mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-07-25 00:57:00 +00:00
Rearranged some script files
This commit is contained in:
@@ -0,0 +1,497 @@
|
||||
class Hangup < Exception; end
|
||||
|
||||
|
||||
|
||||
def strsplit(str,re)
|
||||
ret=[]
|
||||
tstr=str
|
||||
while re=~tstr
|
||||
ret[ret.length]=$~.pre_match
|
||||
tstr=$~.post_match
|
||||
end
|
||||
ret[ret.length]=tstr if ret.length
|
||||
return ret
|
||||
end
|
||||
|
||||
def canonicalize(c)
|
||||
csplit = strsplit(c,/[\/\\]/)
|
||||
pos = -1
|
||||
ret = []
|
||||
retstr = ""
|
||||
for x in csplit
|
||||
if x=="."
|
||||
elsif x==".."
|
||||
if pos>=0
|
||||
ret.delete_at(pos)
|
||||
pos -= 1
|
||||
end
|
||||
else
|
||||
ret.push(x)
|
||||
pos += 1
|
||||
end
|
||||
end
|
||||
for i in 0...ret.length
|
||||
retstr += "/" if i>0
|
||||
retstr += ret[i]
|
||||
end
|
||||
return retstr
|
||||
end
|
||||
|
||||
|
||||
|
||||
#####################################################################
|
||||
class WeakRef
|
||||
@@id_map = {}
|
||||
@@id_rev_map = {}
|
||||
@@final = lambda { |id|
|
||||
__old_status = Thread.critical
|
||||
Thread.critical = true
|
||||
begin
|
||||
rids = @@id_map[id]
|
||||
if rids
|
||||
for rid in rids
|
||||
@@id_rev_map.delete(rid)
|
||||
end
|
||||
@@id_map.delete(id)
|
||||
end
|
||||
rid = @@id_rev_map[id]
|
||||
if rid
|
||||
@@id_rev_map.delete(id)
|
||||
@@id_map[rid].delete(id)
|
||||
@@id_map.delete(rid) if @@id_map[rid].empty?
|
||||
end
|
||||
ensure
|
||||
Thread.critical = __old_status
|
||||
end
|
||||
}
|
||||
|
||||
# Create a new WeakRef from +orig+.
|
||||
def initialize(orig)
|
||||
__setobj__(orig)
|
||||
end
|
||||
|
||||
def __getobj__
|
||||
unless @@id_rev_map[self.__id__] == @__id
|
||||
return nil
|
||||
end
|
||||
begin
|
||||
ObjectSpace._id2ref(@__id)
|
||||
rescue RangeError
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
def __setobj__(obj)
|
||||
@__id = obj.__id__
|
||||
__old_status = Thread.critical
|
||||
begin
|
||||
Thread.critical = true
|
||||
unless @@id_rev_map.key?(self)
|
||||
ObjectSpace.define_finalizer obj, @@final
|
||||
ObjectSpace.define_finalizer self, @@final
|
||||
end
|
||||
@@id_map[@__id] = [] unless @@id_map[@__id]
|
||||
ensure
|
||||
Thread.critical = __old_status
|
||||
end
|
||||
@@id_map[@__id].push self.__id__
|
||||
@@id_rev_map[self.__id__] = @__id
|
||||
end
|
||||
|
||||
# Returns true if the referenced object still exists, and false if it has
|
||||
# been garbage collected.
|
||||
def weakref_alive?
|
||||
@@id_rev_map[self.__id__] == @__id
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class WeakHashtable
|
||||
include Enumerable
|
||||
|
||||
def initialize
|
||||
@hash={}
|
||||
end
|
||||
|
||||
def clear
|
||||
@hash.clear
|
||||
end
|
||||
|
||||
def delete(value)
|
||||
@hash.delete(value)
|
||||
end
|
||||
|
||||
def include?(value)
|
||||
@hash.include?(value)
|
||||
end
|
||||
|
||||
def each
|
||||
@hash.each { |i| yield i }
|
||||
end
|
||||
|
||||
def keys
|
||||
@hash.keys
|
||||
end
|
||||
|
||||
def values
|
||||
@hash.values
|
||||
end
|
||||
|
||||
def [](key)
|
||||
o=@hash[key]
|
||||
return o if !o
|
||||
if o.weakref_alive?
|
||||
o=o.__getobj__
|
||||
else
|
||||
@hash.delete(key)
|
||||
o=nil
|
||||
end
|
||||
return o
|
||||
end
|
||||
|
||||
def []=(key,o)
|
||||
if o!=nil
|
||||
o=WeakRef.new(o)
|
||||
end
|
||||
@hash[key]=o
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
# Cache from RPG Maker VX library
|
||||
module Cache
|
||||
def self.system(x,hue=0)
|
||||
BitmapCache.load_bitmap("Graphics/System/"+x,hue, true)
|
||||
end
|
||||
|
||||
def self.character(x,hue=0)
|
||||
BitmapCache.load_bitmap("Graphics/Characters/"+x,hue, true)
|
||||
end
|
||||
|
||||
def self.picture(x,hue=0)
|
||||
BitmapCache.load_bitmap("Graphics/Pictures/"+x,hue, true)
|
||||
end
|
||||
|
||||
def self.animation(x,hue=0)
|
||||
BitmapCache.load_bitmap("Graphics/Animations/"+x,hue, true)
|
||||
end
|
||||
|
||||
def self.battler(x,hue=0)
|
||||
BitmapCache.load_bitmap("Graphics/Battlers/"+x,hue, true)
|
||||
end
|
||||
|
||||
def self.face(x,hue=0)
|
||||
BitmapCache.load_bitmap("Graphics/Faces/"+x,hue, true)
|
||||
end
|
||||
|
||||
def self.parallax(x,hue=0)
|
||||
BitmapCache.load_bitmap("Graphics/Parallaxes/"+x,hue, true)
|
||||
end
|
||||
|
||||
def self.clear
|
||||
BitmapCache.clear()
|
||||
end
|
||||
|
||||
def self.load_bitmap(dir,name,hue=0)
|
||||
BitmapCache.load_bitmap(dir+name,hue, true)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
# RPG::Cache from RPG Maker XP library
|
||||
module RPG
|
||||
module Cache
|
||||
def self.load_bitmap(folder_name, filename, hue = 0)
|
||||
BitmapCache.load_bitmap(folder_name+filename.to_s,hue, true)
|
||||
end
|
||||
|
||||
def self.animation(filename, hue)
|
||||
self.load_bitmap("Graphics/Animations/", filename, hue)
|
||||
end
|
||||
|
||||
def self.autotile(filename)
|
||||
self.load_bitmap("Graphics/Autotiles/", filename)
|
||||
end
|
||||
|
||||
def self.battleback(filename)
|
||||
self.load_bitmap("Graphics/Battlebacks/", filename)
|
||||
end
|
||||
|
||||
def self.battler(filename, hue)
|
||||
self.load_bitmap("Graphics/Battlers/", filename, hue)
|
||||
end
|
||||
|
||||
def self.character(filename, hue)
|
||||
self.load_bitmap("Graphics/Characters/", filename, hue)
|
||||
end
|
||||
|
||||
def self.fog(filename, hue)
|
||||
self.load_bitmap("Graphics/Fogs/", filename, hue)
|
||||
end
|
||||
|
||||
def self.gameover(filename)
|
||||
self.load_bitmap("Graphics/Gameovers/", filename)
|
||||
end
|
||||
|
||||
def self.icon(filename)
|
||||
self.load_bitmap("Graphics/Icons/", filename)
|
||||
end
|
||||
|
||||
def self.panorama(filename, hue)
|
||||
self.load_bitmap("Graphics/Panoramas/", filename, hue)
|
||||
end
|
||||
|
||||
def self.picture(filename)
|
||||
self.load_bitmap("Graphics/Pictures/", filename)
|
||||
end
|
||||
|
||||
def self.tileset(filename)
|
||||
self.load_bitmap("Graphics/Tilesets/", filename)
|
||||
end
|
||||
|
||||
def self.title(filename)
|
||||
self.load_bitmap("Graphics/Titles/", filename)
|
||||
end
|
||||
|
||||
def self.windowskin(filename)
|
||||
self.load_bitmap("Graphics/Windowskins/", filename)
|
||||
end
|
||||
|
||||
def self.tile(filename, tile_id, hue)
|
||||
BitmapCache.tile(filename,tile_id,hue)
|
||||
end
|
||||
|
||||
def self.clear
|
||||
BitmapCache.clear()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
# A safer version of RPG::Cache, this module loads bitmaps that keep an internal
|
||||
# reference count. Each call to dispose decrements the reference count and the
|
||||
# bitmap is freed when the reference count reaches 0.
|
||||
class Thread
|
||||
def Thread.exclusive
|
||||
_old = Thread.critical
|
||||
begin
|
||||
Thread.critical = true
|
||||
return yield
|
||||
ensure
|
||||
Thread.critical = _old
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class BitmapWrapper < Bitmap
|
||||
@@disposedBitmaps={}
|
||||
@@keys={}
|
||||
=begin
|
||||
@@final = lambda { |id|
|
||||
Thread.exclusive {
|
||||
if @@disposedBitmaps[id]!=true
|
||||
File.open("debug.txt","ab") { |f|
|
||||
f.write("Bitmap finalized without being disposed: #{@@keys[id]}\r\n")
|
||||
}
|
||||
end
|
||||
@@disposedBitmaps[id]=nil
|
||||
}
|
||||
}
|
||||
=end
|
||||
attr_reader :refcount
|
||||
|
||||
def dispose
|
||||
return if self.disposed?
|
||||
@refcount-=1
|
||||
if @refcount==0
|
||||
super
|
||||
#Thread.exclusive { @@disposedBitmaps[__id__]=true }
|
||||
end
|
||||
end
|
||||
|
||||
def initialize(*arg)
|
||||
super
|
||||
@refcount=1
|
||||
#Thread.exclusive { @@keys[__id__]=arg.inspect+caller(1).inspect }
|
||||
#ObjectSpace.define_finalizer(self,@@final)
|
||||
end
|
||||
|
||||
def resetRef # internal
|
||||
@refcount=1
|
||||
end
|
||||
|
||||
def copy
|
||||
bm=self.clone
|
||||
bm.resetRef
|
||||
return bm
|
||||
end
|
||||
|
||||
def addRef
|
||||
@refcount+=1
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
module BitmapCache
|
||||
@cache = WeakHashtable.new
|
||||
|
||||
def self.fromCache(i)
|
||||
return nil if !@cache.include?(i)
|
||||
obj=@cache[i]
|
||||
return nil if obj && obj.disposed?
|
||||
return obj
|
||||
end
|
||||
|
||||
def self.setKey(key,obj)
|
||||
@cache[key]=obj
|
||||
end
|
||||
|
||||
def self.debug
|
||||
File.open("bitmapcache2.txt","wb") { |f|
|
||||
for i in @cache.keys
|
||||
k = fromCache(i)
|
||||
if !k
|
||||
f.write("#{i} (nil)\r\n")
|
||||
elsif k.disposed?
|
||||
f.write("#{i} (disposed)\r\n")
|
||||
else
|
||||
f.write("#{i} (#{k.refcount}, #{k.width}x#{k.height})\r\n")
|
||||
end
|
||||
end
|
||||
}
|
||||
end
|
||||
|
||||
def self.load_bitmap(path, hue = 0, failsafe = false)
|
||||
cached = true
|
||||
path = canonicalize(path)
|
||||
objPath = fromCache(path)
|
||||
if !objPath
|
||||
@cleancounter = ((@cleancounter || 0) + 1)%10
|
||||
if @cleancounter == 0
|
||||
for i in @cache.keys
|
||||
@cache.delete(i) if !fromCache(i)
|
||||
end
|
||||
end
|
||||
begin
|
||||
bm = BitmapWrapper.new(path)
|
||||
rescue Hangup
|
||||
begin
|
||||
bm = BitmapWrapper.new(path)
|
||||
rescue
|
||||
raise _INTL("Failed to load the bitmap located at: {1}",path) if !failsafe
|
||||
bm = BitmapWrapper.new(32,32)
|
||||
end
|
||||
rescue
|
||||
raise _INTL("Failed to load the bitmap located at: {1}",path) if !failsafe
|
||||
bm = BitmapWrapper.new(32,32)
|
||||
end
|
||||
objPath = bm
|
||||
@cache[path] = objPath
|
||||
cached=false
|
||||
end
|
||||
if hue == 0
|
||||
objPath.addRef if cached
|
||||
return objPath
|
||||
else
|
||||
key = [path, hue]
|
||||
objKey = fromCache(key)
|
||||
if !objKey
|
||||
bitmap = objPath.copy
|
||||
bitmap.hue_change(hue) if hue!=0
|
||||
objKey = bitmap
|
||||
@cache[key] = objKey
|
||||
else
|
||||
objKey.addRef
|
||||
end
|
||||
return objKey
|
||||
end
|
||||
end
|
||||
|
||||
def self.animation(filename, hue)
|
||||
self.load_bitmap("Graphics/Animations/"+filename, hue)
|
||||
end
|
||||
|
||||
def self.autotile(filename)
|
||||
self.load_bitmap("Graphics/Autotiles/"+ filename)
|
||||
end
|
||||
|
||||
def self.battleback(filename)
|
||||
self.load_bitmap("Graphics/Battlebacks/"+ filename)
|
||||
end
|
||||
|
||||
def self.battler(filename, hue)
|
||||
self.load_bitmap("Graphics/Battlers/"+ filename, hue)
|
||||
end
|
||||
|
||||
def self.character(filename, hue)
|
||||
self.load_bitmap("Graphics/Characters/"+ filename, hue)
|
||||
end
|
||||
|
||||
def self.fog(filename, hue)
|
||||
self.load_bitmap("Graphics/Fogs/"+ filename, hue)
|
||||
end
|
||||
|
||||
def self.gameover(filename)
|
||||
self.load_bitmap("Graphics/Gameovers/"+ filename)
|
||||
end
|
||||
|
||||
def self.icon(filename)
|
||||
self.load_bitmap("Graphics/Icons/"+ filename)
|
||||
end
|
||||
|
||||
def self.panorama(filename, hue)
|
||||
self.load_bitmap("Graphics/Panoramas/"+ filename, hue)
|
||||
end
|
||||
|
||||
def self.picture(filename)
|
||||
self.load_bitmap("Graphics/Pictures/"+ filename)
|
||||
end
|
||||
|
||||
def self.tileset(filename)
|
||||
self.load_bitmap("Graphics/Tilesets/"+ filename)
|
||||
end
|
||||
|
||||
def self.title(filename)
|
||||
self.load_bitmap("Graphics/Titles/"+ filename)
|
||||
end
|
||||
|
||||
def self.windowskin(filename)
|
||||
self.load_bitmap("Graphics/Windowskins/"+ filename)
|
||||
end
|
||||
|
||||
def self.tileEx(filename, tile_id, hue)
|
||||
key = [filename, tile_id, hue]
|
||||
objKey=fromCache(key)
|
||||
if !objKey
|
||||
bitmap=BitmapWrapper.new(32, 32)
|
||||
x = (tile_id - 384) % 8 * 32
|
||||
y = (tile_id - 384) / 8 * 32
|
||||
rect = Rect.new(x, y, 32, 32)
|
||||
tileset = yield(filename)
|
||||
bitmap.blt(0, 0, tileset, rect)
|
||||
tileset.dispose
|
||||
bitmap.hue_change(hue) if hue!=0
|
||||
objKey=bitmap
|
||||
@cache[key]=objKey
|
||||
else
|
||||
objKey.addRef
|
||||
end
|
||||
objKey
|
||||
end
|
||||
|
||||
def self.tile(filename, tile_id, hue)
|
||||
return self.tileEx(filename, tile_id,hue) { |f| self.tileset(f) }
|
||||
end
|
||||
|
||||
def self.clear
|
||||
@cache = {}
|
||||
GC.start
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,608 @@
|
||||
class WindowCursorRect < Rect
|
||||
def initialize(window)
|
||||
@window=window
|
||||
@x=0
|
||||
@y=0
|
||||
@width=0
|
||||
@height=0
|
||||
end
|
||||
|
||||
attr_reader :x,:y,:width,:height
|
||||
|
||||
def empty
|
||||
needupdate=@x!=0 || @y!=0 || @width!=0 || @height!=0
|
||||
if needupdate
|
||||
@x=0
|
||||
@y=0
|
||||
@width=0
|
||||
@height=0
|
||||
@window.width=@window.width
|
||||
end
|
||||
end
|
||||
|
||||
def isEmpty?
|
||||
return @x==0 && @y==0 && @width==0 && @height==0
|
||||
end
|
||||
|
||||
def set(x,y,width,height)
|
||||
needupdate=@x!=x || @y!=y || @width!=width || @height!=height
|
||||
if needupdate
|
||||
@x=x
|
||||
@y=y
|
||||
@width=width
|
||||
@height=height
|
||||
@window.width=@window.width
|
||||
end
|
||||
end
|
||||
|
||||
def height=(value)
|
||||
@height=value; @window.width=@window.width
|
||||
end
|
||||
|
||||
def width=(value)
|
||||
@width=value; @window.width=@window.width
|
||||
end
|
||||
|
||||
def x=(value)
|
||||
@x=value; @window.width=@window.width
|
||||
end
|
||||
|
||||
def y=(value)
|
||||
@y=value; @window.width=@window.width
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Window
|
||||
attr_reader :tone
|
||||
attr_reader :color
|
||||
attr_reader :blend_type
|
||||
attr_reader :contents_blend_type
|
||||
attr_reader :viewport
|
||||
attr_reader :contents
|
||||
attr_reader :ox
|
||||
attr_reader :oy
|
||||
attr_reader :x
|
||||
attr_reader :y
|
||||
attr_reader :z
|
||||
attr_reader :width
|
||||
attr_reader :active
|
||||
attr_reader :pause
|
||||
attr_reader :height
|
||||
attr_reader :opacity
|
||||
attr_reader :back_opacity
|
||||
attr_reader :contents_opacity
|
||||
attr_reader :visible
|
||||
attr_reader :cursor_rect
|
||||
attr_reader :openness
|
||||
attr_reader :stretch
|
||||
|
||||
def windowskin
|
||||
@_windowskin
|
||||
end
|
||||
|
||||
def initialize(viewport=nil)
|
||||
@sprites={}
|
||||
@spritekeys=[
|
||||
"back",
|
||||
"corner0","side0","scroll0",
|
||||
"corner1","side1","scroll1",
|
||||
"corner2","side2","scroll2",
|
||||
"corner3","side3","scroll3",
|
||||
"cursor","contents","pause"
|
||||
]
|
||||
@sidebitmaps=[nil,nil,nil,nil]
|
||||
@cursorbitmap=nil
|
||||
@bgbitmap=nil
|
||||
@viewport=viewport
|
||||
for i in @spritekeys
|
||||
@sprites[i]=Sprite.new(@viewport)
|
||||
end
|
||||
@disposed=false
|
||||
@tone=Tone.new(0,0,0)
|
||||
@color=Color.new(0,0,0,0)
|
||||
@blankcontents=Bitmap.new(1,1) # RGSS2 requires this
|
||||
@contents=@blankcontents
|
||||
@_windowskin=nil
|
||||
@rpgvx=false # Set to true to emulate RPGVX windows
|
||||
@x=0
|
||||
@y=0
|
||||
@width=0
|
||||
@openness=255
|
||||
@height=0
|
||||
@ox=0
|
||||
@oy=0
|
||||
@z=0
|
||||
@stretch=true
|
||||
@visible=true
|
||||
@active=true
|
||||
@blend_type=0
|
||||
@contents_blend_type=0
|
||||
@opacity=255
|
||||
@back_opacity=255
|
||||
@contents_opacity=255
|
||||
@cursor_rect=WindowCursorRect.new(self)
|
||||
@cursorblink=0
|
||||
@cursoropacity=255
|
||||
@pause=false
|
||||
@pauseopacity=255
|
||||
@pauseframe=0
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def dispose
|
||||
if !self.disposed?
|
||||
for i in @sprites
|
||||
i[1].dispose if i[1]
|
||||
@sprites[i[0]]=nil
|
||||
end
|
||||
for i in 0...@sidebitmaps.length
|
||||
@sidebitmaps[i].dispose if @sidebitmaps[i]
|
||||
@sidebitmaps[i]=nil
|
||||
end
|
||||
@blankcontents.dispose
|
||||
@cursorbitmap.dispose if @cursorbitmap
|
||||
@backbitmap.dispose if @backbitmap
|
||||
@sprites.clear
|
||||
@sidebitmaps.clear
|
||||
@_windowskin=nil
|
||||
@_contents=nil
|
||||
@disposed=true
|
||||
end
|
||||
end
|
||||
|
||||
def openness=(value)
|
||||
@openness=value
|
||||
@openness=0 if @openness<0
|
||||
@openness=255 if @openness>255
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def stretch=(value)
|
||||
@stretch=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def visible=(value)
|
||||
@visible=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def viewport=(value)
|
||||
@viewport=value
|
||||
for i in @spritekeys
|
||||
@sprites[i].dispose
|
||||
if @sprites[i].is_a?(Sprite)
|
||||
@sprites[i]=Sprite.new(@viewport)
|
||||
else
|
||||
@sprites[i]=nil
|
||||
end
|
||||
end
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def z=(value)
|
||||
@z=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def disposed?
|
||||
return @disposed
|
||||
end
|
||||
|
||||
def contents=(value)
|
||||
@contents=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def windowskin=(value)
|
||||
@_windowskin=value
|
||||
if value && value.is_a?(Bitmap) && !value.disposed? && value.width==128
|
||||
@rpgvx=true
|
||||
else
|
||||
@rpgvx=false
|
||||
end
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def ox=(value)
|
||||
@ox=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def active=(value)
|
||||
@active=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def cursor_rect=(value)
|
||||
if !value
|
||||
@cursor_rect.empty
|
||||
else
|
||||
@cursor_rect.set(value.x,value.y,value.width,value.height)
|
||||
end
|
||||
end
|
||||
|
||||
def oy=(value)
|
||||
@oy=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def width=(value)
|
||||
@width=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def height=(value)
|
||||
@height=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def pause=(value)
|
||||
@pause=value
|
||||
@pauseopacity=0 if !value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def x=(value)
|
||||
@x=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def y=(value)
|
||||
@y=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def opacity=(value)
|
||||
@opacity=value
|
||||
@opacity=0 if @opacity<0
|
||||
@opacity=255 if @opacity>255
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def back_opacity=(value)
|
||||
@back_opacity=value
|
||||
@back_opacity=0 if @back_opacity<0
|
||||
@back_opacity=255 if @back_opacity>255
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def contents_opacity=(value)
|
||||
@contents_opacity=value
|
||||
@contents_opacity=0 if @contents_opacity<0
|
||||
@contents_opacity=255 if @contents_opacity>255
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def tone=(value)
|
||||
@tone=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def color=(value)
|
||||
@color=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def blend_type=(value)
|
||||
@blend_type=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def flash(color,duration)
|
||||
return if disposed?
|
||||
for i in @sprites
|
||||
i[1].flash(color,duration)
|
||||
end
|
||||
end
|
||||
|
||||
def update
|
||||
return if disposed?
|
||||
mustchange=false
|
||||
if @active
|
||||
if @cursorblink==0
|
||||
@cursoropacity-=8
|
||||
@cursorblink=1 if @cursoropacity<=128
|
||||
else
|
||||
@cursoropacity+=8
|
||||
@cursorblink=0 if @cursoropacity>=255
|
||||
end
|
||||
mustchange=true if !@cursor_rect.isEmpty?
|
||||
else
|
||||
mustchange=true if @cursoropacity!=128
|
||||
@cursoropacity=128
|
||||
end
|
||||
if @pause
|
||||
@pauseframe=(Graphics.frame_count / 8) % 4
|
||||
@pauseopacity=[@pauseopacity+64,255].min
|
||||
mustchange=true
|
||||
end
|
||||
privRefresh if mustchange
|
||||
for i in @sprites
|
||||
i[1].update
|
||||
end
|
||||
end
|
||||
|
||||
private
|
||||
|
||||
def ensureBitmap(bitmap,dwidth,dheight)
|
||||
if !bitmap||bitmap.disposed?||bitmap.width<dwidth||bitmap.height<dheight
|
||||
bitmap.dispose if bitmap
|
||||
bitmap=Bitmap.new([1,dwidth].max,[1,dheight].max)
|
||||
end
|
||||
return bitmap
|
||||
end
|
||||
|
||||
def tileBitmap(dstbitmap,dstrect,srcbitmap,srcrect)
|
||||
return if !srcbitmap || srcbitmap.disposed?
|
||||
left=dstrect.x
|
||||
top=dstrect.y
|
||||
y=0;loop do break unless y<dstrect.height
|
||||
x=0;loop do break unless x<dstrect.width
|
||||
dstbitmap.blt(x+left,y+top,srcbitmap,srcrect)
|
||||
x+=srcrect.width
|
||||
end
|
||||
y+=srcrect.height
|
||||
end
|
||||
end
|
||||
|
||||
def privRefresh(changeBitmap=false)
|
||||
return if self.disposed?
|
||||
backopac=self.back_opacity*self.opacity/255
|
||||
contopac=self.contents_opacity
|
||||
cursoropac=@cursoropacity*contopac/255
|
||||
for i in 0...4
|
||||
@sprites["corner#{i}"].bitmap=@_windowskin
|
||||
@sprites["scroll#{i}"].bitmap=@_windowskin
|
||||
end
|
||||
@sprites["pause"].bitmap=@_windowskin
|
||||
@sprites["contents"].bitmap=@contents
|
||||
if @_windowskin && !@_windowskin.disposed?
|
||||
for i in 0...4
|
||||
@sprites["corner#{i}"].opacity=@opacity
|
||||
@sprites["corner#{i}"].tone=@tone
|
||||
@sprites["corner#{i}"].color=@color
|
||||
@sprites["corner#{i}"].blend_type=@blend_type
|
||||
@sprites["corner#{i}"].visible=@visible
|
||||
@sprites["side#{i}"].opacity=@opacity
|
||||
@sprites["side#{i}"].tone=@tone
|
||||
@sprites["side#{i}"].color=@color
|
||||
@sprites["side#{i}"].blend_type=@blend_type
|
||||
@sprites["side#{i}"].visible=@visible
|
||||
@sprites["scroll#{i}"].opacity=@opacity
|
||||
@sprites["scroll#{i}"].tone=@tone
|
||||
@sprites["scroll#{i}"].blend_type=@blend_type
|
||||
@sprites["scroll#{i}"].color=@color
|
||||
@sprites["scroll#{i}"].visible=@visible
|
||||
end
|
||||
for i in ["back","cursor","pause","contents"]
|
||||
@sprites[i].color=@color
|
||||
@sprites[i].tone=@tone
|
||||
@sprites[i].blend_type=@blend_type
|
||||
end
|
||||
@sprites["contents"].blend_type=@contents_blend_type
|
||||
@sprites["back"].opacity=backopac
|
||||
@sprites["contents"].opacity=contopac
|
||||
@sprites["cursor"].opacity=cursoropac
|
||||
@sprites["pause"].opacity=@pauseopacity
|
||||
@sprites["back"].visible=@visible
|
||||
@sprites["contents"].visible=@visible && @openness==255
|
||||
@sprites["pause"].visible=@visible && @pause
|
||||
@sprites["cursor"].visible=@visible && @openness==255
|
||||
hascontents=(@contents && !@contents.disposed?)
|
||||
@sprites["scroll0"].visible = @visible && hascontents && @oy > 0
|
||||
@sprites["scroll1"].visible = @visible && hascontents && @ox > 0
|
||||
@sprites["scroll2"].visible = @visible && hascontents &&
|
||||
(@contents.width - @ox) > @width-32
|
||||
@sprites["scroll3"].visible = @visible && hascontents &&
|
||||
(@contents.height - @oy) > @height-32
|
||||
else
|
||||
for i in 0...4
|
||||
@sprites["corner#{i}"].visible=false
|
||||
@sprites["side#{i}"].visible=false
|
||||
@sprites["scroll#{i}"].visible=false
|
||||
end
|
||||
@sprites["contents"].visible=@visible && @openness==255
|
||||
@sprites["contents"].color=@color
|
||||
@sprites["contents"].tone=@tone
|
||||
@sprites["contents"].blend_type=@contents_blend_type
|
||||
@sprites["contents"].opacity=contopac
|
||||
@sprites["back"].visible=false
|
||||
@sprites["pause"].visible=false
|
||||
@sprites["cursor"].visible=false
|
||||
end
|
||||
for i in @sprites
|
||||
i[1].z=@z
|
||||
end
|
||||
if @rpgvx
|
||||
@sprites["cursor"].z=@z # For Compatibility
|
||||
@sprites["contents"].z=@z # For Compatibility
|
||||
@sprites["pause"].z=@z # For Compatibility
|
||||
else
|
||||
@sprites["cursor"].z=@z+1 # For Compatibility
|
||||
@sprites["contents"].z=@z+2 # For Compatibility
|
||||
@sprites["pause"].z=@z+2 # For Compatibility
|
||||
end
|
||||
if @rpgvx
|
||||
trimX=64
|
||||
trimY=0
|
||||
backRect=Rect.new(0,0,64,64)
|
||||
blindsRect=Rect.new(0,64,64,64)
|
||||
else
|
||||
trimX=128
|
||||
trimY=0
|
||||
backRect=Rect.new(0,0,128,128)
|
||||
blindsRect=nil
|
||||
end
|
||||
@sprites["corner0"].src_rect.set(trimX,trimY+0,16,16);
|
||||
@sprites["corner1"].src_rect.set(trimX+48,trimY+0,16,16);
|
||||
@sprites["corner2"].src_rect.set(trimX,trimY+48,16,16);
|
||||
@sprites["corner3"].src_rect.set(trimX+48,trimY+48,16,16);
|
||||
@sprites["scroll0"].src_rect.set(trimX+24, trimY+16, 16, 8) # up
|
||||
@sprites["scroll3"].src_rect.set(trimX+24, trimY+40, 16, 8) # down
|
||||
@sprites["scroll1"].src_rect.set(trimX+16, trimY+24, 8, 16) # left
|
||||
@sprites["scroll2"].src_rect.set(trimX+40, trimY+24, 8, 16) # right
|
||||
cursorX=trimX
|
||||
cursorY=trimY+64
|
||||
sideRects=[
|
||||
Rect.new(trimX+16,trimY+0,32,16),
|
||||
Rect.new(trimX,trimY+16,16,32),
|
||||
Rect.new(trimX+48,trimY+16,16,32),
|
||||
Rect.new(trimX+16,trimY+48,32,16)
|
||||
]
|
||||
if @width>32 && @height>32
|
||||
@sprites["contents"].src_rect.set(@ox,@oy,@width-32,@height-32)
|
||||
else
|
||||
@sprites["contents"].src_rect.set(0,0,0,0)
|
||||
end
|
||||
pauseRects=[
|
||||
trimX+32,trimY+64,
|
||||
trimX+48,trimY+64,
|
||||
trimX+32,trimY+80,
|
||||
trimX+48,trimY+80,
|
||||
]
|
||||
pauseWidth=16
|
||||
pauseHeight=16
|
||||
@sprites["pause"].src_rect.set(
|
||||
pauseRects[@pauseframe*2],
|
||||
pauseRects[@pauseframe*2+1],
|
||||
pauseWidth,pauseHeight
|
||||
)
|
||||
@sprites["pause"].x=@x+(@width/2)-(pauseWidth/2)
|
||||
@sprites["pause"].y=@y+@height-16 # 16 refers to skin margin
|
||||
@sprites["contents"].x=@x+16
|
||||
@sprites["contents"].y=@y+16
|
||||
@sprites["corner0"].x=@x
|
||||
@sprites["corner0"].y=@y
|
||||
@sprites["corner1"].x=@x+@width-16
|
||||
@sprites["corner1"].y=@y
|
||||
@sprites["corner2"].x=@x
|
||||
@sprites["corner2"].y=@y+@height-16
|
||||
@sprites["corner3"].x=@x+@width-16
|
||||
@sprites["corner3"].y=@y+@height-16
|
||||
@sprites["side0"].x=@x+16
|
||||
@sprites["side0"].y=@y
|
||||
@sprites["side1"].x=@x
|
||||
@sprites["side1"].y=@y+16
|
||||
@sprites["side2"].x=@x+@width-16
|
||||
@sprites["side2"].y=@y+16
|
||||
@sprites["side3"].x=@x+16
|
||||
@sprites["side3"].y=@y+@height-16
|
||||
@sprites["scroll0"].x = @x+@width / 2 - 8
|
||||
@sprites["scroll0"].y = @y+8
|
||||
@sprites["scroll1"].x = @x+8
|
||||
@sprites["scroll1"].y = @y+@height / 2 - 8
|
||||
@sprites["scroll2"].x = @x+@width - 16
|
||||
@sprites["scroll2"].y = @y+@height / 2 - 8
|
||||
@sprites["scroll3"].x = @x+@width / 2 - 8
|
||||
@sprites["scroll3"].y = @y+@height - 16
|
||||
@sprites["back"].x=@x+2
|
||||
@sprites["back"].y=@y+2
|
||||
@sprites["cursor"].x=@x+16+@cursor_rect.x
|
||||
@sprites["cursor"].y=@y+16+@cursor_rect.y
|
||||
if changeBitmap && @_windowskin && !@_windowskin.disposed?
|
||||
width=@cursor_rect.width
|
||||
height=@cursor_rect.height
|
||||
if width > 0 && height > 0
|
||||
cursorrects=[
|
||||
# sides
|
||||
Rect.new(cursorX+2, cursorY+0, 28, 2),
|
||||
Rect.new(cursorX+0, cursorY+2, 2, 28),
|
||||
Rect.new(cursorX+30, cursorY+2, 2, 28),
|
||||
Rect.new(cursorX+2, cursorY+30, 28, 2),
|
||||
# corners
|
||||
Rect.new(cursorX+0, cursorY+0, 2, 2),
|
||||
Rect.new(cursorX+30, cursorY+0, 2, 2),
|
||||
Rect.new(cursorX+0, cursorY+30, 2, 2),
|
||||
Rect.new(cursorX+30, cursorY+30, 2, 2),
|
||||
# back
|
||||
Rect.new(cursorX+2, cursorY+2, 28, 28)
|
||||
]
|
||||
margin=2
|
||||
fullmargin=4
|
||||
@cursorbitmap = ensureBitmap(@cursorbitmap, width, height)
|
||||
@cursorbitmap.clear
|
||||
@sprites["cursor"].bitmap=@cursorbitmap
|
||||
@sprites["cursor"].src_rect.set(0,0,width,height)
|
||||
rect = Rect.new(margin,margin,
|
||||
width - fullmargin, height - fullmargin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[8])
|
||||
@cursorbitmap.blt(0, 0, @_windowskin, cursorrects[4])# top left
|
||||
@cursorbitmap.blt(width-margin, 0, @_windowskin, cursorrects[5]) # top right
|
||||
@cursorbitmap.blt(0, height-margin, @_windowskin, cursorrects[6]) # bottom right
|
||||
@cursorbitmap.blt(width-margin, height-margin, @_windowskin, cursorrects[7]) # bottom left
|
||||
rect = Rect.new(margin, 0,
|
||||
width - fullmargin, margin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[0])
|
||||
rect = Rect.new(0, margin,
|
||||
margin, height - fullmargin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[1])
|
||||
rect = Rect.new(width - margin, margin,
|
||||
margin, height - fullmargin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[2])
|
||||
rect = Rect.new(margin, height-margin,
|
||||
width - fullmargin, margin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[3])
|
||||
else
|
||||
@sprites["cursor"].visible=false
|
||||
@sprites["cursor"].src_rect.set(0,0,0,0)
|
||||
end
|
||||
for i in 0...4
|
||||
dwidth = (i==0 || i==3) ? @width-32 : 16
|
||||
dheight = (i==0 || i==3) ? 16 : @height-32
|
||||
@sidebitmaps[i]=ensureBitmap(@sidebitmaps[i],dwidth,dheight)
|
||||
@sprites["side#{i}"].bitmap=@sidebitmaps[i]
|
||||
@sprites["side#{i}"].src_rect.set(0,0,dwidth,dheight)
|
||||
@sidebitmaps[i].clear
|
||||
if sideRects[i].width>0 && sideRects[i].height>0
|
||||
@sidebitmaps[i].stretch_blt(@sprites["side#{i}"].src_rect,
|
||||
@_windowskin,sideRects[i])
|
||||
end
|
||||
end
|
||||
backwidth=@width-4
|
||||
backheight=@height-4
|
||||
if backwidth>0 && backheight>0
|
||||
@backbitmap=ensureBitmap(@backbitmap,backwidth,backheight)
|
||||
@sprites["back"].bitmap=@backbitmap
|
||||
@sprites["back"].src_rect.set(0,0,backwidth,backheight)
|
||||
@backbitmap.clear
|
||||
if @stretch
|
||||
@backbitmap.stretch_blt(@sprites["back"].src_rect,@_windowskin,backRect)
|
||||
else
|
||||
tileBitmap(@backbitmap,@sprites["back"].src_rect,@_windowskin,backRect)
|
||||
end
|
||||
if blindsRect
|
||||
tileBitmap(@backbitmap,@sprites["back"].src_rect,@_windowskin,blindsRect)
|
||||
end
|
||||
else
|
||||
@sprites["back"].visible=false
|
||||
@sprites["back"].src_rect.set(0,0,0,0)
|
||||
end
|
||||
end
|
||||
if @openness!=255
|
||||
opn=@openness/255.0
|
||||
for k in @spritekeys
|
||||
sprite=@sprites[k]
|
||||
ratio=(@height<=0) ? 0 : (sprite.y-@y)*1.0/@height
|
||||
sprite.zoom_y=opn
|
||||
sprite.oy=0
|
||||
sprite.y=(@y+(@height/2.0)+(@height*ratio*opn)-(@height/2*opn)).floor
|
||||
end
|
||||
else
|
||||
for k in @spritekeys
|
||||
sprite=@sprites[k]
|
||||
sprite.zoom_y=1.0
|
||||
end
|
||||
end
|
||||
i=0
|
||||
# Ensure Z order
|
||||
for k in @spritekeys
|
||||
sprite=@sprites[k]
|
||||
y=sprite.y
|
||||
sprite.y=i
|
||||
sprite.oy=(sprite.zoom_y<=0) ? 0 : (i-y)/sprite.zoom_y
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,781 @@
|
||||
module MessageConfig
|
||||
FontName = "Power Green"
|
||||
# in Graphics/Windowskins/ (specify empty string to use the default windowskin)
|
||||
TextSkinName = "speech hgss 1"
|
||||
ChoiceSkinName = "choice 1"
|
||||
WindowOpacity = 255
|
||||
TextSpeed = nil # can be positive to wait frames or negative to
|
||||
# show multiple characters in a single frame
|
||||
LIGHTTEXTBASE = Color.new(248,248,248)
|
||||
LIGHTTEXTSHADOW = Color.new(72,80,88)
|
||||
DARKTEXTBASE = Color.new(80,80,88)
|
||||
DARKTEXTSHADOW = Color.new(160,160,168)
|
||||
# 0 = Pause cursor is displayed at end of text
|
||||
# 1 = Pause cursor is displayed at bottom right
|
||||
# 2 = Pause cursor is displayed at lower middle side
|
||||
CURSORMODE = 1
|
||||
FontSubstitutes = {
|
||||
"Power Red and Blue" => "Pokemon RS",
|
||||
"Power Red and Green" => "Pokemon FireLeaf",
|
||||
"Power Green" => "Pokemon Emerald",
|
||||
"Power Green Narrow" => "Pokemon Emerald Narrow",
|
||||
"Power Green Small" => "Pokemon Emerald Small",
|
||||
"Power Clear" => "Pokemon DP"
|
||||
}
|
||||
@@systemFrame = nil
|
||||
@@defaultTextSkin = nil
|
||||
@@systemFont = nil
|
||||
@@textSpeed = nil
|
||||
|
||||
def self.pbTryFonts(*args)
|
||||
for a in args
|
||||
if a && a.is_a?(String)
|
||||
return a if Font.exist?(a)
|
||||
a=MessageConfig::FontSubstitutes[a] || a
|
||||
return a if Font.exist?(a)
|
||||
elsif a && a.is_a?(Array)
|
||||
for aa in a
|
||||
ret=MessageConfig.pbTryFonts(aa)
|
||||
return ret if ret!=""
|
||||
end
|
||||
end
|
||||
end
|
||||
return ""
|
||||
end
|
||||
|
||||
def self.pbDefaultSystemFrame
|
||||
return "" if !MessageConfig::ChoiceSkinName
|
||||
return pbResolveBitmap("Graphics/Windowskins/"+MessageConfig::ChoiceSkinName) || ""
|
||||
end
|
||||
|
||||
def self.pbDefaultSpeechFrame
|
||||
return "" if !MessageConfig::TextSkinName
|
||||
return pbResolveBitmap("Graphics/Windowskins/"+MessageConfig::TextSkinName) || ""
|
||||
end
|
||||
|
||||
def self.pbDefaultSystemFontName
|
||||
return MessageConfig.pbTryFonts(MessageConfig::FontName,"Arial Narrow","Arial")
|
||||
end
|
||||
|
||||
def self.pbDefaultTextSpeed
|
||||
return (TextSpeed) ? TextSpeed : (Graphics.width>400) ? -2 : 1
|
||||
end
|
||||
|
||||
def self.pbDefaultWindowskin
|
||||
skin=load_data("Data/System.rxdata").windowskin_name rescue nil
|
||||
if skin && skin!=""
|
||||
skin=pbResolveBitmap("Graphics/Windowskins/"+skin) || ""
|
||||
end
|
||||
skin=pbResolveBitmap("Graphics/System/Window") if !skin || skin==""
|
||||
skin=pbResolveBitmap("Graphics/Windowskins/001-Blue01") if !skin || skin==""
|
||||
return skin || ""
|
||||
end
|
||||
|
||||
def self.pbGetSystemFrame
|
||||
if !@@systemFrame
|
||||
skin=MessageConfig.pbDefaultSystemFrame
|
||||
skin=MessageConfig.pbDefaultWindowskin if !skin || skin==""
|
||||
@@systemFrame=skin || ""
|
||||
end
|
||||
return @@systemFrame
|
||||
end
|
||||
|
||||
def self.pbGetSpeechFrame
|
||||
if !@@defaultTextSkin
|
||||
skin=MessageConfig.pbDefaultSpeechFrame
|
||||
skin=MessageConfig.pbDefaultWindowskin if !skin || skin==""
|
||||
@@defaultTextSkin=skin || ""
|
||||
end
|
||||
return @@defaultTextSkin
|
||||
end
|
||||
|
||||
def self.pbGetSystemFontName
|
||||
@@systemFont=pbDefaultSystemFontName if !@@systemFont
|
||||
return @@systemFont
|
||||
end
|
||||
|
||||
def self.pbGetTextSpeed
|
||||
@@textSpeed=pbDefaultTextSpeed if !@@textSpeed
|
||||
return @@textSpeed
|
||||
end
|
||||
|
||||
def self.pbSetSystemFrame(value)
|
||||
@@systemFrame=pbResolveBitmap(value) || ""
|
||||
end
|
||||
|
||||
def self.pbSetSpeechFrame(value)
|
||||
@@defaultTextSkin=pbResolveBitmap(value) || ""
|
||||
end
|
||||
|
||||
def self.pbSetSystemFontName(value)
|
||||
@@systemFont=MessageConfig.pbTryFonts(value,"Arial Narrow","Arial")
|
||||
end
|
||||
|
||||
def self.pbSetTextSpeed(value)
|
||||
@@textSpeed=value
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Position a window
|
||||
#===============================================================================
|
||||
def pbBottomRight(window)
|
||||
window.x=Graphics.width-window.width
|
||||
window.y=Graphics.height-window.height
|
||||
end
|
||||
|
||||
def pbBottomLeft(window)
|
||||
window.x=0
|
||||
window.y=Graphics.height-window.height
|
||||
end
|
||||
|
||||
def pbBottomLeftLines(window,lines,width=nil)
|
||||
window.x=0
|
||||
window.width=width ? width : Graphics.width
|
||||
window.height=(window.borderY rescue 32)+lines*32
|
||||
window.y=Graphics.height-window.height
|
||||
end
|
||||
|
||||
def pbPositionFaceWindow(facewindow,msgwindow)
|
||||
return if !facewindow
|
||||
if msgwindow
|
||||
if facewindow.height<=msgwindow.height
|
||||
facewindow.y=msgwindow.y
|
||||
else
|
||||
facewindow.y=msgwindow.y+msgwindow.height-facewindow.height
|
||||
end
|
||||
facewindow.x=Graphics.width-facewindow.width
|
||||
msgwindow.x=0
|
||||
msgwindow.width=Graphics.width-facewindow.width
|
||||
else
|
||||
facewindow.height=Graphics.height if facewindow.height>Graphics.height
|
||||
facewindow.x=0
|
||||
facewindow.y=0
|
||||
end
|
||||
end
|
||||
|
||||
def pbPositionNearMsgWindow(cmdwindow,msgwindow,side)
|
||||
return if !cmdwindow
|
||||
if msgwindow
|
||||
height=[cmdwindow.height,Graphics.height-msgwindow.height].min
|
||||
if cmdwindow.height!=height
|
||||
cmdwindow.height=height
|
||||
end
|
||||
cmdwindow.y=msgwindow.y-cmdwindow.height
|
||||
if cmdwindow.y<0
|
||||
cmdwindow.y=msgwindow.y+msgwindow.height
|
||||
if cmdwindow.y+cmdwindow.height>Graphics.height
|
||||
cmdwindow.y=msgwindow.y-cmdwindow.height
|
||||
end
|
||||
end
|
||||
case side
|
||||
when :left
|
||||
cmdwindow.x=msgwindow.x
|
||||
when :right
|
||||
cmdwindow.x=msgwindow.x+msgwindow.width-cmdwindow.width
|
||||
else
|
||||
cmdwindow.x=msgwindow.x+msgwindow.width-cmdwindow.width
|
||||
end
|
||||
else
|
||||
cmdwindow.height=Graphics.height if cmdwindow.height>Graphics.height
|
||||
cmdwindow.x=0
|
||||
cmdwindow.y=0
|
||||
end
|
||||
end
|
||||
|
||||
# internal function
|
||||
def pbRepositionMessageWindow(msgwindow, linecount=2)
|
||||
msgwindow.height=32*linecount+msgwindow.borderY
|
||||
msgwindow.y=(Graphics.height)-(msgwindow.height)
|
||||
if $game_system && $game_system.respond_to?("message_position")
|
||||
case $game_system.message_position
|
||||
when 0 # up
|
||||
msgwindow.y=0
|
||||
when 1 # middle
|
||||
msgwindow.y=(Graphics.height/2)-(msgwindow.height/2)
|
||||
when 2
|
||||
msgwindow.y=(Graphics.height)-(msgwindow.height)
|
||||
end
|
||||
end
|
||||
if $game_system && $game_system.respond_to?("message_frame")
|
||||
if $game_system.message_frame != 0
|
||||
msgwindow.opacity = 0
|
||||
end
|
||||
end
|
||||
if $game_message
|
||||
case $game_message.background
|
||||
when 1; msgwindow.opacity=0 # dim
|
||||
when 2; msgwindow.opacity=0 # transparent
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
# internal function
|
||||
def pbUpdateMsgWindowPos(msgwindow,event,eventChanged=false)
|
||||
if event
|
||||
if eventChanged
|
||||
msgwindow.resizeToFit2(msgwindow.text,Graphics.width*2/3,msgwindow.height)
|
||||
end
|
||||
msgwindow.y=event.screen_y-48-msgwindow.height
|
||||
if msgwindow.y<0
|
||||
msgwindow.y=event.screen_y+24
|
||||
end
|
||||
msgwindow.x=event.screen_x-(msgwindow.width/2)
|
||||
msgwindow.x=0 if msgwindow.x<0
|
||||
if msgwindow.x>Graphics.width-msgwindow.width
|
||||
msgwindow.x=Graphics.width-msgwindow.width
|
||||
end
|
||||
else
|
||||
curwidth=msgwindow.width
|
||||
if curwidth!=Graphics.width
|
||||
msgwindow.width=Graphics.width
|
||||
msgwindow.width=Graphics.width
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Determine the colour of a background
|
||||
#===============================================================================
|
||||
def isDarkBackground(background,rect=nil)
|
||||
return true if !background || background.disposed?
|
||||
rect = background.rect if !rect
|
||||
return true if rect.width<=0 || rect.height<=0
|
||||
xSeg = (rect.width/16)
|
||||
xLoop = (xSeg==0) ? 1 : 16
|
||||
xStart = (xSeg==0) ? rect.x+(rect.width/2) : rect.x+xSeg/2
|
||||
ySeg = (rect.height/16)
|
||||
yLoop = (ySeg==0) ? 1 : 16
|
||||
yStart = (ySeg==0) ? rect.y+(rect.height/2) : rect.y+ySeg/2
|
||||
count = 0
|
||||
y = yStart
|
||||
r = 0; g = 0; b = 0
|
||||
yLoop.times do
|
||||
x = xStart
|
||||
xLoop.times do
|
||||
clr = background.get_pixel(x,y)
|
||||
if clr.alpha!=0
|
||||
r += clr.red
|
||||
g += clr.green
|
||||
b += clr.blue
|
||||
count += 1
|
||||
end
|
||||
x += xSeg
|
||||
end
|
||||
y += ySeg
|
||||
end
|
||||
return true if count==0
|
||||
r /= count
|
||||
g /= count
|
||||
b /= count
|
||||
return (r*0.299+g*0.587+b*0.114)<160
|
||||
end
|
||||
|
||||
def isDarkWindowskin(windowskin)
|
||||
return true if !windowskin || windowskin.disposed?
|
||||
if windowskin.width==192 && windowskin.height==128
|
||||
return isDarkBackground(windowskin,Rect.new(0,0,128,128))
|
||||
elsif windowskin.width==128 && windowskin.height==128
|
||||
return isDarkBackground(windowskin,Rect.new(0,0,64,64))
|
||||
elsif windowskin.width==96 && windowskin.height==48
|
||||
return isDarkBackground(windowskin,Rect.new(32,16,16,16))
|
||||
else
|
||||
clr = windowskin.get_pixel(windowskin.width/2, windowskin.height/2)
|
||||
return (clr.red*0.299+clr.green*0.587+clr.blue*0.114)<160
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Determine which text colours to use based on the darkness of the background
|
||||
#===============================================================================
|
||||
def getSkinColor(windowskin,color,isDarkSkin)
|
||||
if !windowskin || windowskin.disposed? ||
|
||||
windowskin.width!=128 || windowskin.height!=128
|
||||
# Base color, shadow color (these are reversed on dark windowskins)
|
||||
textcolors = [
|
||||
"0070F8","78B8E8", # 1 Blue
|
||||
"E82010","F8A8B8", # 2 Red
|
||||
"60B048","B0D090", # 3 Green
|
||||
"48D8D8","A8E0E0", # 4 Cyan
|
||||
"D038B8","E8A0E0", # 5 Magenta
|
||||
"E8D020","F8E888", # 6 Yellow
|
||||
"A0A0A8","D0D0D8", # 7 Grey
|
||||
"F0F0F8","C8C8D0", # 8 White
|
||||
"9040E8","B8A8E0", # 9 Purple
|
||||
"F89818","F8C898", # 10 Orange
|
||||
colorToRgb32(MessageConfig::DARKTEXTBASE),
|
||||
colorToRgb32(MessageConfig::DARKTEXTSHADOW), # 11 Dark default
|
||||
colorToRgb32(MessageConfig::LIGHTTEXTBASE),
|
||||
colorToRgb32(MessageConfig::LIGHTTEXTSHADOW) # 12 Light default
|
||||
]
|
||||
if color==0 || color>textcolors.length/2 # No special colour, use default
|
||||
if isDarkSkin # Dark background, light text
|
||||
return shadowc3tag(MessageConfig::LIGHTTEXTBASE,MessageConfig::LIGHTTEXTSHADOW)
|
||||
end
|
||||
# Light background, dark text
|
||||
return shadowc3tag(MessageConfig::DARKTEXTBASE,MessageConfig::DARKTEXTSHADOW)
|
||||
end
|
||||
# Special colour as listed above
|
||||
if isDarkSkin && color!=12 # Dark background, light text
|
||||
return sprintf("<c3=%s,%s>",textcolors[2*(color-1)+1],textcolors[2*(color-1)])
|
||||
end
|
||||
# Light background, dark text
|
||||
return sprintf("<c3=%s,%s>",textcolors[2*(color-1)],textcolors[2*(color-1)+1])
|
||||
else # VX windowskin
|
||||
color = 0 if color>=32
|
||||
x = 64 + (color % 8) * 8
|
||||
y = 96 + (color / 8) * 8
|
||||
pixel = windowskin.get_pixel(x, y)
|
||||
return shadowctagFromColor(pixel)
|
||||
end
|
||||
end
|
||||
|
||||
def getDefaultTextColors(windowskin)
|
||||
if !windowskin || windowskin.disposed? ||
|
||||
windowskin.width!=128 || windowskin.height!=128
|
||||
if isDarkWindowskin(windowskin)
|
||||
return [MessageConfig::LIGHTTEXTBASE,MessageConfig::LIGHTTEXTSHADOW] # White
|
||||
else
|
||||
return [MessageConfig::DARKTEXTBASE,MessageConfig::DARKTEXTSHADOW] # Dark gray
|
||||
end
|
||||
else # VX windowskin
|
||||
color = windowskin.get_pixel(64, 96)
|
||||
shadow = nil
|
||||
isDark = (color.red+color.green+color.blue)/3 < 128
|
||||
if isDark
|
||||
shadow = Color.new(color.red+64,color.green+64,color.blue+64)
|
||||
else
|
||||
shadow = Color.new(color.red-64,color.green-64,color.blue-64)
|
||||
end
|
||||
return [color,shadow]
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Makes sure a bitmap exists
|
||||
#===============================================================================
|
||||
def pbDoEnsureBitmap(bitmap,dwidth,dheight)
|
||||
if !bitmap || bitmap.disposed? || bitmap.width<dwidth || bitmap.height<dheight
|
||||
oldfont = (bitmap && !bitmap.disposed?) ? bitmap.font : nil
|
||||
bitmap.dispose if bitmap
|
||||
bitmap = Bitmap.new([1,dwidth].max,[1,dheight].max)
|
||||
(oldfont) ? bitmap.font = oldfont : pbSetSystemFont(bitmap)
|
||||
bitmap.font.shadow = false if bitmap.font && bitmap.font.respond_to?("shadow")
|
||||
end
|
||||
return bitmap
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Set a bitmap's font
|
||||
#===============================================================================
|
||||
# Gets the name of the system small font.
|
||||
def pbSmallFontName
|
||||
return MessageConfig.pbTryFonts("Power Green Small","Pokemon Emerald Small",
|
||||
"Arial Narrow","Arial")
|
||||
end
|
||||
|
||||
# Gets the name of the system narrow font.
|
||||
def pbNarrowFontName
|
||||
return MessageConfig.pbTryFonts("Power Green Narrow","Pokemon Emerald Narrow",
|
||||
"Arial Narrow","Arial")
|
||||
end
|
||||
|
||||
# Sets a bitmap's font to the system font.
|
||||
def pbSetSystemFont(bitmap)
|
||||
fontname=MessageConfig.pbGetSystemFontName
|
||||
bitmap.font.name=fontname
|
||||
if fontname=="Pokemon FireLeaf" || fontname=="Power Red and Green"
|
||||
bitmap.font.size=29
|
||||
elsif fontname=="Pokemon Emerald Small" || fontname=="Power Green Small"
|
||||
bitmap.font.size=25
|
||||
else
|
||||
bitmap.font.size=31
|
||||
end
|
||||
end
|
||||
|
||||
# Sets a bitmap's font to the system small font.
|
||||
def pbSetSmallFont(bitmap)
|
||||
bitmap.font.name=pbSmallFontName
|
||||
bitmap.font.size=25
|
||||
end
|
||||
|
||||
# Sets a bitmap's font to the system narrow font.
|
||||
def pbSetNarrowFont(bitmap)
|
||||
bitmap.font.name=pbNarrowFontName
|
||||
bitmap.font.size=31
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Blend colours, set the colour of all bitmaps in a sprite hash
|
||||
#===============================================================================
|
||||
def pbAlphaBlend(dstColor,srcColor)
|
||||
r=(255*(srcColor.red-dstColor.red)/255)+dstColor.red
|
||||
g=(255*(srcColor.green-dstColor.green)/255)+dstColor.green
|
||||
b=(255*(srcColor.blue-dstColor.blue)/255)+dstColor.blue
|
||||
a=(255*(srcColor.alpha-dstColor.alpha)/255)+dstColor.alpha
|
||||
return Color.new(r,g,b,a)
|
||||
end
|
||||
|
||||
def pbSrcOver(dstColor,srcColor)
|
||||
er=srcColor.red*srcColor.alpha/255
|
||||
eg=srcColor.green*srcColor.alpha/255
|
||||
eb=srcColor.blue*srcColor.alpha/255
|
||||
iea=255-srcColor.alpha
|
||||
cr=dstColor.red*dstColor.alpha/255
|
||||
cg=dstColor.green*dstColor.alpha/255
|
||||
cb=dstColor.blue*dstColor.alpha/255
|
||||
ica=255-dstColor.alpha
|
||||
a=255-(iea*ica)/255
|
||||
r=(iea*cr)/255+er
|
||||
g=(iea*cg)/255+eg
|
||||
b=(iea*cb)/255+eb
|
||||
r=(a==0) ? 0 : r*255/a
|
||||
g=(a==0) ? 0 : g*255/a
|
||||
b=(a==0) ? 0 : b*255/a
|
||||
return Color.new(r,g,b,a)
|
||||
end
|
||||
|
||||
def pbSetSpritesToColor(sprites,color)
|
||||
return if !sprites || !color
|
||||
colors={}
|
||||
for i in sprites
|
||||
next if !i[1] || pbDisposed?(i[1])
|
||||
colors[i[0]]=i[1].color.clone
|
||||
i[1].color=pbSrcOver(i[1].color,color)
|
||||
end
|
||||
Graphics.update
|
||||
Input.update
|
||||
for i in colors
|
||||
next if !sprites[i[0]]
|
||||
sprites[i[0]].color=i[1]
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Update and dispose sprite hashes
|
||||
#===============================================================================
|
||||
def using(window)
|
||||
begin
|
||||
yield if block_given?
|
||||
ensure
|
||||
window.dispose
|
||||
end
|
||||
end
|
||||
|
||||
def pbUpdateSpriteHash(windows)
|
||||
for i in windows
|
||||
window=i[1]
|
||||
if window
|
||||
if window.is_a?(Sprite) || window.is_a?(Window)
|
||||
window.update if !pbDisposed?(window)
|
||||
elsif window.is_a?(Plane)
|
||||
begin
|
||||
window.update if !window.disposed?
|
||||
rescue NoMethodError
|
||||
end
|
||||
elsif window.respond_to?("update")
|
||||
begin
|
||||
window.update
|
||||
rescue RGSSError
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
# Disposes all objects in the specified hash.
|
||||
def pbDisposeSpriteHash(sprites)
|
||||
return if !sprites
|
||||
for i in sprites.keys
|
||||
pbDisposeSprite(sprites,i)
|
||||
end
|
||||
sprites.clear
|
||||
end
|
||||
|
||||
# Disposes the specified graphics object within the specified hash. Basically
|
||||
# like: sprites[id].dispose
|
||||
def pbDisposeSprite(sprites,id)
|
||||
sprite = sprites[id]
|
||||
sprite.dispose if sprite && !pbDisposed?(sprite)
|
||||
sprites[id] = nil
|
||||
end
|
||||
|
||||
def pbDisposed?(x)
|
||||
return true if !x
|
||||
return x.disposed? if !x.is_a?(Viewport)
|
||||
begin
|
||||
x.rect = x.rect
|
||||
rescue
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Fades and window activations for sprite hashes
|
||||
#===============================================================================
|
||||
class Game_Temp
|
||||
attr_accessor :fadestate
|
||||
|
||||
def fadestate
|
||||
return (@fadestate) ? @fadestate : 0
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
def pbPushFade
|
||||
$game_temp.fadestate = [$game_temp.fadestate+1,0].max if $game_temp
|
||||
end
|
||||
|
||||
def pbPopFade
|
||||
$game_temp.fadestate = [$game_temp.fadestate-1,0].max if $game_temp
|
||||
end
|
||||
|
||||
def pbIsFaded?
|
||||
return ($game_temp) ? $game_temp.fadestate>0 : false
|
||||
end
|
||||
|
||||
# pbFadeOutIn(z) { block }
|
||||
# Fades out the screen before a block is run and fades it back in after the
|
||||
# block exits. z indicates the z-coordinate of the viewport used for this effect
|
||||
def pbFadeOutIn(z=99999,nofadeout=false)
|
||||
col=Color.new(0,0,0,0)
|
||||
viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
|
||||
viewport.z=z
|
||||
numFrames = (Graphics.frame_rate*0.4).floor
|
||||
alphaDiff = (255.0/numFrames).ceil
|
||||
for j in 0..numFrames
|
||||
col.set(0,0,0,j*alphaDiff)
|
||||
viewport.color=col
|
||||
Graphics.update
|
||||
Input.update
|
||||
end
|
||||
pbPushFade
|
||||
begin
|
||||
yield if block_given?
|
||||
ensure
|
||||
pbPopFade
|
||||
if !nofadeout
|
||||
for j in 0..numFrames
|
||||
col.set(0,0,0,(numFrames-j)*alphaDiff)
|
||||
viewport.color=col
|
||||
Graphics.update
|
||||
Input.update
|
||||
end
|
||||
end
|
||||
viewport.dispose
|
||||
end
|
||||
end
|
||||
|
||||
def pbFadeOutInWithUpdate(z,sprites,nofadeout=false)
|
||||
col=Color.new(0,0,0,0)
|
||||
viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
|
||||
viewport.z=z
|
||||
numFrames = (Graphics.frame_rate*0.4).floor
|
||||
alphaDiff = (255.0/numFrames).ceil
|
||||
for j in 0..numFrames
|
||||
col.set(0,0,0,j*alphaDiff)
|
||||
viewport.color=col
|
||||
pbUpdateSpriteHash(sprites)
|
||||
Graphics.update
|
||||
Input.update
|
||||
end
|
||||
pbPushFade
|
||||
begin
|
||||
yield if block_given?
|
||||
ensure
|
||||
pbPopFade
|
||||
if !nofadeout
|
||||
for j in 0..numFrames
|
||||
col.set(0,0,0,(numFrames-j)*alphaDiff)
|
||||
viewport.color=col
|
||||
pbUpdateSpriteHash(sprites)
|
||||
Graphics.update
|
||||
Input.update
|
||||
end
|
||||
end
|
||||
viewport.dispose
|
||||
end
|
||||
end
|
||||
|
||||
def pbFadeOutAndHide(sprites)
|
||||
visiblesprites = {}
|
||||
numFrames = (Graphics.frame_rate*0.4).floor
|
||||
alphaDiff = (255.0/numFrames).ceil
|
||||
pbDeactivateWindows(sprites) {
|
||||
for j in 0..numFrames
|
||||
pbSetSpritesToColor(sprites,Color.new(0,0,0,j*alphaDiff))
|
||||
(block_given?) ? yield : pbUpdateSpriteHash(sprites)
|
||||
end
|
||||
}
|
||||
for i in sprites
|
||||
next if !i[1]
|
||||
next if pbDisposed?(i[1])
|
||||
visiblesprites[i[0]] = true if i[1].visible
|
||||
i[1].visible = false
|
||||
end
|
||||
return visiblesprites
|
||||
end
|
||||
|
||||
def pbFadeInAndShow(sprites,visiblesprites=nil)
|
||||
if visiblesprites
|
||||
for i in visiblesprites
|
||||
if i[1] && sprites[i[0]] && !pbDisposed?(sprites[i[0]])
|
||||
sprites[i[0]].visible = true
|
||||
end
|
||||
end
|
||||
end
|
||||
numFrames = (Graphics.frame_rate*0.4).floor
|
||||
alphaDiff = (255.0/numFrames).ceil
|
||||
pbDeactivateWindows(sprites) {
|
||||
for j in 0..numFrames
|
||||
pbSetSpritesToColor(sprites,Color.new(0,0,0,((numFrames-j)*alphaDiff)))
|
||||
(block_given?) ? yield : pbUpdateSpriteHash(sprites)
|
||||
end
|
||||
}
|
||||
end
|
||||
|
||||
# Restores which windows are active for the given sprite hash.
|
||||
# _activeStatuses_ is the result of a previous call to pbActivateWindows
|
||||
def pbRestoreActivations(sprites,activeStatuses)
|
||||
return if !sprites || !activeStatuses
|
||||
for k in activeStatuses.keys
|
||||
if sprites[k] && sprites[k].is_a?(Window) && !pbDisposed?(sprites[k])
|
||||
sprites[k].active=activeStatuses[k] ? true : false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
# Deactivates all windows. If a code block is given, deactivates all windows,
|
||||
# runs the code in the block, and reactivates them.
|
||||
def pbDeactivateWindows(sprites)
|
||||
if block_given?
|
||||
pbActivateWindow(sprites,nil) { yield }
|
||||
else
|
||||
pbActivateWindow(sprites,nil)
|
||||
end
|
||||
end
|
||||
|
||||
# Activates a specific window of a sprite hash. _key_ is the key of the window
|
||||
# in the sprite hash. If a code block is given, deactivates all windows except
|
||||
# the specified window, runs the code in the block, and reactivates them.
|
||||
def pbActivateWindow(sprites,key)
|
||||
return if !sprites
|
||||
activeStatuses={}
|
||||
for i in sprites
|
||||
if i[1] && i[1].is_a?(Window) && !pbDisposed?(i[1])
|
||||
activeStatuses[i[0]]=i[1].active
|
||||
i[1].active=(i[0]==key)
|
||||
end
|
||||
end
|
||||
if block_given?
|
||||
begin
|
||||
yield
|
||||
ensure
|
||||
pbRestoreActivations(sprites,activeStatuses)
|
||||
end
|
||||
return {}
|
||||
else
|
||||
return activeStatuses
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Create background planes for a sprite hash
|
||||
#===============================================================================
|
||||
# Adds a background to the sprite hash.
|
||||
# _planename_ is the hash key of the background.
|
||||
# _background_ is a filename within the Graphics/Pictures/ folder and can be
|
||||
# an animated image.
|
||||
# _viewport_ is a viewport to place the background in.
|
||||
def addBackgroundPlane(sprites,planename,background,viewport=nil)
|
||||
sprites[planename]=AnimatedPlane.new(viewport)
|
||||
bitmapName=pbResolveBitmap("Graphics/Pictures/#{background}")
|
||||
if bitmapName==nil
|
||||
# Plane should exist in any case
|
||||
sprites[planename].bitmap=nil
|
||||
sprites[planename].visible=false
|
||||
else
|
||||
sprites[planename].setBitmap(bitmapName)
|
||||
for spr in sprites.values
|
||||
if spr.is_a?(Window)
|
||||
spr.windowskin=nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
# Adds a background to the sprite hash.
|
||||
# _planename_ is the hash key of the background.
|
||||
# _background_ is a filename within the Graphics/Pictures/ folder and can be
|
||||
# an animated image.
|
||||
# _color_ is the color to use if the background can't be found.
|
||||
# _viewport_ is a viewport to place the background in.
|
||||
def addBackgroundOrColoredPlane(sprites,planename,background,color,viewport=nil)
|
||||
bitmapName=pbResolveBitmap("Graphics/Pictures/#{background}")
|
||||
if bitmapName==nil
|
||||
# Plane should exist in any case
|
||||
sprites[planename]=ColoredPlane.new(color,@viewport)
|
||||
else
|
||||
sprites[planename]=AnimatedPlane.new(viewport)
|
||||
sprites[planename].setBitmap(bitmapName)
|
||||
for spr in sprites.values
|
||||
if spr.is_a?(Window)
|
||||
spr.windowskin=nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Ensure required method definitions
|
||||
#===============================================================================
|
||||
module Graphics
|
||||
if !self.respond_to?("width")
|
||||
def self.width; return 640; end
|
||||
end
|
||||
if !self.respond_to?("height")
|
||||
def self.height; return 480; end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
if !defined?(_INTL)
|
||||
def _INTL(*args)
|
||||
string=args[0].clone
|
||||
for i in 1...args.length
|
||||
string.gsub!(/\{#{i}\}/,"#{args[i]}")
|
||||
end
|
||||
return string
|
||||
end
|
||||
end
|
||||
|
||||
if !defined?(_ISPRINTF)
|
||||
def _ISPRINTF(*args)
|
||||
string=args[0].clone
|
||||
for i in 1...args.length
|
||||
string.gsub!(/\{#{i}\:([^\}]+?)\}/) { |m|
|
||||
next sprintf("%"+$1,args[i])
|
||||
}
|
||||
end
|
||||
return string
|
||||
end
|
||||
end
|
||||
|
||||
if !defined?(_MAPINTL)
|
||||
def _MAPINTL(*args)
|
||||
string=args[1].clone
|
||||
for i in 2...args.length
|
||||
string.gsub!(/\{#{i}\}/,"#{args[i+1]}")
|
||||
end
|
||||
return string
|
||||
end
|
||||
end
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,519 @@
|
||||
class PictureOrigin
|
||||
TopLeft = 0
|
||||
Center = 1
|
||||
TopRight = 2
|
||||
BottomLeft = 3
|
||||
LowerLeft = 3
|
||||
BottomRight = 4
|
||||
LowerRight = 4
|
||||
Top = 5
|
||||
Bottom = 6
|
||||
Left = 7
|
||||
Right = 8
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Processes
|
||||
XY = 0
|
||||
DeltaXY = 1
|
||||
Z = 2
|
||||
Curve = 3
|
||||
Zoom = 4
|
||||
Angle = 5
|
||||
Tone = 6
|
||||
Color = 7
|
||||
Hue = 8
|
||||
Opacity = 9
|
||||
Visible = 10
|
||||
BlendType = 11
|
||||
SE = 12
|
||||
Name = 13
|
||||
Origin = 14
|
||||
Src = 15
|
||||
SrcSize = 16
|
||||
CropBottom = 17
|
||||
end
|
||||
|
||||
|
||||
|
||||
def getCubicPoint2(src,t)
|
||||
x0 = src[0]; y0 = src[1]
|
||||
cx0 = src[2]; cy0 = src[3]
|
||||
cx1 = src[4]; cy1 = src[5]
|
||||
x1 = src[6]; y1 = src[7]
|
||||
|
||||
x1 = cx1+(x1-cx1)*t
|
||||
x0 = x0+(cx0-x0)*t
|
||||
cx0 = cx0+(cx1-cx0)*t
|
||||
cx1 = cx0+(x1-cx0)*t
|
||||
cx0 = x0+(cx0-x0)*t
|
||||
cx = cx0+(cx1-cx0)*t
|
||||
# a = x1 - 3 * cx1 + 3 * cx0 - x0
|
||||
# b = 3 * (cx1 - 2 * cx0 + x0)
|
||||
# c = 3 * (cx0 - x0)
|
||||
# d = x0
|
||||
# cx = a*t*t*t + b*t*t + c*t + d
|
||||
y1 = cy1+(y1-cy1)*t
|
||||
y0 = y0+(cy0-y0)*t
|
||||
cy0 = cy0+(cy1-cy0)*t
|
||||
cy1 = cy0+(y1-cy0)*t
|
||||
cy0 = y0+(cy0-y0)*t
|
||||
cy = cy0+(cy1-cy0)*t
|
||||
# a = y1 - 3 * cy1 + 3 * cy0 - y0
|
||||
# b = 3 * (cy1 - 2 * cy0 + y0)
|
||||
# c = 3 * (cy0 - y0)
|
||||
# d = y0
|
||||
# cy = a*t*t*t + b*t*t + c*t + d
|
||||
return [cx,cy]
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# PictureEx
|
||||
#===============================================================================
|
||||
class PictureEx
|
||||
attr_accessor :x # x-coordinate
|
||||
attr_accessor :y # y-coordinate
|
||||
attr_accessor :z # z value
|
||||
attr_accessor :zoom_x # x directional zoom rate
|
||||
attr_accessor :zoom_y # y directional zoom rate
|
||||
attr_accessor :angle # rotation angle
|
||||
attr_accessor :tone # tone
|
||||
attr_accessor :color # color
|
||||
attr_accessor :hue # filename hue
|
||||
attr_accessor :opacity # opacity level
|
||||
attr_accessor :visible # visibility boolean
|
||||
attr_accessor :blend_type # blend method
|
||||
attr_accessor :name # file name
|
||||
attr_accessor :origin # starting point
|
||||
attr_reader :src_rect # source rect
|
||||
attr_reader :cropBottom # crops sprite to above this y-coordinate
|
||||
attr_reader :frameUpdates # Array of processes updated in a frame
|
||||
|
||||
def initialize(z)
|
||||
# process: [type, delay, total_duration, frame_counter, cb, etc.]
|
||||
@processes = []
|
||||
@x = 0.0
|
||||
@y = 0.0
|
||||
@z = z
|
||||
@zoom_x = 100.0
|
||||
@zoom_y = 100.0
|
||||
@angle = 0
|
||||
@rotate_speed = 0
|
||||
@tone = Tone.new(0, 0, 0, 0)
|
||||
@tone_duration = 0
|
||||
@color = Color.new(0, 0, 0, 0)
|
||||
@hue = 0
|
||||
@opacity = 255.0
|
||||
@visible = true
|
||||
@blend_type = 0
|
||||
@name = ""
|
||||
@origin = PictureOrigin::TopLeft
|
||||
@src_rect = Rect.new(0,0,-1,-1)
|
||||
@cropBottom = -1
|
||||
@frameUpdates = []
|
||||
end
|
||||
|
||||
def callback(cb)
|
||||
if cb.is_a?(Proc); proc.call(self)
|
||||
elsif cb.is_a?(Array); cb[0].method(cb[1]).call(self)
|
||||
elsif cb.is_a?(Method); cb.call(self)
|
||||
end
|
||||
end
|
||||
|
||||
def setCallback(delay, cb=nil)
|
||||
delay = ensureDelayAndDuration(delay)
|
||||
@processes.push([nil,delay,0,0,cb])
|
||||
end
|
||||
|
||||
def running?
|
||||
return @processes.length>0
|
||||
end
|
||||
|
||||
def totalDuration
|
||||
ret = 0
|
||||
for process in @processes
|
||||
dur = process[1]+process[2]
|
||||
ret = dur if dur>ret
|
||||
end
|
||||
ret *= 20.0/Graphics.frame_rate
|
||||
return ret.to_i
|
||||
end
|
||||
|
||||
def ensureDelayAndDuration(delay, duration=nil)
|
||||
delay = self.totalDuration if delay<0
|
||||
delay *= Graphics.frame_rate/20.0
|
||||
if !duration.nil?
|
||||
duration *= Graphics.frame_rate/20.0
|
||||
return delay.to_i, duration.to_i
|
||||
end
|
||||
return delay.to_i
|
||||
end
|
||||
|
||||
def ensureDelay(delay)
|
||||
return ensureDelayAndDuration(delay)
|
||||
end
|
||||
|
||||
# speed is the angle to change by in 1/20 of a second. @rotate_speed is the
|
||||
# angle to change by per frame.
|
||||
# NOTE: This is not compatible with manually changing the angle at a certain
|
||||
# point. If you make a sprite auto-rotate, you should not try to alter
|
||||
# the angle another way too.
|
||||
def rotate(speed)
|
||||
@rotate_speed = speed*20.0/Graphics.frame_rate
|
||||
while @rotate_speed<0; @rotate_speed += 360; end
|
||||
@rotate_speed %= 360
|
||||
end
|
||||
|
||||
def erase
|
||||
self.name = ""
|
||||
end
|
||||
|
||||
def clearProcesses
|
||||
@processes = []
|
||||
end
|
||||
|
||||
def adjustPosition(xOffset, yOffset)
|
||||
for process in @processes
|
||||
next if process[0]!=Processes::XY
|
||||
process[5] += xOffset
|
||||
process[6] += yOffset
|
||||
process[7] += xOffset
|
||||
process[8] += yOffset
|
||||
end
|
||||
end
|
||||
|
||||
def move(delay, duration, origin, x, y, zoom_x=100.0, zoom_y=100.0, opacity=255)
|
||||
setOrigin(delay,duration,origin)
|
||||
moveXY(delay,duration,x,y)
|
||||
moveZoomXY(delay,duration,zoom_x,zoom_y)
|
||||
moveOpacity(delay,duration,opacity)
|
||||
end
|
||||
|
||||
def moveXY(delay, duration, x, y, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
@processes.push([Processes::XY,delay,duration,0,cb,@x,@y,x,y])
|
||||
end
|
||||
|
||||
def setXY(delay, x, y, cb=nil)
|
||||
moveXY(delay,0,x,y,cb)
|
||||
end
|
||||
|
||||
def moveCurve(delay, duration, x1, y1, x2, y2, x3, y3, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
@processes.push([Processes::Curve,delay,duration,0,cb,[@x,@y,x1,y1,x2,y2,x3,y3]])
|
||||
end
|
||||
|
||||
def moveDelta(delay, duration, x, y, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
@processes.push([Processes::DeltaXY,delay,duration,0,cb,@x,@y,x,y])
|
||||
end
|
||||
|
||||
def setDelta(delay, x, y, cb=nil)
|
||||
moveDelta(delay,0,x,y,cb)
|
||||
end
|
||||
|
||||
def moveZ(delay, duration, z, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
@processes.push([Processes::Z,delay,duration,0,cb,@z,z])
|
||||
end
|
||||
|
||||
def setZ(delay, z, cb=nil)
|
||||
moveZ(delay,0,z,cb)
|
||||
end
|
||||
|
||||
def moveZoomXY(delay, duration, zoom_x, zoom_y, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
@processes.push([Processes::Zoom,delay,duration,0,cb,@zoom_x,@zoom_y,zoom_x,zoom_y])
|
||||
end
|
||||
|
||||
def setZoomXY(delay, zoom_x, zoom_y, cb=nil)
|
||||
moveZoomXY(delay,0,zoom_x,zoom_y,cb)
|
||||
end
|
||||
|
||||
def moveZoom(delay, duration, zoom, cb=nil)
|
||||
moveZoomXY(delay,duration,zoom,zoom,cb)
|
||||
end
|
||||
|
||||
def setZoom(delay, zoom, cb=nil)
|
||||
moveZoomXY(delay,0,zoom,zoom,cb)
|
||||
end
|
||||
|
||||
def moveAngle(delay, duration, angle, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
@processes.push([Processes::Angle,delay,duration,0,cb,@angle,angle])
|
||||
end
|
||||
|
||||
def setAngle(delay, angle, cb=nil)
|
||||
moveAngle(delay,0,angle,cb)
|
||||
end
|
||||
|
||||
def moveTone(delay, duration, tone, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
target = (tone) ? tone.clone : Tone.new(0,0,0,0)
|
||||
@processes.push([Processes::Tone,delay,duration,0,cb,@tone.clone,target])
|
||||
end
|
||||
|
||||
def setTone(delay, tone, cb=nil)
|
||||
moveTone(delay,0,tone,cb)
|
||||
end
|
||||
|
||||
def moveColor(delay, duration, color, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
target = (color) ? color.clone : Color.new(0,0,0,0)
|
||||
@processes.push([Processes::Color,delay,duration,0,cb,@color.clone,target])
|
||||
end
|
||||
|
||||
def setColor(delay, color, cb=nil)
|
||||
moveColor(delay,0,color,cb)
|
||||
end
|
||||
|
||||
# Hue changes don't actually work.
|
||||
def moveHue(delay, duration, hue, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
@processes.push([Processes::Hue,delay,duration,0,cb,@hue,hue])
|
||||
end
|
||||
|
||||
# Hue changes don't actually work.
|
||||
def setHue(delay, hue, cb=nil)
|
||||
moveHue(delay,0,hue,cb)
|
||||
end
|
||||
|
||||
def moveOpacity(delay, duration, opacity, cb=nil)
|
||||
delay, duration = ensureDelayAndDuration(delay,duration)
|
||||
@processes.push([Processes::Opacity,delay,duration,0,cb,@opacity,opacity])
|
||||
end
|
||||
|
||||
def setOpacity(delay, opacity, cb=nil)
|
||||
moveOpacity(delay,0,opacity,cb)
|
||||
end
|
||||
|
||||
def setVisible(delay, visible, cb=nil)
|
||||
delay = ensureDelay(delay)
|
||||
@processes.push([Processes::Visible,delay,0,0,cb,visible])
|
||||
end
|
||||
|
||||
# Only values of 0 (normal), 1 (additive) and 2 (subtractive) are allowed.
|
||||
def setBlendType(delay, blend, cb=nil)
|
||||
delay = ensureDelayAndDuration(delay)
|
||||
@processes.push([Processes::BlendType,delay,0,0,cb,blend])
|
||||
end
|
||||
|
||||
def setSE(delay, seFile, volume=nil, cb=nil)
|
||||
delay = ensureDelay(delay)
|
||||
@processes.push([Processes::SE,delay,0,0,cb,seFile,volume])
|
||||
end
|
||||
|
||||
def setName(delay, name, cb=nil)
|
||||
delay = ensureDelay(delay)
|
||||
@processes.push([Processes::Name,delay,0,0,cb,name])
|
||||
end
|
||||
|
||||
def setOrigin(delay, origin, cb=nil)
|
||||
delay = ensureDelay(delay)
|
||||
@processes.push([Processes::Origin,delay,0,0,cb,origin])
|
||||
end
|
||||
|
||||
def setSrc(delay, srcX, srcY, cb=nil)
|
||||
delay = ensureDelay(delay)
|
||||
@processes.push([Processes::Src,delay,0,0,cb,srcX,srcY])
|
||||
end
|
||||
|
||||
def setSrcSize(delay, srcWidth, srcHeight, cb=nil)
|
||||
delay = ensureDelay(delay)
|
||||
@processes.push([Processes::SrcSize,delay,0,0,cb,srcWidth,srcHeight])
|
||||
end
|
||||
|
||||
# Used to cut Pokémon sprites off when they faint and sink into the ground.
|
||||
def setCropBottom(delay, y, cb=nil)
|
||||
delay = ensureDelay(delay)
|
||||
@processes.push([Processes::CropBottom,delay,0,0,cb,y])
|
||||
end
|
||||
|
||||
def update
|
||||
procEnded = false
|
||||
@frameUpdates.clear
|
||||
for i in 0...@processes.length
|
||||
process = @processes[i]
|
||||
# Decrease delay of processes that are scheduled to start later
|
||||
if process[1]>=0
|
||||
# Set initial values if the process will start this frame
|
||||
if process[1]==0
|
||||
case process[0]
|
||||
when Processes::XY
|
||||
process[5] = @x
|
||||
process[6] = @y
|
||||
when Processes::DeltaXY
|
||||
process[5] = @x
|
||||
process[6] = @y
|
||||
process[7] += @x
|
||||
process[8] += @y
|
||||
when Processes::Curve
|
||||
process[5][0] = @x
|
||||
process[5][1] = @y
|
||||
when Processes::Z
|
||||
process[5] = @z
|
||||
when Processes::Zoom
|
||||
process[5] = @zoom_x
|
||||
process[6] = @zoom_y
|
||||
when Processes::Angle
|
||||
process[5] = @angle
|
||||
when Processes::Tone
|
||||
process[5] = @tone.clone
|
||||
when Processes::Color
|
||||
process[5] = @color.clone
|
||||
when Processes::Hue
|
||||
process[5] = @hue
|
||||
when Processes::Opacity
|
||||
process[5] = @opacity
|
||||
end
|
||||
end
|
||||
# Decrease delay counter
|
||||
process[1] -= 1
|
||||
# Process hasn't started yet, skip to the next one
|
||||
next if process[1]>=0
|
||||
end
|
||||
# Update process
|
||||
@frameUpdates.push(process[0]) if !@frameUpdates.include?(process[0])
|
||||
fra = (process[2]==0) ? 1 : process[3] # Frame counter
|
||||
dur = (process[2]==0) ? 1 : process[2] # Total duration of process
|
||||
case process[0]
|
||||
when Processes::XY, Processes::DeltaXY
|
||||
@x = process[5] + fra * (process[7] - process[5]) / dur
|
||||
@y = process[6] + fra * (process[8] - process[6]) / dur
|
||||
when Processes::Curve
|
||||
@x, @y = getCubicPoint2(process[5],fra.to_f/dur)
|
||||
when Processes::Z
|
||||
@z = process[5] + fra * (process[6] - process[5]) / dur
|
||||
when Processes::Zoom
|
||||
@zoom_x = process[5] + fra * (process[7] - process[5]) / dur
|
||||
@zoom_y = process[6] + fra * (process[8] - process[6]) / dur
|
||||
when Processes::Angle
|
||||
@angle = process[5] + fra * (process[6] - process[5]) / dur
|
||||
when Processes::Tone
|
||||
@tone.red = process[5].red + fra * (process[6].red - process[5].red) / dur
|
||||
@tone.green = process[5].green + fra * (process[6].green - process[5].green) / dur
|
||||
@tone.blue = process[5].blue + fra * (process[6].blue - process[5].blue) / dur
|
||||
@tone.gray = process[5].gray + fra * (process[6].gray - process[5].gray) / dur
|
||||
when Processes::Color
|
||||
@color.red = process[5].red + fra * (process[6].red - process[5].red) / dur
|
||||
@color.green = process[5].green + fra * (process[6].green - process[5].green) / dur
|
||||
@color.blue = process[5].blue + fra * (process[6].blue - process[5].blue) / dur
|
||||
@color.alpha = process[5].alpha + fra * (process[6].alpha - process[5].alpha) / dur
|
||||
when Processes::Hue
|
||||
@hue = (process[6] - process[5]).to_f / dur
|
||||
when Processes::Opacity
|
||||
@opacity = process[5] + fra * (process[6] - process[5]) / dur
|
||||
when Processes::Visible
|
||||
@visible = process[5]
|
||||
when Processes::BlendType
|
||||
@blend_type = process[5]
|
||||
when Processes::SE
|
||||
pbSEPlay(process[5],process[6])
|
||||
when Processes::Name
|
||||
@name = process[5]
|
||||
when Processes::Origin
|
||||
@origin = process[5]
|
||||
when Processes::Src
|
||||
@src_rect.x = process[5]
|
||||
@src_rect.y = process[6]
|
||||
when Processes::SrcSize
|
||||
@src_rect.width = process[5]
|
||||
@src_rect.height = process[6]
|
||||
when Processes::CropBottom
|
||||
@cropBottom = process[5]
|
||||
end
|
||||
# Increase frame counter
|
||||
process[3] += 1
|
||||
if process[3]>process[2]
|
||||
# Process has ended, erase it
|
||||
callback(process[4]) if process[4]
|
||||
@processes[i] = nil
|
||||
procEnded = true
|
||||
end
|
||||
end
|
||||
# Clear out empty spaces in @processes array caused by finished processes
|
||||
@processes.compact! if procEnded
|
||||
# Add the constant rotation speed
|
||||
if @rotate_speed != 0
|
||||
@frameUpdates.push(Processes::Angle) if !@frameUpdates.include?(Processes::Angle)
|
||||
@angle += @rotate_speed
|
||||
while @angle<0; @angle += 360; end
|
||||
@angle %= 360
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def setPictureSprite(sprite, picture, iconSprite=false)
|
||||
return if picture.frameUpdates.length==0
|
||||
for i in 0...picture.frameUpdates.length
|
||||
case picture.frameUpdates[i]
|
||||
when Processes::XY, Processes::DeltaXY
|
||||
sprite.x = picture.x.round
|
||||
sprite.y = picture.y.round
|
||||
when Processes::Z
|
||||
sprite.z = picture.z
|
||||
when Processes::Zoom
|
||||
sprite.zoom_x = picture.zoom_x / 100.0
|
||||
sprite.zoom_y = picture.zoom_y / 100.0
|
||||
when Processes::Angle
|
||||
sprite.angle = picture.angle
|
||||
when Processes::Tone
|
||||
sprite.tone = picture.tone
|
||||
when Processes::Color
|
||||
sprite.color = picture.color
|
||||
when Processes::Hue
|
||||
# This doesn't do anything.
|
||||
when Processes::BlendType
|
||||
sprite.blend_type = picture.blend_type
|
||||
when Processes::Opacity
|
||||
sprite.opacity = picture.opacity
|
||||
when Processes::Visible
|
||||
sprite.visible = picture.visible
|
||||
when Processes::Name
|
||||
sprite.name = picture.name if iconSprite && sprite.name != picture.name
|
||||
when Processes::Origin
|
||||
case picture.origin
|
||||
when PictureOrigin::TopLeft, PictureOrigin::Left, PictureOrigin::BottomLeft
|
||||
sprite.ox = 0
|
||||
when PictureOrigin::Top, PictureOrigin::Center, PictureOrigin::Bottom
|
||||
sprite.ox = (sprite.bitmap && !sprite.bitmap.disposed?) ? sprite.src_rect.width/2 : 0
|
||||
when PictureOrigin::TopRight, PictureOrigin::Right, PictureOrigin::BottomRight
|
||||
sprite.ox = (sprite.bitmap && !sprite.bitmap.disposed?) ? sprite.src_rect.width : 0
|
||||
end
|
||||
case picture.origin
|
||||
when PictureOrigin::TopLeft, PictureOrigin::Top, PictureOrigin::TopRight
|
||||
sprite.oy = 0
|
||||
when PictureOrigin::Left, PictureOrigin::Center, PictureOrigin::Right
|
||||
sprite.oy = (sprite.bitmap && !sprite.bitmap.disposed?) ? sprite.src_rect.height/2 : 0
|
||||
when PictureOrigin::BottomLeft, PictureOrigin::Bottom, PictureOrigin::BottomRight
|
||||
sprite.oy = (sprite.bitmap && !sprite.bitmap.disposed?) ? sprite.src_rect.height : 0
|
||||
end
|
||||
when Processes::Src
|
||||
next unless iconSprite && sprite.src_rect
|
||||
sprite.src_rect.x = picture.src_rect.x
|
||||
sprite.src_rect.y = picture.src_rect.y
|
||||
when Processes::SrcSize
|
||||
next unless iconSprite && sprite.src_rect
|
||||
sprite.src_rect.width = picture.src_rect.width
|
||||
sprite.src_rect.height = picture.src_rect.height
|
||||
end
|
||||
end
|
||||
if iconSprite && sprite.src_rect && picture.cropBottom>=0
|
||||
spriteBottom = sprite.y-sprite.oy+sprite.src_rect.height
|
||||
if spriteBottom>picture.cropBottom
|
||||
sprite.src_rect.height = [picture.cropBottom-sprite.y+sprite.oy,0].max
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def setPictureIconSprite(sprite, picture)
|
||||
setPictureSprite(sprite,picture,true)
|
||||
end
|
||||
@@ -0,0 +1,172 @@
|
||||
class Interpolator
|
||||
ZOOM_X = 1
|
||||
ZOOM_Y = 2
|
||||
X = 3
|
||||
Y = 4
|
||||
OPACITY = 5
|
||||
COLOR = 6
|
||||
WAIT = 7
|
||||
|
||||
def initialize
|
||||
@tweening = false
|
||||
@tweensteps = []
|
||||
@sprite = nil
|
||||
@frames = 0
|
||||
@step = 0
|
||||
end
|
||||
|
||||
def tweening?
|
||||
return @tweening
|
||||
end
|
||||
|
||||
def tween(sprite,items,frames)
|
||||
@tweensteps = []
|
||||
if sprite && !sprite.disposed? && frames>0
|
||||
@frames = frames
|
||||
@step = 0
|
||||
@sprite = sprite
|
||||
for item in items
|
||||
case item[0]
|
||||
when ZOOM_X
|
||||
@tweensteps[item[0]] = [sprite.zoom_x,item[1]-sprite.zoom_x]
|
||||
when ZOOM_Y
|
||||
@tweensteps[item[0]] = [sprite.zoom_y,item[1]-sprite.zoom_y]
|
||||
when X
|
||||
@tweensteps[item[0]] = [sprite.x,item[1]-sprite.x]
|
||||
when Y
|
||||
@tweensteps[item[0]] = [sprite.y,item[1]-sprite.y]
|
||||
when OPACITY
|
||||
@tweensteps[item[0]] = [sprite.opacity,item[1]-sprite.opacity]
|
||||
when COLOR
|
||||
@tweensteps[item[0]] = [sprite.color.clone,Color.new(
|
||||
item[1].red-sprite.color.red,
|
||||
item[1].green-sprite.color.green,
|
||||
item[1].blue-sprite.color.blue,
|
||||
item[1].alpha-sprite.color.alpha
|
||||
)]
|
||||
end
|
||||
end
|
||||
@tweening = true
|
||||
end
|
||||
end
|
||||
|
||||
def update
|
||||
if @tweening
|
||||
t = (@step*1.0)/@frames
|
||||
for i in 0...@tweensteps.length
|
||||
item = @tweensteps[i]
|
||||
next if !item
|
||||
case i
|
||||
when ZOOM_X
|
||||
@sprite.zoom_x = item[0]+item[1]*t
|
||||
when ZOOM_Y
|
||||
@sprite.zoom_y = item[0]+item[1]*t
|
||||
when X
|
||||
@sprite.x = item[0]+item[1]*t
|
||||
when Y
|
||||
@sprite.y = item[0]+item[1]*t
|
||||
when OPACITY
|
||||
@sprite.opacity = item[0]+item[1]*t
|
||||
when COLOR
|
||||
@sprite.color = Color.new(
|
||||
item[0].red+item[1].red*t,
|
||||
item[0].green+item[1].green*t,
|
||||
item[0].blue+item[1].blue*t,
|
||||
item[0].alpha+item[1].alpha*t
|
||||
)
|
||||
end
|
||||
end
|
||||
@step += 1
|
||||
if @step==@frames
|
||||
@step = 0
|
||||
@frames = 0
|
||||
@tweening = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class RectInterpolator
|
||||
def initialize(oldrect,newrect,frames)
|
||||
restart(oldrect,newrect,frames)
|
||||
end
|
||||
|
||||
def restart(oldrect,newrect,frames)
|
||||
@oldrect = oldrect
|
||||
@newrect = newrect
|
||||
@frames = [frames,1].max
|
||||
@curframe = 0
|
||||
@rect = oldrect.clone
|
||||
end
|
||||
|
||||
def set(rect)
|
||||
rect.set(@rect.x,@rect.y,@rect.width,@rect.height)
|
||||
end
|
||||
|
||||
def done?
|
||||
@curframe>@frames
|
||||
end
|
||||
|
||||
def update
|
||||
return if done?
|
||||
t = (@curframe*1.0/@frames)
|
||||
x1 = @oldrect.x
|
||||
x2 = @newrect.x
|
||||
x = x1+t*(x2-x1)
|
||||
y1 = @oldrect.y
|
||||
y2 = @newrect.y
|
||||
y = y1+t*(y2-y1)
|
||||
rx1 = @oldrect.x+@oldrect.width
|
||||
rx2 = @newrect.x+@newrect.width
|
||||
rx = rx1+t*(rx2-rx1)
|
||||
ry1 = @oldrect.y+@oldrect.height
|
||||
ry2 = @newrect.y+@newrect.height
|
||||
ry = ry1+t*(ry2-ry1)
|
||||
minx = x<rx ? x : rx
|
||||
maxx = x>rx ? x : rx
|
||||
miny = y<ry ? y : ry
|
||||
maxy = y>ry ? y : ry
|
||||
@rect.set(minx,miny,maxx-minx,maxy-miny)
|
||||
@curframe += 1
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class PointInterpolator
|
||||
attr_reader :x
|
||||
attr_reader :y
|
||||
|
||||
def initialize(oldx,oldy,newx,newy,frames)
|
||||
restart(oldx,oldy,newx,newy,frames)
|
||||
end
|
||||
|
||||
def restart(oldx,oldy,newx,newy,frames)
|
||||
@oldx = oldx
|
||||
@oldy = oldy
|
||||
@newx = newx
|
||||
@newy = newy
|
||||
@frames = frames
|
||||
@curframe = 0
|
||||
@x = oldx
|
||||
@y = oldy
|
||||
end
|
||||
|
||||
def done?
|
||||
@curframe>@frames
|
||||
end
|
||||
|
||||
def update
|
||||
return if done?
|
||||
t = (@curframe*1.0/@frames)
|
||||
rx1 = @oldx
|
||||
rx2 = @newx
|
||||
@x = rx1+t*(rx2-rx1)
|
||||
ry1 = @oldy
|
||||
ry2 = @newy
|
||||
@y = ry1+t*(ry2-ry1)
|
||||
@curframe += 1
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user