @visible && hascontents && @ox > 0
|
||||
@sprites["scroll2"].visible = @visible && hascontents &&
|
||||
(@contents.width - @ox) > @width-32
|
||||
@sprites["scroll3"].visible = @visible && hascontents &&
|
||||
(@contents.height - @oy) > @height-32
|
||||
else
|
||||
for i in 0...4
|
||||
@sprites["corner#{i}"].visible=false
|
||||
@sprites["side#{i}"].visible=false
|
||||
@sprites["scroll#{i}"].visible=false
|
||||
end
|
||||
@sprites["contents"].visible=@visible && @openness==255
|
||||
@sprites["contents"].color=@color
|
||||
@sprites["contents"].tone=@tone
|
||||
@sprites["contents"].blend_type=@contents_blend_type
|
||||
@sprites["contents"].opacity=contopac
|
||||
@sprites["back"].visible=false
|
||||
@sprites["pause"].visible=false
|
||||
@sprites["cursor"].visible=false
|
||||
end
|
||||
for i in @sprites
|
||||
i[1].z=@z
|
||||
end
|
||||
if @rpgvx
|
||||
@sprites["cursor"].z=@z # For Compatibility
|
||||
@sprites["contents"].z=@z # For Compatibility
|
||||
@sprites["pause"].z=@z # For Compatibility
|
||||
else
|
||||
@sprites["cursor"].z=@z+1 # For Compatibility
|
||||
@sprites["contents"].z=@z+2 # For Compatibility
|
||||
@sprites["pause"].z=@z+2 # For Compatibility
|
||||
end
|
||||
if @rpgvx
|
||||
trimX=64
|
||||
trimY=0
|
||||
backRect=Rect.new(0,0,64,64)
|
||||
blindsRect=Rect.new(0,64,64,64)
|
||||
else
|
||||
trimX=128
|
||||
trimY=0
|
||||
backRect=Rect.new(0,0,128,128)
|
||||
blindsRect=nil
|
||||
end
|
||||
@sprites["corner0"].src_rect.set(trimX,trimY+0,16,16);
|
||||
@sprites["corner1"].src_rect.set(trimX+48,trimY+0,16,16);
|
||||
@sprites["corner2"].src_rect.set(trimX,trimY+48,16,16);
|
||||
@sprites["corner3"].src_rect.set(trimX+48,trimY+48,16,16);
|
||||
@sprites["scroll0"].src_rect.set(trimX+24, trimY+16, 16, 8) # up
|
||||
@sprites["scroll3"].src_rect.set(trimX+24, trimY+40, 16, 8) # down
|
||||
@sprites["scroll1"].src_rect.set(trimX+16, trimY+24, 8, 16) # left
|
||||
@sprites["scroll2"].src_rect.set(trimX+40, trimY+24, 8, 16) # right
|
||||
cursorX=trimX
|
||||
cursorY=trimY+64
|
||||
sideRects=[
|
||||
Rect.new(trimX+16,trimY+0,32,16),
|
||||
Rect.new(trimX,trimY+16,16,32),
|
||||
Rect.new(trimX+48,trimY+16,16,32),
|
||||
Rect.new(trimX+16,trimY+48,32,16)
|
||||
]
|
||||
if @width>32 && @height>32
|
||||
@sprites["contents"].src_rect.set(@ox,@oy,@width-32,@height-32)
|
||||
else
|
||||
@sprites["contents"].src_rect.set(0,0,0,0)
|
||||
end
|
||||
pauseRects=[
|
||||
trimX+32,trimY+64,
|
||||
trimX+48,trimY+64,
|
||||
trimX+32,trimY+80,
|
||||
trimX+48,trimY+80,
|
||||
]
|
||||
pauseWidth=16
|
||||
pauseHeight=16
|
||||
@sprites["pause"].src_rect.set(
|
||||
pauseRects[@pauseframe*2],
|
||||
pauseRects[@pauseframe*2+1],
|
||||
pauseWidth,pauseHeight
|
||||
)
|
||||
@sprites["pause"].x=@x+(@width/2)-(pauseWidth/2)
|
||||
@sprites["pause"].y=@y+@height-16 # 16 refers to skin margin
|
||||
@sprites["contents"].x=@x+16
|
||||
@sprites["contents"].y=@y+16
|
||||
@sprites["corner0"].x=@x
|
||||
@sprites["corner0"].y=@y
|
||||
@sprites["corner1"].x=@x+@width-16
|
||||
@sprites["corner1"].y=@y
|
||||
@sprites["corner2"].x=@x
|
||||
@sprites["corner2"].y=@y+@height-16
|
||||
@sprites["corner3"].x=@x+@width-16
|
||||
@sprites["corner3"].y=@y+@height-16
|
||||
@sprites["side0"].x=@x+16
|
||||
@sprites["side0"].y=@y
|
||||
@sprites["side1"].x=@x
|
||||
@sprites["side1"].y=@y+16
|
||||
@sprites["side2"].x=@x+@width-16
|
||||
@sprites["side2"].y=@y+16
|
||||
@sprites["side3"].x=@x+16
|
||||
@sprites["side3"].y=@y+@height-16
|
||||
@sprites["scroll0"].x = @x+@width / 2 - 8
|
||||
@sprites["scroll0"].y = @y+8
|
||||
@sprites["scroll1"].x = @x+8
|
||||
@sprites["scroll1"].y = @y+@height / 2 - 8
|
||||
@sprites["scroll2"].x = @x+@width - 16
|
||||
@sprites["scroll2"].y = @y+@height / 2 - 8
|
||||
@sprites["scroll3"].x = @x+@width / 2 - 8
|
||||
@sprites["scroll3"].y = @y+@height - 16
|
||||
@sprites["back"].x=@x+2
|
||||
@sprites["back"].y=@y+2
|
||||
@sprites["cursor"].x=@x+16+@cursor_rect.x
|
||||
@sprites["cursor"].y=@y+16+@cursor_rect.y
|
||||
if changeBitmap && @_windowskin && !@_windowskin.disposed?
|
||||
width=@cursor_rect.width
|
||||
height=@cursor_rect.height
|
||||
if width > 0 && height > 0
|
||||
cursorrects=[
|
||||
# sides
|
||||
Rect.new(cursorX+2, cursorY+0, 28, 2),
|
||||
Rect.new(cursorX+0, cursorY+2, 2, 28),
|
||||
Rect.new(cursorX+30, cursorY+2, 2, 28),
|
||||
Rect.new(cursorX+2, cursorY+30, 28, 2),
|
||||
# corners
|
||||
Rect.new(cursorX+0, cursorY+0, 2, 2),
|
||||
Rect.new(cursorX+30, cursorY+0, 2, 2),
|
||||
Rect.new(cursorX+0, cursorY+30, 2, 2),
|
||||
Rect.new(cursorX+30, cursorY+30, 2, 2),
|
||||
# back
|
||||
Rect.new(cursorX+2, cursorY+2, 28, 28)
|
||||
]
|
||||
margin=2
|
||||
fullmargin=4
|
||||
@cursorbitmap = ensureBitmap(@cursorbitmap, width, height)
|
||||
@cursorbitmap.clear
|
||||
@sprites["cursor"].bitmap=@cursorbitmap
|
||||
@sprites["cursor"].src_rect.set(0,0,width,height)
|
||||
rect = Rect.new(margin,margin,
|
||||
width - fullmargin, height - fullmargin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[8])
|
||||
@cursorbitmap.blt(0, 0, @_windowskin, cursorrects[4])# top left
|
||||
@cursorbitmap.blt(width-margin, 0, @_windowskin, cursorrects[5]) # top right
|
||||
@cursorbitmap.blt(0, height-margin, @_windowskin, cursorrects[6]) # bottom right
|
||||
@cursorbitmap.blt(width-margin, height-margin, @_windowskin, cursorrects[7]) # bottom left
|
||||
rect = Rect.new(margin, 0,
|
||||
width - fullmargin, margin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[0])
|
||||
rect = Rect.new(0, margin,
|
||||
margin, height - fullmargin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[1])
|
||||
rect = Rect.new(width - margin, margin,
|
||||
margin, height - fullmargin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[2])
|
||||
rect = Rect.new(margin, height-margin,
|
||||
width - fullmargin, margin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[3])
|
||||
else
|
||||
@sprites["cursor"].visible=false
|
||||
@sprites["cursor"].src_rect.set(0,0,0,0)
|
||||
end
|
||||
for i in 0...4
|
||||
dwidth = (i==0 || i==3) ? @width-32 : 16
|
||||
dheight = (i==0 || i==3) ? 16 : @height-32
|
||||
@sidebitmaps[i]=ensureBitmap(@sidebitmaps[i],dwidth,dheight)
|
||||
@sprites["side#{i}"].bitmap=@sidebitmaps[i]
|
||||
@sprites["side#{i}"].src_rect.set(0,0,dwidth,dheight)
|
||||
@sidebitmaps[i].clear
|
||||
if sideRects[i].width>0 && sideRects[i].height>0
|
||||
@sidebitmaps[i].stretch_blt(@sprites["side#{i}"].src_rect,
|
||||
@_windowskin,sideRects[i])
|
||||
end
|
||||
end
|
||||
backwidth=@width-4
|
||||
backheight=@height-4
|
||||
if backwidth>0 && backheight>0
|
||||
@backbitmap=ensureBitmap(@backbitmap,backwidth,backheight)
|
||||
@sprites["back"].bitmap=@backbitmap
|
||||
@sprites["back"].src_rect.set(0,0,backwidth,backheight)
|
||||
@backbitmap.clear
|
||||
if @stretch
|
||||
@backbitmap.stretch_blt(@sprites["back"].src_rect,@_windowskin,backRect)
|
||||
else
|
||||
tileBitmap(@backbitmap,@sprites["back"].src_rect,@_windowskin,backRect)
|
||||
end
|
||||
if blindsRect
|
||||
tileBitmap(@backbitmap,@sprites["back"].src_rect,@_windowskin,blindsRect)
|
||||
end
|
||||
else
|
||||
@sprites["back"].visible=false
|
||||
@sprites["back"].src_rect.set(0,0,0,0)
|
||||
end
|
||||
end
|
||||
if @openness!=255
|
||||
opn=@openness/255.0
|
||||
for k in @spritekeys
|
||||
sprite=@sprites[k]
|
||||
ratio=(@height<=0) ? 0 : (sprite.y-@y)*1.0/@height
|
||||
sprite.zoom_y=opn
|
||||
sprite.oy=0
|
||||
sprite.y=(@y+(@height/2.0)+(@height*ratio*opn)-(@height/2*opn)).floor
|
||||
end
|
||||
else
|
||||
for k in @spritekeys
|
||||
sprite=@sprites[k]
|
||||
sprite.zoom_y=1.0
|
||||
end
|
||||
end
|
||||
i=0
|
||||
# Ensure Z order
|
||||
for k in @spritekeys
|
||||
sprite=@sprites[k]
|
||||
y=sprite.y
|
||||
sprite.y=i
|
||||
sprite.oy=(sprite.zoom_y<=0) ? 0 : (i-y)/sprite.zoom_y
|
||||
end
|
||||
end
|
||||
end
|
||||
781
Data/Scripts/009_Objects and windows/003_SpriteWindow.rb
Normal file
781
Data/Scripts/009_Objects and windows/003_SpriteWindow.rb
Normal file
@@ -0,0 +1,781 @@
|
||||
module MessageConfig
|
||||
FontName = "Power Green"
|
||||
# in Graphics/Windowskins/ (specify empty string to use the default windowskin)
|
||||
TextSkinName = "speech hgss 1"
|
||||
ChoiceSkinName = "choice 1"
|
||||
WindowOpacity = 255
|
||||
TextSpeed = nil # can be positive to wait frames or negative to
|
||||
# show multiple characters in a single frame
|
||||
LIGHTTEXTBASE = Color.new(248,248,248)
|
||||
LIGHTTEXTSHADOW = Color.new(72,80,88)
|
||||
DARKTEXTBASE = Color.new(80,80,88)
|
||||
DARKTEXTSHADOW = Color.new(160,160,168)
|
||||
# 0 = Pause cursor is displayed at end of text
|
||||
# 1 = Pause cursor is displayed at bottom right
|
||||
# 2 = Pause cursor is displayed at lower middle side
|
||||
CURSORMODE = 1
|
||||
FontSubstitutes = {
|
||||
"Power Red and Blue" => "Pokemon RS",
|
||||
"Power Red and Green" => "Pokemon FireLeaf",
|
||||
"Power Green" => "Pokemon Emerald",
|
||||
"Power Green Narrow" => "Pokemon Emerald Narrow",
|
||||
"Power Green Small" => "Pokemon Emerald Small",
|
||||
"Power Clear" => "Pokemon DP"
|
||||
}
|
||||
@@systemFrame = nil
|
||||
@@defaultTextSkin = nil
|
||||
@@systemFont = nil
|
||||
@@textSpeed = nil
|
||||
|
||||
def self.pbTryFonts(*args)
|
||||
for a in args
|
||||
if a && a.is_a?(String)
|
||||
return a if Font.exist?(a)
|
||||
a=MessageConfig::FontSubstitutes[a] || a
|
||||
return a if Font.exist?(a)
|
||||
elsif a && a.is_a?(Array)
|
||||
for aa in a
|
||||
ret=MessageConfig.pbTryFonts(aa)
|
||||
return ret if ret!=""
|
||||
end
|
||||
end
|
||||
end
|
||||
return ""
|
||||
end
|
||||
|
||||
def self.pbDefaultSystemFrame
|
||||
return "" if !MessageConfig::ChoiceSkinName
|
||||
return pbResolveBitmap("Graphics/Windowskins/"+MessageConfig::ChoiceSkinName) || ""
|
||||
end
|
||||
|
||||
def self.pbDefaultSpeechFrame
|
||||
return "" if !MessageConfig::TextSkinName
|
||||
return pbResolveBitmap("Graphics/Windowskins/"+MessageConfig::TextSkinName) || ""
|
||||
end
|
||||
|
||||
def self.pbDefaultSystemFontName
|
||||
return MessageConfig.pbTryFonts(MessageConfig::FontName,"Arial Narrow","Arial")
|
||||
end
|
||||
|
||||
def self.pbDefaultTextSpeed
|
||||
return (TextSpeed) ? TextSpeed : (Graphics.width>400) ? -2 : 1
|
||||
end
|
||||
|
||||
def self.pbDefaultWindowskin
|
||||
skin=load_data("Data/System.rxdata").windowskin_name rescue nil
|
||||
if skin && skin!=""
|
||||
skin=pbResolveBitmap("Graphics/Windowskins/"+skin) || ""
|
||||
end
|
||||
skin=pbResolveBitmap("Graphics/System/Window") if !skin || skin==""
|
||||
skin=pbResolveBitmap("Graphics/Windowskins/001-Blue01") if !skin || skin==""
|
||||
return skin || ""
|
||||
end
|
||||
|
||||
def self.pbGetSystemFrame
|
||||
if !@@systemFrame
|
||||
skin=MessageConfig.pbDefaultSystemFrame
|
||||
skin=MessageConfig.pbDefaultWindowskin if !skin || skin==""
|
||||
@@systemFrame=skin || ""
|
||||
end
|
||||
return @@systemFrame
|
||||
end
|
||||
|
||||
def self.pbGetSpeechFrame
|
||||
if !@@defaultTextSkin
|
||||
skin=MessageConfig.pbDefaultSpeechFrame
|
||||
skin=MessageConfig.pbDefaultWindowskin if !skin || skin==""
|
||||
@@defaultTextSkin=skin || ""
|
||||
end
|
||||
return @@defaultTextSkin
|
||||
end
|
||||
|
||||
def self.pbGetSystemFontName
|
||||
@@systemFont=pbDefaultSystemFontName if !@@systemFont
|
||||
return @@systemFont
|
||||
end
|
||||
|
||||
def self.pbGetTextSpeed
|
||||
@@textSpeed=pbDefaultTextSpeed if !@@textSpeed
|
||||
return @@textSpeed
|
||||
end
|
||||
|
||||
def self.pbSetSystemFrame(value)
|
||||
@@systemFrame=pbResolveBitmap(value) || ""
|
||||
end
|
||||
|
||||
def self.pbSetSpeechFrame(value)
|
||||
@@defaultTextSkin=pbResolveBitmap(value) || ""
|
||||
end
|
||||
|
||||
def self.pbSetSystemFontName(value)
|
||||
@@systemFont=MessageConfig.pbTryFonts(value,"Arial Narrow","Arial")
|
||||
end
|
||||
|
||||
def self.pbSetTextSpeed(value)
|
||||
@@textSpeed=value
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Position a window
|
||||
#===============================================================================
|
||||
def pbBottomRight(window)
|
||||
window.x=Graphics.width-window.width
|
||||
window.y=Graphics.height-window.height
|
||||
end
|
||||
|
||||
def pbBottomLeft(window)
|
||||
window.x=0
|
||||
window.y=Graphics.height-window.height
|
||||
end
|
||||
|
||||
def pbBottomLeftLines(window,lines,width=nil)
|
||||
window.x=0
|
||||
window.width=width ? width : Graphics.width
|
||||
window.height=(window.borderY rescue 32)+lines*32
|
||||
window.y=Graphics.height-window.height
|
||||
end
|
||||
|
||||
def pbPositionFaceWindow(facewindow,msgwindow)
|
||||
return if !facewindow
|
||||
if msgwindow
|
||||
if facewindow.height<=msgwindow.height
|
||||
facewindow.y=msgwindow.y
|
||||
else
|
||||
facewindow.y=msgwindow.y+msgwindow.height-facewindow.height
|
||||
end
|
||||
facewindow.x=Graphics.width-facewindow.width
|
||||
msgwindow.x=0
|
||||
msgwindow.width=Graphics.width-facewindow.width
|
||||
else
|
||||
facewindow.height=Graphics.height if facewindow.height>Graphics.height
|
||||
facewindow.x=0
|
||||
facewindow.y=0
|
||||
end
|
||||
end
|
||||
|
||||
def pbPositionNearMsgWindow(cmdwindow,msgwindow,side)
|
||||
return if !cmdwindow
|
||||
if msgwindow
|
||||
height=[cmdwindow.height,Graphics.height-msgwindow.height].min
|
||||
if cmdwindow.height!=height
|
||||
cmdwindow.height=height
|
||||
end
|
||||
cmdwindow.y=msgwindow.y-cmdwindow.height
|
||||
if cmdwindow.y<0
|
||||
cmdwindow.y=msgwindow.y+msgwindow.height
|
||||
if cmdwindow.y+cmdwindow.height>Graphics.height
|
||||
cmdwindow.y=msgwindow.y-cmdwindow.height
|
||||
end
|
||||
end
|
||||
case side
|
||||
when :left
|
||||
cmdwindow.x=msgwindow.x
|
||||
when :right
|
||||
cmdwindow.x=msgwindow.x+msgwindow.width-cmdwindow.width
|
||||
else
|
||||
cmdwindow.x=msgwindow.x+msgwindow.width-cmdwindow.width
|
||||
end
|
||||
else
|
||||
cmdwindow.height=Graphics.height if cmdwindow.height>Graphics.height
|
||||
cmdwindow.x=0
|
||||
cmdwindow.y=0
|
||||
end
|
||||
end
|
||||
|
||||
# internal function
|
||||
def pbRepositionMessageWindow(msgwindow, linecount=2)
|
||||
msgwindow.height=32*linecount+msgwindow.borderY
|
||||
msgwindow.y=(Graphics.height)-(msgwindow.height)
|
||||
if $game_system && $game_system.respond_to?("message_position")
|
||||
case $game_system.message_position
|
||||
when 0 # up
|
||||
msgwindow.y=0
|
||||
when 1 # middle
|
||||
msgwindow.y=(Graphics.height/2)-(msgwindow.height/2)
|
||||
when 2
|
||||
msgwindow.y=(Graphics.height)-(msgwindow.height)
|
||||
end
|
||||
end
|
||||
if $game_system && $game_system.respond_to?("message_frame")
|
||||
if $game_system.message_frame != 0
|
||||
msgwindow.opacity = 0
|
||||
end
|
||||
end
|
||||
if $game_message
|
||||
case $game_message.background
|
||||
when 1; msgwindow.opacity=0 # dim
|
||||
when 2; msgwindow.opacity=0 # transparent
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
# internal function
|
||||
def pbUpdateMsgWindowPos(msgwindow,event,eventChanged=false)
|
||||
if event
|
||||
if eventChanged
|
||||
msgwindow.resizeToFit2(msgwindow.text,Graphics.width*2/3,msgwindow.height)
|
||||
end
|
||||
msgwindow.y=event.screen_y-48-msgwindow.height
|
||||
if msgwindow.y<0
|
||||
msgwindow.y=event.screen_y+24
|
||||
end
|
||||
msgwindow.x=event.screen_x-(msgwindow.width/2)
|
||||
msgwindow.x=0 if msgwindow.x<0
|
||||
if msgwindow.x>Graphics.width-msgwindow.width
|
||||
msgwindow.x=Graphics.width-msgwindow.width
|
||||
end
|
||||
else
|
||||
curwidth=msgwindow.width
|
||||
if curwidth!=Graphics.width
|
||||
msgwindow.width=Graphics.width
|
||||
msgwindow.width=Graphics.width
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Determine the colour of a background
|
||||
#===============================================================================
|
||||
def isDarkBackground(background,rect=nil)
|
||||
return true if !background || background.disposed?
|
||||
rect = background.rect if !rect
|
||||
return true if rect.width<=0 || rect.height<=0
|
||||
xSeg = (rect.width/16)
|
||||
xLoop = (xSeg==0) ? 1 : 16
|
||||
xStart = (xSeg==0) ? rect.x+(rect.width/2) : rect.x+xSeg/2
|
||||
ySeg = (rect.height/16)
|
||||
yLoop = (ySeg==0) ? 1 : 16
|
||||
yStart = (ySeg==0) ? rect.y+(rect.height/2) : rect.y+ySeg/2
|
||||
count = 0
|
||||
y = yStart
|
||||
r = 0; g = 0; b = 0
|
||||
yLoop.times do
|
||||
x = xStart
|
||||
xLoop.times do
|
||||
clr = background.get_pixel(x,y)
|
||||
if clr.alpha!=0
|
||||
r += clr.red
|
||||
g += clr.green
|
||||
b += clr.blue
|
||||
count += 1
|
||||
end
|
||||
x += xSeg
|
||||
end
|
||||
y += ySeg
|
||||
end
|
||||
return true if count==0
|
||||
r /= count
|
||||
g /= count
|
||||
b /= count
|
||||
return (r*0.299+g*0.587+b*0.114)<160
|
||||
end
|
||||
|
||||
def isDarkWindowskin(windowskin)
|
||||
return true if !windowskin || windowskin.disposed?
|
||||
if windowskin.width==192 && windowskin.height==128
|
||||
return isDarkBackground(windowskin,Rect.new(0,0,128,128))
|
||||
elsif windowskin.width==128 && windowskin.height==128
|
||||
return isDarkBackground(windowskin,Rect.new(0,0,64,64))
|
||||
elsif windowskin.width==96 && windowskin.height==48
|
||||
return isDarkBackground(windowskin,Rect.new(32,16,16,16))
|
||||
else
|
||||
clr = windowskin.get_pixel(windowskin.width/2, windowskin.height/2)
|
||||
return (clr.red*0.299+clr.green*0.587+clr.blue*0.114)<160
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Determine which text colours to use based on the darkness of the background
|
||||
#===============================================================================
|
||||
def getSkinColor(windowskin,color,isDarkSkin)
|
||||
if !windowskin || windowskin.disposed? ||
|
||||
windowskin.width!=128 || windowskin.height!=128
|
||||
# Base color, shadow color (these are reversed on dark windowskins)
|
||||
textcolors = [
|
||||
"0070F8","78B8E8", # 1 Blue
|
||||
"E82010","F8A8B8", # 2 Red
|
||||
"60B048","B0D090", # 3 Green
|
||||
"48D8D8","A8E0E0", # 4 Cyan
|
||||
"D038B8","E8A0E0", # 5 Magenta
|
||||
"E8D020","F8E888", # 6 Yellow
|
||||
"A0A0A8","D0D0D8", # 7 Grey
|
||||
"F0F0F8","C8C8D0", # 8 White
|
||||
"9040E8","B8A8E0", # 9 Purple
|
||||
"F89818","F8C898", # 10 Orange
|
||||
colorToRgb32(MessageConfig::DARKTEXTBASE),
|
||||
colorToRgb32(MessageConfig::DARKTEXTSHADOW), # 11 Dark default
|
||||
colorToRgb32(MessageConfig::LIGHTTEXTBASE),
|
||||
colorToRgb32(MessageConfig::LIGHTTEXTSHADOW) # 12 Light default
|
||||
]
|
||||
if color==0 || color>textcolors.length/2 # No special colour, use default
|
||||
if isDarkSkin # Dark background, light text
|
||||
return shadowc3tag(MessageConfig::LIGHTTEXTBASE,MessageConfig::LIGHTTEXTSHADOW)
|
||||
end
|
||||
# Light background, dark text
|
||||
return shadowc3tag(MessageConfig::DARKTEXTBASE,MessageConfig::DARKTEXTSHADOW)
|
||||
end
|
||||
# Special colour as listed above
|
||||
if isDarkSkin && color!=12 # Dark background, light text
|
||||
return sprintf("<c3=%s,%s>",textcolors[2*(color-1)+1],textcolors[2*(color-1)])
|
||||
end
|
||||
# Light background, dark text
|
||||
return sprintf("<c3=%s,%s>",textcolors[2*(color-1)],textcolors[2*(color-1)+1])
|
||||
else # VX windowskin
|
||||
color = 0 if color>=32
|
||||
x = 64 + (color % 8) * 8
|
||||
y = 96 + (color / 8) * 8
|
||||
pixel = windowskin.get_pixel(x, y)
|
||||
return shadowctagFromColor(pixel)
|
||||
end
|
||||
end
|
||||
|
||||
def getDefaultTextColors(windowskin)
|
||||
if !windowskin || windowskin.disposed? ||
|
||||
windowskin.width!=128 || windowskin.height!=128
|
||||
if isDarkWindowskin(windowskin)
|
||||
return [MessageConfig::LIGHTTEXTBASE,MessageConfig::LIGHTTEXTSHADOW] # White
|
||||
else
|
||||
return [MessageConfig::DARKTEXTBASE,MessageConfig::DARKTEXTSHADOW] # Dark gray
|
||||
end
|
||||
else # VX windowskin
|
||||
color = windowskin.get_pixel(64, 96)
|
||||
shadow = nil
|
||||
isDark = (color.red+color.green+color.blue)/3 < 128
|
||||
if isDark
|
||||
shadow = Color.new(color.red+64,color.green+64,color.blue+64)
|
||||
else
|
||||
shadow = Color.new(color.red-64,color.green-64,color.blue-64)
|
||||
end
|
||||
return [color,shadow]
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Makes sure a bitmap exists
|
||||
#===============================================================================
|
||||
def pbDoEnsureBitmap(bitmap,dwidth,dheight)
|
||||
if !bitmap || bitmap.disposed? || bitmap.width<dwidth || bitmap.height<dheight
|
||||
oldfont = (bitmap && !bitmap.disposed?) ? bitmap.font : nil
|
||||
bitmap.dispose if bitmap
|
||||
bitmap = Bitmap.new([1,dwidth].max,[1,dheight].max)
|
||||
(oldfont) ? bitmap.font = oldfont : pbSetSystemFont(bitmap)
|
||||
bitmap.font.shadow = false if bitmap.font && bitmap.font.respond_to?("shadow")
|
||||
end
|
||||
return bitmap
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Set a bitmap's font
|
||||
#===============================================================================
|
||||
# Gets the name of the system small font.
|
||||
def pbSmallFontName
|
||||
return MessageConfig.pbTryFonts("Power Green Small","Pokemon Emerald Small",
|
||||
"Arial Narrow","Arial")
|
||||
end
|
||||
|
||||
# Gets the name of the system narrow font.
|
||||
def pbNarrowFontName
|
||||
return MessageConfig.pbTryFonts("Power Green Narrow","Pokemon Emerald Narrow",
|
||||
"Arial Narrow","Arial")
|
||||
end
|
||||
|
||||
# Sets a bitmap's font to the system font.
|
||||
def pbSetSystemFont(bitmap)
|
||||
fontname=MessageConfig.pbGetSystemFontName
|
||||
bitmap.font.name=fontname
|
||||
if fontname=="Pokemon FireLeaf" || fontname=="Power Red and Green"
|
||||
bitmap.font.size=29
|
||||
elsif fontname=="Pokemon Emerald Small" || fontname=="Power Green Small"
|
||||
bitmap.font.size=25
|
||||
else
|
||||
bitmap.font.size=31
|
||||
end
|
||||
end
|
||||
|
||||
# Sets a bitmap's font to the system small font.
|
||||
def pbSetSmallFont(bitmap)
|
||||
bitmap.font.name=pbSmallFontName
|
||||
bitmap.font.size=25
|
||||
end
|
||||
|
||||
# Sets a bitmap's font to the system narrow font.
|
||||
def pbSetNarrowFont(bitmap)
|
||||
bitmap.font.name=pbNarrowFontName
|
||||
bitmap.font.size=31
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Blend colours, set the colour of all bitmaps in a sprite hash
|
||||
#===============================================================================
|
||||
def pbAlphaBlend(dstColor,srcColor)
|
||||
r=(255*(srcColor.red-dstColor.red)/255)+dstColor.red
|
||||
g=(255*(srcColor.green-dstColor.green)/255)+dstColor.green
|
||||
b=(255*(srcColor.blue-dstColor.blue)/255)+dstColor.blue
|
||||
a=(255*(srcColor.alpha-dstColor.alpha)/255)+dstColor.alpha
|
||||
return Color.new(r,g,b,a)
|
||||
end
|
||||
|
||||
def pbSrcOver(dstColor,srcColor)
|
||||
er=srcColor.red*srcColor.alpha/255
|
||||
eg=srcColor.green*srcColor.alpha/255
|
||||
eb=srcColor.blue*srcColor.alpha/255
|
||||
iea=255-srcColor.alpha
|
||||
cr=dstColor.red*dstColor.alpha/255
|
||||
cg=dstColor.green*dstColor.alpha/255
|
||||
cb=dstColor.blue*dstColor.alpha/255
|
||||
ica=255-dstColor.alpha
|
||||
a=255-(iea*ica)/255
|
||||
r=(iea*cr)/255+er
|
||||
g=(iea*cg)/255+eg
|
||||
b=(iea*cb)/255+eb
|
||||
r=(a==0) ? 0 : r*255/a
|
||||
g=(a==0) ? 0 : g*255/a
|
||||
b=(a==0) ? 0 : b*255/a
|
||||
return Color.new(r,g,b,a)
|
||||
end
|
||||
|
||||
def pbSetSpritesToColor(sprites,color)
|
||||
return if !sprites || !color
|
||||
colors={}
|
||||
for i in sprites
|
||||
next if !i[1] || pbDisposed?(i[1])
|
||||
colors[i[0]]=i[1].color.clone
|
||||
i[1].color=pbSrcOver(i[1].color,color)
|
||||
end
|
||||
Graphics.update
|
||||
Input.update
|
||||
for i in colors
|
||||
next if !sprites[i[0]]
|
||||
sprites[i[0]].color=i[1]
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Update and dispose sprite hashes
|
||||
#===============================================================================
|
||||
def using(window)
|
||||
begin
|
||||
yield if block_given?
|
||||
ensure
|
||||
window.dispose
|
||||
end
|
||||
end
|
||||
|
||||
def pbUpdateSpriteHash(windows)
|
||||
for i in windows
|
||||
window=i[1]
|
||||
if window
|
||||
if window.is_a?(Sprite) || window.is_a?(Window)
|
||||
window.update if !pbDisposed?(window)
|
||||
elsif window.is_a?(Plane)
|
||||
begin
|
||||
window.update if !window.disposed?
|
||||
rescue NoMethodError
|
||||
end
|
||||
elsif window.respond_to?("update")
|
||||
begin
|
||||
window.update
|
||||
rescue RGSSError
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
# Disposes all objects in the specified hash.
|
||||
def pbDisposeSpriteHash(sprites)
|
||||
return if !sprites
|
||||
for i in sprites.keys
|
||||
pbDisposeSprite(sprites,i)
|
||||
end
|
||||
sprites.clear
|
||||
end
|
||||
|
||||
# Disposes the specified graphics object within the specified hash. Basically
|
||||
# like: sprites[id].dispose
|
||||
def pbDisposeSprite(sprites,id)
|
||||
sprite = sprites[id]
|
||||
sprite.dispose if sprite && !pbDisposed?(sprite)
|
||||
sprites[id] = nil
|
||||
end
|
||||
|
||||
def pbDisposed?(x)
|
||||
return true if !x
|
||||
return x.disposed? if !x.is_a?(Viewport)
|
||||
begin
|
||||
x.rect = x.rect
|
||||
rescue
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Fades and window activations for sprite hashes
|
||||
#===============================================================================
|
||||
class Game_Temp
|
||||
attr_accessor :fadestate
|
||||
|
||||
def fadestate
|
||||
return (@fadestate) ? @fadestate : 0
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
def pbPushFade
|
||||
$game_temp.fadestate = [$game_temp.fadestate+1,0].max if $game_temp
|
||||
end
|
||||
|
||||
def pbPopFade
|
||||
$game_temp.fadestate = [$game_temp.fadestate-1,0].max if $game_temp
|
||||
end
|
||||
|
||||
def pbIsFaded?
|
||||
return ($game_temp) ? $game_temp.fadestate>0 : false
|
||||
end
|
||||
|
||||
# pbFadeOutIn(z) { block }
|
||||
# Fades out the screen before a block is run and fades it back in after the
|
||||
# block exits. z indicates the z-coordinate of the viewport used for this effect
|
||||
def pbFadeOutIn(z=99999,nofadeout=false)
|
||||
col=Color.new(0,0,0,0)
|
||||
viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
|
||||
viewport.z=z
|
||||
numFrames = (Graphics.frame_rate*0.4).floor
|
||||
alphaDiff = (255.0/numFrames).ceil
|
||||
for j in 0..numFrames
|
||||
col.set(0,0,0,j*alphaDiff)
|
||||
viewport.color=col
|
||||
Graphics.update
|
||||
Input.update
|
||||
end
|
||||
pbPushFade
|
||||
begin
|
||||
yield if block_given?
|
||||
ensure
|
||||
pbPopFade
|
||||
if !nofadeout
|
||||
for j in 0..numFrames
|
||||
col.set(0,0,0,(numFrames-j)*alphaDiff)
|
||||
viewport.color=col
|
||||
Graphics.update
|
||||
Input.update
|
||||
end
|
||||
end
|
||||
viewport.dispose
|
||||
end
|
||||
end
|
||||
|
||||
def pbFadeOutInWithUpdate(z,sprites,nofadeout=false)
|
||||
col=Color.new(0,0,0,0)
|
||||
viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
|
||||
viewport.z=z
|
||||
numFrames = (Graphics.frame_rate*0.4).floor
|
||||
alphaDiff = (255.0/numFrames).ceil
|
||||
for j in 0..numFrames
|
||||
col.set(0,0,0,j*alphaDiff)
|
||||
viewport.color=col
|
||||
pbUpdateSpriteHash(sprites)
|
||||
Graphics.update
|
||||
Input.update
|
||||
end
|
||||
pbPushFade
|
||||
begin
|
||||
yield if block_given?
|
||||
ensure
|
||||
pbPopFade
|
||||
if !nofadeout
|
||||
for j in 0..numFrames
|
||||
col.set(0,0,0,(numFrames-j)*alphaDiff)
|
||||
viewport.color=col
|
||||
pbUpdateSpriteHash(sprites)
|
||||
Graphics.update
|
||||
Input.update
|
||||
end
|
||||
end
|
||||
viewport.dispose
|
||||
end
|
||||
end
|
||||
|
||||
def pbFadeOutAndHide(sprites)
|
||||
visiblesprites = {}
|
||||
numFrames = (Graphics.frame_rate*0.4).floor
|
||||
alphaDiff = (255.0/numFrames).ceil
|
||||
pbDeactivateWindows(sprites) {
|
||||
for j in 0..numFrames
|
||||
pbSetSpritesToColor(sprites,Color.new(0,0,0,j*alphaDiff))
|
||||
(block_given?) ? yield : pbUpdateSpriteHash(sprites)
|
||||
end
|
||||
}
|
||||
for i in sprites
|
||||
next if !i[1]
|
||||
next if pbDisposed?(i[1])
|
||||
visiblesprites[i[0]] = true if i[1].visible
|
||||
i[1].visible = false
|
||||
end
|
||||
return visiblesprites
|
||||
end
|
||||
|
||||
def pbFadeInAndShow(sprites,visiblesprites=nil)
|
||||
if visiblesprites
|
||||
for i in visiblesprites
|
||||
if i[1] && sprites[i[0]] && !pbDisposed?(sprites[i[0]])
|
||||
sprites[i[0]].visible = true
|
||||
end
|
||||
end
|
||||
end
|
||||
numFrames = (Graphics.frame_rate*0.4).floor
|
||||
alphaDiff = (255.0/numFrames).ceil
|
||||
pbDeactivateWindows(sprites) {
|
||||
for j in 0..numFrames
|
||||
pbSetSpritesToColor(sprites,Color.new(0,0,0,((numFrames-j)*alphaDiff)))
|
||||
(block_given?) ? yield : pbUpdateSpriteHash(sprites)
|
||||
end
|
||||
}
|
||||
end
|
||||
|
||||
# Restores which windows are active for the given sprite hash.
|
||||
# _activeStatuses_ is the result of a previous call to pbActivateWindows
|
||||
def pbRestoreActivations(sprites,activeStatuses)
|
||||
return if !sprites || !activeStatuses
|
||||
for k in activeStatuses.keys
|
||||
if sprites[k] && sprites[k].is_a?(Window) && !pbDisposed?(sprites[k])
|
||||
sprites[k].active=activeStatuses[k] ? true : false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
# Deactivates all windows. If a code block is given, deactivates all windows,
|
||||
# runs the code in the block, and reactivates them.
|
||||
def pbDeactivateWindows(sprites)
|
||||
if block_given?
|
||||
pbActivateWindow(sprites,nil) { yield }
|
||||
else
|
||||
pbActivateWindow(sprites,nil)
|
||||
end
|
||||
end
|
||||
|
||||
# Activates a specific window of a sprite hash. _key_ is the key of the window
|
||||
# in the sprite hash. If a code block is given, deactivates all windows except
|
||||
# the specified window, runs the code in the block, and reactivates them.
|
||||
def pbActivateWindow(sprites,key)
|
||||
return if !sprites
|
||||
activeStatuses={}
|
||||
for i in sprites
|
||||
if i[1] && i[1].is_a?(Window) && !pbDisposed?(i[1])
|
||||
activeStatuses[i[0]]=i[1].active
|
||||
i[1].active=(i[0]==key)
|
||||
end
|
||||
end
|
||||
if block_given?
|
||||
begin
|
||||
yield
|
||||
ensure
|
||||
pbRestoreActivations(sprites,activeStatuses)
|
||||
end
|
||||
return {}
|
||||
else
|
||||
return activeStatuses
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Create background planes for a sprite hash
|
||||
#===============================================================================
|
||||
# Adds a background to the sprite hash.
|
||||
# _planename_ is the hash key of the background.
|
||||
# _background_ is a filename within the Graphics/Pictures/ folder and can be
|
||||
# an animated image.
|
||||
# _viewport_ is a viewport to place the background in.
|
||||
def addBackgroundPlane(sprites,planename,background,viewport=nil)
|
||||
sprites[planename]=AnimatedPlane.new(viewport)
|
||||
bitmapName=pbResolveBitmap("Graphics/Pictures/#{background}")
|
||||
if bitmapName==nil
|
||||
# Plane should exist in any case
|
||||
sprites[planename].bitmap=nil
|
||||
sprites[planename].visible=false
|
||||
else
|
||||
sprites[planename].setBitmap(bitmapName)
|
||||
for spr in sprites.values
|
||||
if spr.is_a?(Window)
|
||||
spr.windowskin=nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
# Adds a background to the sprite hash.
|
||||
# _planename_ is the hash key of the background.
|
||||
# _background_ is a filename within the Graphics/Pictures/ folder and can be
|
||||
# an animated image.
|
||||
# _color_ is the color to use if the background can't be found.
|
||||
# _viewport_ is a viewport to place the background in.
|
||||
def addBackgroundOrColoredPlane(sprites,planename,background,color,viewport=nil)
|
||||
bitmapName=pbResolveBitmap("Graphics/Pictures/#{background}")
|
||||
if bitmapName==nil
|
||||
# Plane should exist in any case
|
||||
sprites[planename]=ColoredPlane.new(color,@viewport)
|
||||
else
|
||||
sprites[planename]=AnimatedPlane.new(viewport)
|
||||
sprites[planename].setBitmap(bitmapName)
|
||||
for spr in sprites.values
|
||||
if spr.is_a?(Window)
|
||||
spr.windowskin=nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Ensure required method definitions
|
||||
#===============================================================================
|
||||
module Graphics
|
||||
if !self.respond_to?("width")
|
||||
def self.width; return 640; end
|
||||
end
|
||||
if !self.respond_to?("height")
|
||||
def self.height; return 480; end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
if !defined?(_INTL)
|
||||
def _INTL(*args)
|
||||
string=args[0].clone
|
||||
for i in 1...args.length
|
||||
string.gsub!(/\{#{i}\}/,"#{args[i]}")
|
||||
end
|
||||
return string
|
||||
end
|
||||
end
|
||||
|
||||
if !defined?(_ISPRINTF)
|
||||
def _ISPRINTF(*args)
|
||||
string=args[0].clone
|
||||
for i in 1...args.length
|
||||
string.gsub!(/\{#{i}\:([^\}]+?)\}/) { |m|
|
||||
next sprintf("%"+$1,args[i])
|
||||
}
|
||||
end
|
||||
return string
|
||||
end
|
||||
end
|
||||
|
||||
if !defined?(_MAPINTL)
|
||||
def _MAPINTL(*args)
|
||||
string=args[1].clone
|
||||
for i in 2...args.length
|
||||
string.gsub!(/\{#{i}\}/,"#{args[i+1]}")
|
||||
end
|
||||
return string
|
||||
end
|
||||
end
|
||||
2369
Data/Scripts/009_Objects and windows/004_SpriteWindow_text.rb
Normal file
2369
Data/Scripts/009_Objects and windows/004_SpriteWindow_text.rb
Normal file
File diff suppressed because it is too large
Load Diff
1085
Data/Scripts/009_Objects and windows/005_SpriteWindow_sprites.rb
Normal file
1085
Data/Scripts/009_Objects and windows/005_SpriteWindow_sprites.rb
Normal file
File diff suppressed because it is too large
Load Diff
1212
Data/Scripts/009_Objects and windows/006_DrawText.rb
Normal file
1212
Data/Scripts/009_Objects and windows/006_DrawText.rb
Normal file
File diff suppressed because it is too large
Load Diff
1431
Data/Scripts/009_Objects and windows/007_Messages.rb
Normal file
1431
Data/Scripts/009_Objects and windows/007_Messages.rb
Normal file
File diff suppressed because it is too large
Load Diff
1676
Data/Scripts/009_Objects and windows/008_TextEntry.rb
Normal file
1676
Data/Scripts/009_Objects and windows/008_TextEntry.rb
Normal file
File diff suppressed because it is too large
Load Diff
519
Data/Scripts/009_Objects and windows/009_PictureEx.rb
Normal file
519
Data/Scripts/009_Objects and windows/009_PictureEx.rb
Normal file
@@ -0,0 +1,519 @@
|
||||
class PictureOrigin
|
||||
TopLeft = 0
|
||||
Center = 1
|
||||
TopRight = 2
|
||||
BottomLeft = 3
|
||||
LowerLeft = 3
|
||||
BottomRight = 4
|
||||
LowerRight = 4
|
||||
Top = 5
|
||||
Bottom = 6
|
||||
Left = 7
|
||||
Right = 8
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Processes
|
||||
XY = 0
|
||||
DeltaXY = 1
|
||||
Z = 2
|
||||
Curve = 3
|
||||
Zoom = 4
|
||||
Angle = 5
|
||||
Tone = 6
|
||||
Color = 7
|
||||
Hue = 8
|
||||
Opacity = 9
|
||||
Visible = 10
|
||||
BlendType = 11
|
||||
SE = 12
|
||||
Name = 13
|
||||
Origin = 14
|
||||
Src = 15
|
||||
SrcSize = 16
|
||||
CropBottom = 17
|
||||
end
|
||||
|
||||
|
||||
|
||||
def getCubicPoint2(src,t)
|
||||
x0 = src[0]; y0 = src[1]
|
||||
cx0 = src[2]; cy0 = src[3]
|
||||
cx1 = src[4]; cy1 = src[5]
|
||||
x1 = src[6]; y1 = src[7]
|
||||
|
||||
x1 = cx1+(x1-cx1)*t
|
||||
x0 = x0+(cx0-x0)*t
|
||||
cx0 = cx0+(cx1-cx0)*t
|
||||
cx1 = cx0+(x1-cx0)*t
|
||||
cx0 = x0+(cx0-x0)*t
|
||||
cx = cx0+(cx1-cx0)*t
|
||||
# a = x1 - 3 * cx1 + 3 * cx0 - x0
|
||||
# b = 3 * (cx1 - 2 * cx0 + x0)
|
||||
# c = 3 * (cx0 - x0)
|
||||
# d = x0
|
||||
# cx = a*t*t*t + b*t*t + c*t + d
|
||||
y1 = cy1+(y1-cy1)*t
|
||||
y0 = y0+(cy0-y0)*t
|
||||
cy0 = cy0+(cy1-cy0)*t
|
||||
cy1 = cy0+(y1-cy0)*t
|
||||
cy0 = y0+(cy0-y0)*t
|
||||
cy = cy0+(cy1-cy0)*t
|
||||
# a = y1 - 3 * cy1 + 3 * cy0 - y0
|
||||
# b = 3 * (cy1 - 2 * cy0 + y0)
|
||||
# c = 3 * (cy0 - y0)
|
||||
# d = y0
|
||||
# cy = a*t*t*t + b*t*t + c*t + d
|
||||
return [cx,cy]
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# PictureEx
|
||||
#===============================================================================
|
||||
class PictureEx
|
||||
attr_accessor :x # x-coordinate
|
||||
attr_accessor :y # y-coordinate
|
||||
attr_accessor :z # z value
|
||||
attr_accessor :zoom_x # x directional zoom rate
|
||||
attr_accessor :zoom_y # y directional zoom rate
|
||||
attr_accessor :angle # rotation angle
|
||||
attr_accessor :tone # tone
|
||||
attr_accessor :color # color
|
||||
attr_accessor :hue # filename hue
|
||||
attr_accessor :opacity # opacity level
|
||||
attr_accessor :visible # visibility boolean
|
||||
attr_accessor :blend_type # blend method
|
||||
attr_accessor :name # file name
|
||||
attr_accessor :origin # starting point
|
||||
attr_reader :src_rect # source rect
|
||||
attr_reader :cropBottom # crops sprite to above this y-coordinate
|
||||
attr_reader :frameUpdates # Array of processes updated in a frame
|
||||
|
||||
def initialize(z)
|
||||
# process: [type, delay, total_duration, frame_counter, cb, etc.]
|
||||
@processes = []
|
||||
@x = 0.0
|
||||
@y = 0.0
|
||||
@z = z
|
||||
@zoom_x = 100.0
|
||||
@zoom_y = 100.0
|
||||
@angle = 0
|
||||
@rotate_speed = 0
|
||||
@tone = Tone.new(0, 0, 0, 0)
|
||||
@tone_duration = 0
|
||||
@color = Color.new(0, 0, 0, 0)
|
||||
@hue = 0
|
||||
@opacity = 255.0
|
||||
@visible = true
|
||||
@blend_type = 0
|
||||
@name = ""
|
||||
@origin = PictureOrigin::TopLeft
|
||||
@src_rect = Rect.new(0,0,-1,-1)
|
||||
@cropBottom = -1
|
||||
@frameUpdates = []
|
||||
end
|
||||
|
||||
def callback(cb)
|
||||
if cb.is_a?(Proc); proc.call(self)
|
||||
elsif cb.is_a?(Array); cb[0].method(cb[1]).call(self)
|
||||
elsif cb.is_a?(Method); cb.call(self)
|
||||
end
|
||||
end
|
||||
|
||||
def setCallback(delay, cb=nil)
|
||||
delay = ensureDelayAndDuration(delay)
|
||||
@processes.push([nil,delay,0,0,cb])
|
||||
end
|
||||
|
||||
def running?
|
||||
return @processes.length>0
|
||||
end
|
||||
|
||||
def totalDuration
|
||||
ret = 0
|
||||
for process in @processes
|
||||
dur = process[1]+process[2]
|
||||
ret = dur if dur>ret
|
||||
end
|
||||
ret *= 20.0/Graphics.frame_rate
|
||||
return ret.to_i
|
||||
end
|
||||
|
||||
def ensureDelayAndDuration(delay, duration=nil)
|
||||
delay = self.totalDuration if delay<0
|
||||
delay *= Graphics.frame_rate/20.0
|
||||
if !duration.nil?
|
||||
duration *= Graphics.frame_rate/20.0
|
||||
return delay.to_i, duration.to_i
|
||||
end
|
||||
return delay.to_i
|
||||
end
|
||||
|
||||
def ensureDelay(delay)
|
||||
return ensureDelayAndDuration(delay)
|
||||
end
|
||||
|
||||
# speed is the angle to change by in 1/20 of a second. @rotate_speed is the
|
||||
# angle to change by per frame.
|
||||
# NOTE: This is not compatible with manually changing the angle at a certain
|
||||
# point. If you make a sprite auto-rotate, you should not try to alter
|
||||
# the angle another way too.
|
||||
def rotate(speed)
|
||||
@rotate_speed = speed*20.0/Graphics.frame_rate
|
||||
while @rotate_speed<0; @rotate_speed += 360; end
|
||||
@rotate_speed %= 360
|
||||
end
|
||||
|
||||
def erase
|
||||
self.name = ""
|
||||
end
|
||||
|
||||
def clearProcesses
|
||||
@processes = []
|
||||
end
|
||||
|
||||
def adjustPosition(xOffset, yOffset)
|
||||
for process in @processes
|
||||
next if process[0]!=Processes::XY
|
||||
process[5] += xOffset
|
||||
process[6] += yOffset
|
||||
process[7] += xOffset
|
||||
process[8] += yOffset
|
||||
end
|
||||
end
|
||||
|
||||
def move(delay, duration, origin, x, y, zoom_x=100.0, zoom_y=100.0, opacity=255)
|
||||
setOrigin(delay,duration,origin)
|
||||
moveXY(delay,duration,x,y)
|
||||
moveZoomXY(delay,duration,zoom_x,zoom_y)
|
||||
moveOpacity(delay,duration,opacity)
|
||||
end
|
||||
|
||||
def moveXY(delay, duration, x, y, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
@processes.push([Processes::XY,delay,duration,0,cb,@x,@y,x,y])
|
||||
end
|
||||
|
||||
def setXY(delay, x, y, cb=nil)
|
||||
moveXY(delay,0,x,y,cb)
|
||||
end
|
||||
|
||||
def moveCurve(delay, duration, x1, y1, x2, y2, x3, y3, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
@processes.push([Processes::Curve,delay,duration,0,cb,[@x,@y,x1,y1,x2,y2,x3,y3]])
|
||||
end
|
||||
|
||||
def moveDelta(delay, duration, x, y, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
@processes.push([Processes::DeltaXY,delay,duration,0,cb,@x,@y,x,y])
|
||||
end
|
||||
|
||||
def setDelta(delay, x, y, cb=nil)
|
||||
moveDelta(delay,0,x,y,cb)
|
||||
end
|
||||
|
||||
def moveZ(delay, duration, z, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
@processes.push([Processes::Z,delay,duration,0,cb,@z,z])
|
||||
end
|
||||
|
||||
def setZ(delay, z, cb=nil)
|
||||
moveZ(delay,0,z,cb)
|
||||
end
|
||||
|
||||
def moveZoomXY(delay, duration, zoom_x, zoom_y, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
@processes.push([Processes::Zoom,delay,duration,0,cb,@zoom_x,@zoom_y,zoom_x,zoom_y])
|
||||
end
|
||||
|
||||
def setZoomXY(delay, zoom_x, zoom_y, cb=nil)
|
||||
moveZoomXY(delay,0,zoom_x,zoom_y,cb)
|
||||
end
|
||||
|
||||
def moveZoom(delay, duration, zoom, cb=nil)
|
||||
moveZoomXY(delay,duration,zoom,zoom,cb)
|
||||
end
|
||||
|
||||
def setZoom(delay, zoom, cb=nil)
|
||||
moveZoomXY(delay,0,zoom,zoom,cb)
|
||||
end
|
||||
|
||||
def moveAngle(delay, duration, angle, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
@processes.push([Processes::Angle,delay,duration,0,cb,@angle,angle])
|
||||
end
|
||||
|
||||
def setAngle(delay, angle, cb=nil)
|
||||
moveAngle(delay,0,angle,cb)
|
||||
end
|
||||
|
||||
def moveTone(delay, duration, tone, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
target = (tone) ? tone.clone : Tone.new(0,0,0,0)
|
||||
@processes.push([Processes::Tone,delay,duration,0,cb,@tone.clone,target])
|
||||
end
|
||||
|
||||
def setTone(delay, tone, cb=nil)
|
||||
moveTone(delay,0,tone,cb)
|
||||
end
|
||||
|
||||
def moveColor(delay, duration, color, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
target = (color) ? color.clone : Color.new(0,0,0,0)
|
||||
@processes.push([Processes::Color,delay,duration,0,cb,@color.clone,target])
|
||||
end
|
||||
|
||||
def setColor(delay, color, cb=nil)
|
||||
moveColor(delay,0,color,cb)
|
||||
end
|
||||
|
||||
# Hue changes don't actually work.
|
||||
def moveHue(delay, duration, hue, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
@processes.push([Processes::Hue,delay,duration,0,cb,@hue,hue])
|
||||
end
|
||||
|
||||
# Hue changes don't actually work.
|
||||
def setHue(delay, hue, cb=nil)
|
||||
moveHue(delay,0,hue,cb)
|
||||
end
|
||||
|
||||
def moveOpacity(delay, duration, opacity, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
@processes.push([Processes::Opacity,delay,duration,0,cb,@opacity,opacity])
|
||||
end
|
||||
|
||||
def setOpacity(delay, opacity, cb=nil)
|
||||
moveOpacity(delay,0,opacity,cb)
|
||||
end
|
||||
|
||||
def setVisible(delay, visible, cb=nil)
|
||||
delay = ensureDelay(delay)
|
||||
@processes.push([Processes::Visible,delay,0,0,cb,visible])
|
||||
end
|
||||
|
||||
# Only values of 0 (normal), 1 (additive) and 2 (subtractive) are allowed.
|
||||
def setBlendType(delay, blend, cb=nil)
|
||||
delay = ensureDelayAndDuration(delay)
|
||||
@processes.push([Processes::BlendType,delay,0,0,cb,blend])
|
||||
end
|
||||
|
||||
def setSE(delay, seFile, volume=nil, cb=nil)
|
||||
delay = ensureDelay(delay)
|
||||
@processes.push([Processes::SE,delay,0,0,cb,seFile,volume])
|
||||
end
|
||||
|
||||
def setName(delay, name, cb=nil)
|
||||
delay = ensureDelay(delay)
|
||||
@processes.push([Processes::Name,delay,0,0,cb,name])
|
||||
end
|
||||
|
||||
def setOrigin(delay, origin, cb=nil)
|
||||
delay = ensureDelay(delay)
|
||||
@processes.push([Processes::Origin,delay,0,0,cb,origin])
|
||||
end
|
||||
|
||||
def setSrc(delay, srcX, srcY, cb=nil)
|
||||
delay = ensureDelay(delay)
|
||||
@processes.push([Processes::Src,delay,0,0,cb,srcX,srcY])
|
||||
end
|
||||
|
||||
def setSrcSize(delay, srcWidth, srcHeight, cb=nil)
|
||||
delay = ensureDelay(delay)
|
||||
@processes.push([Processes::SrcSize,delay,0,0,cb,srcWidth,srcHeight])
|
||||
end
|
||||
|
||||
# Used to cut Pokémon sprites off when they faint and sink into the ground.
|
||||
def setCropBottom(delay, y, cb=nil)
|
||||
delay = ensureDelay(delay)
|
||||
@processes.push([Processes::CropBottom,delay,0,0,cb,y])
|
||||
end
|
||||
|
||||
def update
|
||||
procEnded = false
|
||||
@frameUpdates.clear
|
||||
for i in 0...@processes.length
|
||||
process = @processes[i]
|
||||
# Decrease delay of processes that are scheduled to start later
|
||||
if process[1]>=0
|
||||
# Set initial values if the process will start this frame
|
||||
if process[1]==0
|
||||
case process[0]
|
||||
when Processes::XY
|
||||
process[5] = @x
|
||||
process[6] = @y
|
||||
when Processes::DeltaXY
|
||||
process[5] = @x
|
||||
process[6] = @y
|
||||
process[7] += @x
|
||||
process[8] += @y
|
||||
when Processes::Curve
|
||||
process[5][0] = @x
|
||||
process[5][1] = @y
|
||||
when Processes::Z
|
||||
process[5] = @z
|
||||
when Processes::Zoom
|
||||
process[5] = @zoom_x
|
||||
process[6] = @zoom_y
|
||||
when Processes::Angle
|
||||
process[5] = @angle
|
||||
when Processes::Tone
|
||||
process[5] = @tone.clone
|
||||
when Processes::Color
|
||||
process[5] = @color.clone
|
||||
when Processes::Hue
|
||||
process[5] = @hue
|
||||
when Processes::Opacity
|
||||
process[5] = @opacity
|
||||
end
|
||||
end
|
||||
# Decrease delay counter
|
||||
process[1] -= 1
|
||||
# Process hasn't started yet, skip to the next one
|
||||
next if process[1]>=0
|
||||
end
|
||||
# Update process
|
||||
@frameUpdates.push(process[0]) if !@frameUpdates.include?(process[0])
|
||||
fra = (process[2]==0) ? 1 : process[3] # Frame counter
|
||||
dur = (process[2]==0) ? 1 : process[2] # Total duration of process
|
||||
case process[0]
|
||||
when Processes::XY, Processes::DeltaXY
|
||||
@x = process[5] + fra * (process[7] - process[5]) / dur
|
||||
@y = process[6] + fra * (process[8] - process[6]) / dur
|
||||
when Processes::Curve
|
||||
@x, @y = getCubicPoint2(process[5],fra.to_f/dur)
|
||||
when Processes::Z
|
||||
@z = process[5] + fra * (process[6] - process[5]) / dur
|
||||
when Processes::Zoom
|
||||
@zoom_x = process[5] + fra * (process[7] - process[5]) / dur
|
||||
@zoom_y = process[6] + fra * (process[8] - process[6]) / dur
|
||||
when Processes::Angle
|
||||
@angle = process[5] + fra * (process[6] - process[5]) / dur
|
||||
when Processes::Tone
|
||||
@tone.red = process[5].red + fra * (process[6].red - process[5].red) / dur
|
||||
@tone.green = process[5].green + fra * (process[6].green - process[5].green) / dur
|
||||
@tone.blue = process[5].blue + fra * (process[6].blue - process[5].blue) / dur
|
||||
@tone.gray = process[5].gray + fra * (process[6].gray - process[5].gray) / dur
|
||||
when Processes::Color
|
||||
@color.red = process[5].red + fra * (process[6].red - process[5].red) / dur
|
||||
@color.green = process[5].green + fra * (process[6].green - process[5].green) / dur
|
||||
@color.blue = process[5].blue + fra * (process[6].blue - process[5].blue) / dur
|
||||
@color.alpha = process[5].alpha + fra * (process[6].alpha - process[5].alpha) / dur
|
||||
when Processes::Hue
|
||||
@hue = (process[6] - process[5]).to_f / dur
|
||||
when Processes::Opacity
|
||||
@opacity = process[5] + fra * (process[6] - process[5]) / dur
|
||||
when Processes::Visible
|
||||
@visible = process[5]
|
||||
when Processes::BlendType
|
||||
@blend_type = process[5]
|
||||
when Processes::SE
|
||||
pbSEPlay(process[5],process[6])
|
||||
when Processes::Name
|
||||
@name = process[5]
|
||||
when Processes::Origin
|
||||
@origin = process[5]
|
||||
when Processes::Src
|
||||
@src_rect.x = process[5]
|
||||
@src_rect.y = process[6]
|
||||
when Processes::SrcSize
|
||||
@src_rect.width = process[5]
|
||||
@src_rect.height = process[6]
|
||||
when Processes::CropBottom
|
||||
@cropBottom = process[5]
|
||||
end
|
||||
# Increase frame counter
|
||||
process[3] += 1
|
||||
if process[3]>process[2]
|
||||
# Process has ended, erase it
|
||||
callback(process[4]) if process[4]
|
||||
@processes[i] = nil
|
||||
procEnded = true
|
||||
end
|
||||
end
|
||||
# Clear out empty spaces in @processes array caused by finished processes
|
||||
@processes.compact! if procEnded
|
||||
# Add the constant rotation speed
|
||||
if @rotate_speed != 0
|
||||
@frameUpdates.push(Processes::Angle) if !@frameUpdates.include?(Processes::Angle)
|
||||
@angle += @rotate_speed
|
||||
while @angle<0; @angle += 360; end
|
||||
@angle %= 360
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def setPictureSprite(sprite, picture, iconSprite=false)
|
||||
return if picture.frameUpdates.length==0
|
||||
for i in 0...picture.frameUpdates.length
|
||||
case picture.frameUpdates[i]
|
||||
when Processes::XY, Processes::DeltaXY
|
||||
sprite.x = picture.x.round
|
||||
sprite.y = picture.y.round
|
||||
when Processes::Z
|
||||
sprite.z = picture.z
|
||||
when Processes::Zoom
|
||||
sprite.zoom_x = picture.zoom_x / 100.0
|
||||
sprite.zoom_y = picture.zoom_y / 100.0
|
||||
when Processes::Angle
|
||||
sprite.angle = picture.angle
|
||||
when Processes::Tone
|
||||
sprite.tone = picture.tone
|
||||
when Processes::Color
|
||||
sprite.color = picture.color
|
||||
when Processes::Hue
|
||||
# This doesn't do anything.
|
||||
when Processes::BlendType
|
||||
sprite.blend_type = picture.blend_type
|
||||
when Processes::Opacity
|
||||
sprite.opacity = picture.opacity
|
||||
when Processes::Visible
|
||||
sprite.visible = picture.visible
|
||||
when Processes::Name
|
||||
sprite.name = picture.name if iconSprite && sprite.name != picture.name
|
||||
when Processes::Origin
|
||||
case picture.origin
|
||||
when PictureOrigin::TopLeft, PictureOrigin::Left, PictureOrigin::BottomLeft
|
||||
sprite.ox = 0
|
||||
when PictureOrigin::Top, PictureOrigin::Center, PictureOrigin::Bottom
|
||||
sprite.ox = (sprite.bitmap && !sprite.bitmap.disposed?) ? sprite.src_rect.width/2 : 0
|
||||
when PictureOrigin::TopRight, PictureOrigin::Right, PictureOrigin::BottomRight
|
||||
sprite.ox = (sprite.bitmap && !sprite.bitmap.disposed?) ? sprite.src_rect.width : 0
|
||||
end
|
||||
case picture.origin
|
||||
when PictureOrigin::TopLeft, PictureOrigin::Top, PictureOrigin::TopRight
|
||||
sprite.oy = 0
|
||||
when PictureOrigin::Left, PictureOrigin::Center, PictureOrigin::Right
|
||||
sprite.oy = (sprite.bitmap && !sprite.bitmap.disposed?) ? sprite.src_rect.height/2 : 0
|
||||
when PictureOrigin::BottomLeft, PictureOrigin::Bottom, PictureOrigin::BottomRight
|
||||
sprite.oy = (sprite.bitmap && !sprite.bitmap.disposed?) ? sprite.src_rect.height : 0
|
||||
end
|
||||
when Processes::Src
|
||||
next unless iconSprite && sprite.src_rect
|
||||
sprite.src_rect.x = picture.src_rect.x
|
||||
sprite.src_rect.y = picture.src_rect.y
|
||||
when Processes::SrcSize
|
||||
next unless iconSprite && sprite.src_rect
|
||||
sprite.src_rect.width = picture.src_rect.width
|
||||
sprite.src_rect.height = picture.src_rect.height
|
||||
end
|
||||
end
|
||||
if iconSprite && sprite.src_rect && picture.cropBottom>=0
|
||||
spriteBottom = sprite.y-sprite.oy+sprite.src_rect.height
|
||||
if spriteBottom>picture.cropBottom
|
||||
sprite.src_rect.height = [picture.cropBottom-sprite.y+sprite.oy,0].max
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def setPictureIconSprite(sprite, picture)
|
||||
setPictureSprite(sprite,picture,true)
|
||||
end
|
||||
172
Data/Scripts/009_Objects and windows/010_Interpolators.rb
Normal file
172
Data/Scripts/009_Objects and windows/010_Interpolators.rb
Normal file
@@ -0,0 +1,172 @@
|
||||
class Interpolator
|
||||
ZOOM_X = 1
|
||||
ZOOM_Y = 2
|
||||
X = 3
|
||||
Y = 4
|
||||
OPACITY = 5
|
||||
COLOR = 6
|
||||
WAIT = 7
|
||||
|
||||
def initialize
|
||||
@tweening = false
|
||||
@tweensteps = []
|
||||
@sprite = nil
|
||||
@frames = 0
|
||||
@step = 0
|
||||
end
|
||||
|
||||
def tweening?
|
||||
return @tweening
|
||||
end
|
||||
|
||||
def tween(sprite,items,frames)
|
||||
@tweensteps = []
|
||||
if sprite && !sprite.disposed? && frames>0
|
||||
@frames = frames
|
||||
@step = 0
|
||||
@sprite = sprite
|
||||
for item in items
|
||||
case item[0]
|
||||
when ZOOM_X
|
||||
@tweensteps[item[0]] = [sprite.zoom_x,item[1]-sprite.zoom_x]
|
||||
when ZOOM_Y
|
||||
@tweensteps[item[0]] = [sprite.zoom_y,item[1]-sprite.zoom_y]
|
||||
when X
|
||||
@tweensteps[item[0]] = [sprite.x,item[1]-sprite.x]
|
||||
when Y
|
||||
@tweensteps[item[0]] = [sprite.y,item[1]-sprite.y]
|
||||
when OPACITY
|
||||
@tweensteps[item[0]] = [sprite.opacity,item[1]-sprite.opacity]
|
||||
when COLOR
|
||||
@tweensteps[item[0]] = [sprite.color.clone,Color.new(
|
||||
item[1].red-sprite.color.red,
|
||||
item[1].green-sprite.color.green,
|
||||
item[1].blue-sprite.color.blue,
|
||||
item[1].alpha-sprite.color.alpha
|
||||
)]
|
||||
end
|
||||
end
|
||||
@tweening = true
|
||||
end
|
||||
end
|
||||
|
||||
def update
|
||||
if @tweening
|
||||
t = (@step*1.0)/@frames
|
||||
for i in 0...@tweensteps.length
|
||||
item = @tweensteps[i]
|
||||
next if !item
|
||||
case i
|
||||
when ZOOM_X
|
||||
@sprite.zoom_x = item[0]+item[1]*t
|
||||
when ZOOM_Y
|
||||
@sprite.zoom_y = item[0]+item[1]*t
|
||||
when X
|
||||
@sprite.x = item[0]+item[1]*t
|
||||
when Y
|
||||
@sprite.y = item[0]+item[1]*t
|
||||
when OPACITY
|
||||
@sprite.opacity = item[0]+item[1]*t
|
||||
when COLOR
|
||||
@sprite.color = Color.new(
|
||||
item[0].red+item[1].red*t,
|
||||
item[0].green+item[1].green*t,
|
||||
item[0].blue+item[1].blue*t,
|
||||
item[0].alpha+item[1].alpha*t
|
||||
)
|
||||
end
|
||||
end
|
||||
@step += 1
|
||||
if @step==@frames
|
||||
@step = 0
|
||||
@frames = 0
|
||||
@tweening = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class RectInterpolator
|
||||
def initialize(oldrect,newrect,frames)
|
||||
restart(oldrect,newrect,frames)
|
||||
end
|
||||
|
||||
def restart(oldrect,newrect,frames)
|
||||
@oldrect = oldrect
|
||||
@newrect = newrect
|
||||
@frames = [frames,1].max
|
||||
@curframe = 0
|
||||
@rect = oldrect.clone
|
||||
end
|
||||
|
||||
def set(rect)
|
||||
rect.set(@rect.x,@rect.y,@rect.width,@rect.height)
|
||||
end
|
||||
|
||||
def done?
|
||||
@curframe>@frames
|
||||
end
|
||||
|
||||
def update
|
||||
return if done?
|
||||
t = (@curframe*1.0/@frames)
|
||||
x1 = @oldrect.x
|
||||
x2 = @newrect.x
|
||||
x = x1+t*(x2-x1)
|
||||
y1 = @oldrect.y
|
||||
y2 = @newrect.y
|
||||
y = y1+t*(y2-y1)
|
||||
rx1 = @oldrect.x+@oldrect.width
|
||||
rx2 = @newrect.x+@newrect.width
|
||||
rx = rx1+t*(rx2-rx1)
|
||||
ry1 = @oldrect.y+@oldrect.height
|
||||
ry2 = @newrect.y+@newrect.height
|
||||
ry = ry1+t*(ry2-ry1)
|
||||
minx = x<rx ? x : rx
|
||||
maxx = x>rx ? x : rx
|
||||
miny = y<ry ? y : ry
|
||||
maxy = y>ry ? y : ry
|
||||
@rect.set(minx,miny,maxx-minx,maxy-miny)
|
||||
@curframe += 1
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class PointInterpolator
|
||||
attr_reader :x
|
||||
attr_reader :y
|
||||
|
||||
def initialize(oldx,oldy,newx,newy,frames)
|
||||
restart(oldx,oldy,newx,newy,frames)
|
||||
end
|
||||
|
||||
def restart(oldx,oldy,newx,newy,frames)
|
||||
@oldx = oldx
|
||||
@oldy = oldy
|
||||
@newx = newx
|
||||
@newy = newy
|
||||
@frames = frames
|
||||
@curframe = 0
|
||||
@x = oldx
|
||||
@y = oldy
|
||||
end
|
||||
|
||||
def done?
|
||||
@curframe>@frames
|
||||
end
|
||||
|
||||
def update
|
||||
return if done?
|
||||
t = (@curframe*1.0/@frames)
|
||||
rx1 = @oldx
|
||||
rx2 = @newx
|
||||
@x = rx1+t*(rx2-rx1)
|
||||
ry1 = @oldy
|
||||
ry2 = @newy
|
||||
@y = ry1+t*(ry2-ry1)
|
||||
@curframe += 1
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user