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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 22:24:58 +00:00
Rearranged some script files
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@@ -1,263 +0,0 @@
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class PokeBattle_Battle
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#=============================================================================
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# Gaining Experience
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#=============================================================================
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def pbGainExp
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# Play wild victory music if it's the end of the battle (has to be here)
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@scene.pbWildBattleSuccess if wildBattle? && pbAllFainted?(1) && !pbAllFainted?(0)
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return if !@internalBattle || !@expGain
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# Go through each battler in turn to find the Pokémon that participated in
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# battle against it, and award those Pokémon Exp/EVs
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expAll = (hasConst?(PBItems,:EXPALL) && $PokemonBag.pbHasItem?(:EXPALL))
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p1 = pbParty(0)
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@battlers.each do |b|
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next unless b && b.opposes? # Can only gain Exp from fainted foes
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next if b.participants.length==0
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next unless b.fainted? || b.captured
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# Count the number of participants
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numPartic = 0
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b.participants.each do |partic|
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next unless p1[partic] && p1[partic].able? && pbIsOwner?(0,partic)
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numPartic += 1
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end
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# Find which Pokémon have an Exp Share
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expShare = []
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if !expAll
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eachInTeam(0,0) do |pkmn,i|
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next if !pkmn.able?
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next if !isConst?(pkmn.item,PBItems,:EXPSHARE) &&
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!isConst?(@initialItems[0][i],PBItems,:EXPSHARE)
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expShare.push(i)
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end
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end
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# Calculate EV and Exp gains for the participants
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if numPartic>0 || expShare.length>0 || expAll
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# Gain EVs and Exp for participants
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eachInTeam(0,0) do |pkmn,i|
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next if !pkmn.able?
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next unless b.participants.include?(i) || expShare.include?(i)
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pbGainEVsOne(i,b)
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pbGainExpOne(i,b,numPartic,expShare,expAll)
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end
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# Gain EVs and Exp for all other Pokémon because of Exp All
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if expAll
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showMessage = true
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eachInTeam(0,0) do |pkmn,i|
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next if !pkmn.able?
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next if b.participants.include?(i) || expShare.include?(i)
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pbDisplayPaused(_INTL("Your party Pokémon in waiting also got Exp. Points!")) if showMessage
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showMessage = false
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pbGainEVsOne(i,b)
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pbGainExpOne(i,b,numPartic,expShare,expAll,false)
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end
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end
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end
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# Clear the participants array
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b.participants = []
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end
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end
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def pbGainEVsOne(idxParty,defeatedBattler)
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pkmn = pbParty(0)[idxParty] # The Pokémon gaining EVs from defeatedBattler
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evYield = defeatedBattler.pokemon.evYield
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# Num of effort points pkmn already has
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evTotal = 0
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PBStats.eachStat { |s| evTotal += pkmn.ev[s] }
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# Modify EV yield based on pkmn's held item
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if !BattleHandlers.triggerEVGainModifierItem(pkmn.item,pkmn,evYield)
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BattleHandlers.triggerEVGainModifierItem(@initialItems[0][idxParty],pkmn,evYield)
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end
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# Double EV gain because of Pokérus
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if pkmn.pokerusStage>=1 # Infected or cured
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evYield.collect! { |a| a*2 }
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end
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# Gain EVs for each stat in turn
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PBStats.eachStat do |s|
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evGain = evYield[s]
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# Can't exceed overall limit
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if evTotal+evGain>PokeBattle_Pokemon::EV_LIMIT
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evGain = PokeBattle_Pokemon::EV_LIMIT-evTotal
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end
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# Can't exceed individual stat limit
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if pkmn.ev[s]+evGain>PokeBattle_Pokemon::EV_STAT_LIMIT
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evGain = PokeBattle_Pokemon::EV_STAT_LIMIT-pkmn.ev[s]
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end
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# Add EV gain
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pkmn.ev[s] += evGain
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evTotal += evGain
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end
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end
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def pbGainExpOne(idxParty,defeatedBattler,numPartic,expShare,expAll,showMessages=true)
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pkmn = pbParty(0)[idxParty] # The Pokémon gaining EVs from defeatedBattler
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growthRate = pkmn.growthrate
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# Don't bother calculating if gainer is already at max Exp
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if pkmn.exp>=PBExperience.pbGetMaxExperience(growthRate)
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pkmn.calcStats # To ensure new EVs still have an effect
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return
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end
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isPartic = defeatedBattler.participants.include?(idxParty)
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hasExpShare = expShare.include?(idxParty)
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level = defeatedBattler.level
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# Main Exp calculation
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exp = 0
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a = level*defeatedBattler.pokemon.baseExp
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if expShare.length>0 && (isPartic || hasExpShare)
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if numPartic==0 # No participants, all Exp goes to Exp Share holders
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exp = a/(SPLIT_EXP_BETWEEN_GAINERS ? expShare.length : 1)
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elsif SPLIT_EXP_BETWEEN_GAINERS # Gain from participating and/or Exp Share
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exp = a/(2*numPartic) if isPartic
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exp += a/(2*expShare.length) if hasExpShare
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else # Gain from participating and/or Exp Share (Exp not split)
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exp = (isPartic) ? a : a/2
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end
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elsif isPartic # Participated in battle, no Exp Shares held by anyone
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exp = a/(SPLIT_EXP_BETWEEN_GAINERS ? numPartic : 1)
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elsif expAll # Didn't participate in battle, gaining Exp due to Exp All
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# NOTE: Exp All works like the Exp Share from Gen 6+, not like the Exp All
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# from Gen 1, i.e. Exp isn't split between all Pokémon gaining it.
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exp = a/2
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end
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return if exp<=0
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# Pokémon gain more Exp from trainer battles
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exp = (exp*1.5).floor if trainerBattle?
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# Scale the gained Exp based on the gainer's level (or not)
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if SCALED_EXP_FORMULA
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exp /= 5
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levelAdjust = (2*level+10.0)/(pkmn.level+level+10.0)
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levelAdjust = levelAdjust**5
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levelAdjust = Math.sqrt(levelAdjust)
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exp *= levelAdjust
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exp = exp.floor
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exp += 1 if isPartic || hasExpShare
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else
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exp /= 7
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end
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# Foreign Pokémon gain more Exp
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isOutsider = (pkmn.trainerID!=pbPlayer.id ||
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(pkmn.language!=0 && pkmn.language!=pbPlayer.language))
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if isOutsider
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if pkmn.language!=0 && pkmn.language!=pbPlayer.language
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exp = (exp*1.7).floor
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else
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exp = (exp*1.5).floor
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end
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end
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# Modify Exp gain based on pkmn's held item
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i = BattleHandlers.triggerExpGainModifierItem(pkmn.item,pkmn,exp)
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if i<0
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i = BattleHandlers.triggerExpGainModifierItem(@initialItems[0][idxParty],pkmn,exp)
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end
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exp = i if i>=0
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# Make sure Exp doesn't exceed the maximum
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expFinal = PBExperience.pbAddExperience(pkmn.exp,exp,growthRate)
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expGained = expFinal-pkmn.exp
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return if expGained<=0
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# "Exp gained" message
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if showMessages
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if isOutsider
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pbDisplayPaused(_INTL("{1} got a boosted {2} Exp. Points!",pkmn.name,expGained))
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else
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pbDisplayPaused(_INTL("{1} got {2} Exp. Points!",pkmn.name,expGained))
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end
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end
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curLevel = pkmn.level
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newLevel = PBExperience.pbGetLevelFromExperience(expFinal,growthRate)
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if newLevel<curLevel
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debugInfo = "Levels: #{curLevel}->#{newLevel} | Exp: #{pkmn.exp}->#{expFinal} | gain: #{expGained}"
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raise RuntimeError.new(
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_INTL("{1}'s new level is less than its\r\ncurrent level, which shouldn't happen.\r\n[Debug: {2}]",
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pkmn.name,debugInfo))
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return
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end
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# Give Exp
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if pkmn.shadowPokemon?
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pkmn.exp += expGained
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return
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end
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tempExp1 = pkmn.exp
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battler = pbFindBattler(idxParty)
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loop do # For each level gained in turn...
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# EXP Bar animation
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levelMinExp = PBExperience.pbGetStartExperience(curLevel,growthRate)
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levelMaxExp = PBExperience.pbGetStartExperience(curLevel+1,growthRate)
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tempExp2 = (levelMaxExp<expFinal) ? levelMaxExp : expFinal
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pkmn.exp = tempExp2
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@scene.pbEXPBar(battler,levelMinExp,levelMaxExp,tempExp1,tempExp2)
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tempExp1 = tempExp2
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curLevel += 1
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if curLevel>newLevel
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# Gained all the Exp now, end the animation
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pkmn.calcStats
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battler.pbUpdate(false) if battler
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@scene.pbRefreshOne(battler.index) if battler
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break
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end
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# Levelled up
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pbCommonAnimation("LevelUp",battler) if battler
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oldTotalHP = pkmn.totalhp
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oldAttack = pkmn.attack
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oldDefense = pkmn.defense
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oldSpAtk = pkmn.spatk
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oldSpDef = pkmn.spdef
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oldSpeed = pkmn.speed
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if battler && battler.pokemon
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battler.pokemon.changeHappiness("levelup")
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end
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pkmn.calcStats
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battler.pbUpdate(false) if battler
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@scene.pbRefreshOne(battler.index) if battler
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pbDisplayPaused(_INTL("{1} grew to Lv. {2}!",pkmn.name,curLevel))
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@scene.pbLevelUp(pkmn,battler,oldTotalHP,oldAttack,oldDefense,
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oldSpAtk,oldSpDef,oldSpeed)
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# Learn all moves learned at this level
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moveList = pkmn.getMoveList
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moveList.each { |m| pbLearnMove(idxParty,m[1]) if m[0]==curLevel }
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end
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end
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#=============================================================================
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# Learning a move
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#=============================================================================
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def pbLearnMove(idxParty,newMove)
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pkmn = pbParty(0)[idxParty]
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return if !pkmn
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pkmnName = pkmn.name
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battler = pbFindBattler(idxParty)
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moveName = PBMoves.getName(newMove)
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# Find a space for the new move in pkmn's moveset and learn it
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pkmn.moves.each_with_index do |m,i|
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return if m.id==newMove # Already knows the new move
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next if m.id!=0 # Not a blank move slot
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pkmn.moves[i] = PBMove.new(newMove)
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battler.moves[i] = PokeBattle_Move.pbFromPBMove(self,pkmn.moves[i]) if battler
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pbDisplay(_INTL("{1} learned {2}!",pkmnName,moveName)) { pbSEPlay("Pkmn move learnt") }
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battler.pbCheckFormOnMovesetChange if battler
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return
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end
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# pkmn already knows four moves, need to forget one to learn newMove
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loop do
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pbDisplayPaused(_INTL("{1} wants to learn {2}, but it already knows four moves.",pkmnName,moveName))
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if pbDisplayConfirm(_INTL("Forget a move to learn {1}?",moveName))
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pbDisplayPaused(_INTL("Which move should be forgotten?"))
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forgetMove = @scene.pbForgetMove(pkmn,newMove)
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if forgetMove>=0
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oldMoveName = PBMoves.getName(pkmn.moves[forgetMove].id)
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pkmn.moves[forgetMove] = PBMove.new(newMove) # Replaces current/total PP
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battler.moves[forgetMove] = PokeBattle_Move.pbFromPBMove(self,pkmn.moves[forgetMove]) if battler
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pbDisplayPaused(_INTL("1, 2, and... ... ... Ta-da!"))
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pbDisplayPaused(_INTL("{1} forgot how to use {2}. And...",pkmnName,oldMoveName))
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pbDisplay(_INTL("{1} learned {2}!",pkmnName,moveName)) { pbSEPlay("Pkmn move learnt") }
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battler.pbCheckFormOnMovesetChange if battler
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break
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elsif pbDisplayConfirm(_INTL("Give up on learning {1}?",moveName))
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pbDisplay(_INTL("{1} did not learn {2}.",pkmnName,moveName))
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break
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end
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elsif pbDisplayConfirm(_INTL("Give up on learning {1}?",moveName))
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pbDisplay(_INTL("{1} did not learn {2}.",pkmnName,moveName))
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break
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end
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end
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end
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end
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