mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-10 06:34:59 +00:00
More or less standardised separator comments in the code
This commit is contained in:
@@ -1,4 +1,6 @@
|
||||
#===============================================================================
|
||||
# Battle scene (the visuals of the battle)
|
||||
#===============================================================================
|
||||
class Battle::Scene
|
||||
attr_accessor :abortable # For non-interactive battles, can quit immediately
|
||||
attr_reader :viewport
|
||||
@@ -73,9 +75,10 @@ class Battle::Scene
|
||||
return ret
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# Updating and refreshing
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Updating and refreshing.
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def pbUpdate(cw = nil)
|
||||
pbGraphicsUpdate
|
||||
pbInputUpdate
|
||||
@@ -139,17 +142,19 @@ class Battle::Scene
|
||||
end
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# Party lineup
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Party lineup.
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# Returns whether the party line-ups are currently coming on-screen
|
||||
def inPartyAnimation?
|
||||
return @animations.length > 0
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# Window displays
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Window displays.
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def pbShowWindow(windowType)
|
||||
# NOTE: If you are not using fancy graphics for the command/fight menus, you
|
||||
# will need to make "messageBox" also visible if the windowtype if
|
||||
@@ -307,9 +312,10 @@ class Battle::Scene
|
||||
end
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# Sprites
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Sprites.
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def pbAddSprite(id, x, y, filename, viewport)
|
||||
sprite = @sprites[id] || IconSprite.new(x, y, viewport)
|
||||
if filename
|
||||
@@ -348,9 +354,10 @@ class Battle::Scene
|
||||
pbRefresh
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# Phases
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Phases.
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def pbBeginCommandPhase
|
||||
@sprites["messageWindow"].text = ""
|
||||
end
|
||||
@@ -371,9 +378,10 @@ class Battle::Scene
|
||||
pbDisposeSprites
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
#
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def pbSelectBattler(idxBattler, selectMode = 1)
|
||||
numWindows = @battle.sideSizes.max * 2
|
||||
numWindows.times do |i|
|
||||
@@ -401,9 +409,10 @@ class Battle::Scene
|
||||
@lastMove[idxBattler] = 0
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
#
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# This method is called when the player wins a wild Pokémon battle.
|
||||
# This method can change the battle's music for example.
|
||||
def pbWildBattleSuccess
|
||||
|
||||
@@ -1,7 +1,11 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Battle::Scene
|
||||
#=============================================================================
|
||||
# Create the battle scene and its elements
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Create the battle scene and its elements.
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def initialize
|
||||
@battle = nil
|
||||
@abortable = false
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Battle::Scene
|
||||
#=============================================================================
|
||||
# The player chooses a main command for a Pokémon
|
||||
#-----------------------------------------------------------------------------
|
||||
# The player chooses a main command for a Pokémon.
|
||||
# Return values: -1=Cancel, 0=Fight, 1=Bag, 2=Pokémon, 3=Run, 4=Call
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def pbCommandMenu(idxBattler, firstAction)
|
||||
shadowTrainer = (GameData::Type.exists?(:SHADOW) && @battle.trainerBattle?)
|
||||
cmds = [
|
||||
@@ -62,9 +66,10 @@ class Battle::Scene
|
||||
return ret
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# The player chooses a move for a Pokémon to use
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# The player chooses a move for a Pokémon to use.
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def pbFightMenu(idxBattler, megaEvoPossible = false)
|
||||
battler = @battle.battlers[idxBattler]
|
||||
cw = @sprites["fightWindow"]
|
||||
@@ -132,12 +137,13 @@ class Battle::Scene
|
||||
@lastMove[idxBattler] = cw.index
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Opens the party screen to choose a Pokémon to switch in (or just view its
|
||||
# summary screens)
|
||||
# summary screens).
|
||||
# mode: 0=Pokémon command, 1=choose a Pokémon to send to the Boxes, 2=view
|
||||
# summaries only
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def pbPartyScreen(idxBattler, canCancel = false, mode = 0)
|
||||
# Fade out and hide all sprites
|
||||
visibleSprites = pbFadeOutAndHide(@sprites)
|
||||
@@ -190,9 +196,10 @@ class Battle::Scene
|
||||
pbFadeInAndShow(@sprites, visibleSprites)
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# Opens the Bag screen and chooses an item to use
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Opens the Bag screen and chooses an item to use.
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def pbItemMenu(idxBattler, _firstAction)
|
||||
# Fade out and hide all sprites
|
||||
visibleSprites = pbFadeOutAndHide(@sprites)
|
||||
@@ -331,9 +338,11 @@ class Battle::Scene
|
||||
pbFadeInAndShow(@sprites, visibleSprites) if !wasTargeting
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# The player chooses a target battler for a move/item (non-single battles only)
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# The player chooses a target battler for a move/item (non-single battles
|
||||
# only).
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# Returns an array containing battler names to display when choosing a move's
|
||||
# target.
|
||||
# nil means can't select that position, "" means can select that position but
|
||||
@@ -446,9 +455,10 @@ class Battle::Scene
|
||||
return ret
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# Opens a Pokémon's summary screen to try to learn a new move
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Opens a Pokémon's summary screen to try to learn a new move.
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# Called whenever a Pokémon should forget a move. It should return -1 if the
|
||||
# selection is canceled, or 0 to 3 to indicate the move to forget. It should
|
||||
# not allow HM moves to be forgotten.
|
||||
@@ -462,16 +472,18 @@ class Battle::Scene
|
||||
return ret
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# Opens the nicknaming screen for a newly caught Pokémon
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Opens the nicknaming screen for a newly caught Pokémon.
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def pbNameEntry(helpText, pkmn)
|
||||
return pbEnterPokemonName(helpText, 0, Pokemon::MAX_NAME_SIZE, "", pkmn)
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# Shows the Pokédex entry screen for a newly caught Pokémon
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Shows the Pokédex entry screen for a newly caught Pokémon.
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def pbShowPokedex(species)
|
||||
pbFadeOutIn do
|
||||
scene = PokemonPokedexInfo_Scene.new
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Battle::Scene
|
||||
#=============================================================================
|
||||
# Animates the battle intro
|
||||
#=============================================================================
|
||||
# Animates the battle intro.
|
||||
def pbBattleIntroAnimation
|
||||
# Make everything appear
|
||||
introAnim = Animation::Intro.new(@sprites, @viewport, @battle)
|
||||
@@ -54,9 +55,7 @@ class Battle::Scene
|
||||
end
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# Animates a party lineup appearing for the given side
|
||||
#=============================================================================
|
||||
# Animates a party lineup appearing for the given side.
|
||||
def pbShowPartyLineup(side, fullAnim = false)
|
||||
@animations.push(
|
||||
Animation::LineupAppear.new(@sprites, @viewport, side,
|
||||
@@ -69,11 +68,9 @@ class Battle::Scene
|
||||
end
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# Animates an opposing trainer sliding in from off-screen. Will animate a
|
||||
# previous trainer that is already on-screen slide off first. Used at the end
|
||||
# of battle.
|
||||
#=============================================================================
|
||||
def pbShowOpponent(idxTrainer)
|
||||
# Set up trainer appearing animation
|
||||
appearAnim = Animation::TrainerAppear.new(@sprites, @viewport, idxTrainer)
|
||||
@@ -84,12 +81,10 @@ class Battle::Scene
|
||||
end
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# Animates a trainer's sprite and party lineup hiding (if they are visible).
|
||||
# Animates a Pokémon being sent out into battle, then plays the shiny
|
||||
# animation for it if relevant.
|
||||
# sendOuts is an array; each element is itself an array: [idxBattler,pkmn]
|
||||
#=============================================================================
|
||||
def pbSendOutBattlers(sendOuts, startBattle = false)
|
||||
return if sendOuts.length == 0
|
||||
# If party balls are still appearing, wait for them to finish showing up, as
|
||||
@@ -155,9 +150,7 @@ class Battle::Scene
|
||||
end
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# Animates a Pokémon being recalled into its Poké Ball and its data box hiding
|
||||
#=============================================================================
|
||||
# Animates a Pokémon being recalled into its Poké Ball and its data box hiding.
|
||||
def pbRecall(idxBattler)
|
||||
@briefMessage = false
|
||||
# Recall animation
|
||||
@@ -178,9 +171,10 @@ class Battle::Scene
|
||||
dataBoxAnim.dispose
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# Ability splash bar animations
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Ability splash bar animations.
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def pbShowAbilitySplash(battler)
|
||||
return if !USE_ABILITY_SPLASH
|
||||
side = battler.index % 2
|
||||
@@ -213,9 +207,10 @@ class Battle::Scene
|
||||
pbShowAbilitySplash(battler)
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# HP change animations
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# HP change animations.
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# Shows a HP-changing common animation and animates a data box's HP bar.
|
||||
# Called by def pbReduceHP, def pbRecoverHP.
|
||||
def pbHPChanged(battler, oldHP, showAnim = false)
|
||||
@@ -277,9 +272,9 @@ class Battle::Scene
|
||||
damageAnims.each { |a| a.dispose }
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# Animates a data box's Exp bar
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# Animates a data box's Exp bar.
|
||||
def pbEXPBar(battler, startExp, endExp, tempExp1, tempExp2)
|
||||
return if !battler || endExp == startExp
|
||||
startExpLevel = tempExp1 - startExp
|
||||
@@ -292,9 +287,7 @@ class Battle::Scene
|
||||
end
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# Shows stats windows upon a Pokémon levelling up
|
||||
#=============================================================================
|
||||
# Shows stats windows upon a Pokémon levelling up.
|
||||
def pbLevelUp(pkmn, _battler, oldTotalHP, oldAttack, oldDefense, oldSpAtk, oldSpDef, oldSpeed)
|
||||
pbTopRightWindow(
|
||||
_INTL("Max. HP<r>+{1}\nAttack<r>+{2}\nDefense<r>+{3}\nSp. Atk<r>+{4}\nSp. Def<r>+{5}\nSpeed<r>+{6}",
|
||||
@@ -307,9 +300,7 @@ class Battle::Scene
|
||||
)
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# Animates a Pokémon fainting
|
||||
#=============================================================================
|
||||
# Animates a Pokémon fainting.
|
||||
def pbFaintBattler(battler)
|
||||
@briefMessage = false
|
||||
old_height = @sprites["pokemon_#{battler.index}"].src_rect.height
|
||||
@@ -327,9 +318,10 @@ class Battle::Scene
|
||||
@sprites["pokemon_#{battler.index}"].src_rect.height = old_height
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# Animates throwing a Poké Ball at a Pokémon in an attempt to catch it
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Animates throwing a Poké Ball at a Pokémon in an attempt to catch it.
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def pbThrow(ball, shakes, critical, targetBattler, showPlayer = false)
|
||||
@briefMessage = false
|
||||
captureAnim = Animation::PokeballThrowCapture.new(
|
||||
@@ -386,9 +378,9 @@ class Battle::Scene
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
|
||||
# Hides all battler shadows before yielding to a move animation, and then
|
||||
# restores the shadows afterwards
|
||||
#=============================================================================
|
||||
# restores the shadows afterwards.
|
||||
def pbSaveShadows
|
||||
# Remember which shadows were visible
|
||||
shadows = Array.new(@battle.battlers.length) do |i|
|
||||
@@ -406,9 +398,10 @@ class Battle::Scene
|
||||
end
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# Loads a move/common animation
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Loads a move/common animation.
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# Returns the animation ID to use for a given move/user. Returns nil if that
|
||||
# move has no animations defined for it.
|
||||
def pbFindMoveAnimDetails(move2anim, moveID, idxUser, hitNum = 0)
|
||||
@@ -487,9 +480,10 @@ class Battle::Scene
|
||||
return nil
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# Plays a move/common animation
|
||||
#=============================================================================
|
||||
#-----------------------------------------------------------------------------
|
||||
# Plays a move/common animation.
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# Plays a move animation.
|
||||
def pbAnimation(moveID, user, targets, hitNum = 0)
|
||||
animID = pbFindMoveAnimation(moveID, user.index, hitNum)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#===============================================================================
|
||||
# Base class for all three menu classes below
|
||||
# Base class for all three menu classes below.
|
||||
#===============================================================================
|
||||
class Battle::Scene::MenuBase
|
||||
attr_accessor :x
|
||||
@@ -92,7 +92,7 @@ class Battle::Scene::MenuBase
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Command menu (Fight/Pokémon/Bag/Run)
|
||||
# Command menu (Fight/Pokémon/Bag/Run).
|
||||
#===============================================================================
|
||||
class Battle::Scene::CommandMenu < Battle::Scene::MenuBase
|
||||
# If true, displays graphics from Graphics/UI/Battle/overlay_command.png
|
||||
@@ -193,7 +193,7 @@ class Battle::Scene::CommandMenu < Battle::Scene::MenuBase
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Fight menu (choose a move)
|
||||
# Fight menu (choose a move).
|
||||
#===============================================================================
|
||||
class Battle::Scene::FightMenu < Battle::Scene::MenuBase
|
||||
attr_reader :battler
|
||||
@@ -437,7 +437,7 @@ class Battle::Scene::FightMenu < Battle::Scene::MenuBase
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Target menu (choose a move's target)
|
||||
# Target menu (choose a move's target).
|
||||
# NOTE: Unlike the command and fight menus, this one doesn't have a textbox-only
|
||||
# version.
|
||||
#===============================================================================
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#===============================================================================
|
||||
# Data box for regular battles
|
||||
# Data box for regular battles.
|
||||
#===============================================================================
|
||||
class Battle::Scene::PokemonDataBox < Sprite
|
||||
attr_reader :battler
|
||||
@@ -18,12 +18,12 @@ class Battle::Scene::PokemonDataBox < Sprite
|
||||
# Height in pixels of a status icon
|
||||
STATUS_ICON_HEIGHT = 16
|
||||
# Text colors
|
||||
NAME_BASE_COLOR = Color.new(72, 72, 72)
|
||||
NAME_SHADOW_COLOR = Color.new(184, 184, 184)
|
||||
MALE_BASE_COLOR = Color.new(48, 96, 216)
|
||||
MALE_SHADOW_COLOR = NAME_SHADOW_COLOR
|
||||
FEMALE_BASE_COLOR = Color.new(248, 88, 40)
|
||||
FEMALE_SHADOW_COLOR = NAME_SHADOW_COLOR
|
||||
NAME_BASE_COLOR = Color.new(72, 72, 72)
|
||||
NAME_SHADOW_COLOR = Color.new(184, 184, 184)
|
||||
MALE_BASE_COLOR = Color.new(48, 96, 216)
|
||||
MALE_SHADOW_COLOR = NAME_SHADOW_COLOR
|
||||
FEMALE_BASE_COLOR = Color.new(248, 88, 40)
|
||||
FEMALE_SHADOW_COLOR = NAME_SHADOW_COLOR
|
||||
|
||||
def initialize(battler, sideSize, viewport = nil)
|
||||
super(viewport)
|
||||
@@ -413,7 +413,7 @@ class Battle::Scene::PokemonDataBox < Sprite
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Splash bar to announce a triggered ability
|
||||
# Splash bar to announce a triggered ability.
|
||||
#===============================================================================
|
||||
class Battle::Scene::AbilitySplashBar < Sprite
|
||||
attr_reader :battler
|
||||
@@ -506,7 +506,7 @@ class Battle::Scene::AbilitySplashBar < Sprite
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Pokémon sprite (used in battle)
|
||||
# Pokémon sprite (used in battle).
|
||||
#===============================================================================
|
||||
class Battle::Scene::BattlerSprite < RPG::Sprite
|
||||
attr_reader :pkmn
|
||||
@@ -636,7 +636,7 @@ class Battle::Scene::BattlerSprite < RPG::Sprite
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Shadow sprite for Pokémon (used in battle)
|
||||
# Shadow sprite for Pokémon (used in battle).
|
||||
#===============================================================================
|
||||
class Battle::Scene::BattlerShadowSprite < RPG::Sprite
|
||||
attr_reader :pkmn
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#===============================================================================
|
||||
# Shows the battle scene fading in while elements slide around into place
|
||||
# Shows the battle scene fading in while elements slide around into place.
|
||||
#===============================================================================
|
||||
class Battle::Scene::Animation::Intro < Battle::Scene::Animation
|
||||
def initialize(sprites, viewport, battle)
|
||||
@@ -59,7 +59,7 @@ end
|
||||
|
||||
#===============================================================================
|
||||
# Shows wild Pokémon fading back to their normal color, and triggers their intro
|
||||
# animations
|
||||
# animations.
|
||||
#===============================================================================
|
||||
class Battle::Scene::Animation::Intro2 < Battle::Scene::Animation
|
||||
def initialize(sprites, viewport, sideSize)
|
||||
@@ -79,7 +79,7 @@ class Battle::Scene::Animation::Intro2 < Battle::Scene::Animation
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Makes a side's party bar and balls appear
|
||||
# Makes a side's party bar and balls appear.
|
||||
#===============================================================================
|
||||
class Battle::Scene::Animation::LineupAppear < Battle::Scene::Animation
|
||||
BAR_DISPLAY_WIDTH = 248
|
||||
@@ -178,7 +178,7 @@ class Battle::Scene::Animation::LineupAppear < Battle::Scene::Animation
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Makes a Pokémon's data box appear
|
||||
# Makes a Pokémon's data box appear.
|
||||
#===============================================================================
|
||||
class Battle::Scene::Animation::DataBoxAppear < Battle::Scene::Animation
|
||||
def initialize(sprites, viewport, idxBox)
|
||||
@@ -197,7 +197,7 @@ class Battle::Scene::Animation::DataBoxAppear < Battle::Scene::Animation
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Makes a Pokémon's data box disappear
|
||||
# Makes a Pokémon's data box disappear.
|
||||
#===============================================================================
|
||||
class Battle::Scene::Animation::DataBoxDisappear < Battle::Scene::Animation
|
||||
def initialize(sprites, viewport, idxBox)
|
||||
@@ -215,7 +215,7 @@ class Battle::Scene::Animation::DataBoxDisappear < Battle::Scene::Animation
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Makes a Pokémon's ability bar appear
|
||||
# Makes a Pokémon's ability bar appear.
|
||||
#===============================================================================
|
||||
class Battle::Scene::Animation::AbilitySplashAppear < Battle::Scene::Animation
|
||||
def initialize(sprites, viewport, side)
|
||||
@@ -234,7 +234,7 @@ class Battle::Scene::Animation::AbilitySplashAppear < Battle::Scene::Animation
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Makes a Pokémon's ability bar disappear
|
||||
# Makes a Pokémon's ability bar disappear.
|
||||
#===============================================================================
|
||||
class Battle::Scene::Animation::AbilitySplashDisappear < Battle::Scene::Animation
|
||||
def initialize(sprites, viewport, side)
|
||||
@@ -524,7 +524,7 @@ class Battle::Scene::Animation::PokeballTrainerSendOut < Battle::Scene::Animatio
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Shows a Pokémon being recalled into its Poké Ball
|
||||
# Shows a Pokémon being recalled into its Poké Ball.
|
||||
#===============================================================================
|
||||
class Battle::Scene::Animation::BattlerRecall < Battle::Scene::Animation
|
||||
include Battle::Scene::Animation::BallAnimationMixin
|
||||
@@ -572,7 +572,7 @@ class Battle::Scene::Animation::BattlerRecall < Battle::Scene::Animation
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Shows a Pokémon flashing after taking damage
|
||||
# Shows a Pokémon flashing after taking damage.
|
||||
#===============================================================================
|
||||
class Battle::Scene::Animation::BattlerDamage < Battle::Scene::Animation
|
||||
def initialize(sprites, viewport, idxBattler, effectiveness)
|
||||
@@ -608,7 +608,7 @@ class Battle::Scene::Animation::BattlerDamage < Battle::Scene::Animation
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Shows a Pokémon fainting
|
||||
# Shows a Pokémon fainting.
|
||||
#===============================================================================
|
||||
class Battle::Scene::Animation::BattlerFaint < Battle::Scene::Animation
|
||||
def initialize(sprites, viewport, idxBattler, battle)
|
||||
@@ -656,7 +656,7 @@ class Battle::Scene::Animation::BattlerFaint < Battle::Scene::Animation
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Shows the player's Poké Ball being thrown to capture a Pokémon
|
||||
# Shows the player's Poké Ball being thrown to capture a Pokémon.
|
||||
#===============================================================================
|
||||
class Battle::Scene::Animation::PokeballThrowCapture < Battle::Scene::Animation
|
||||
include Battle::Scene::Animation::BallAnimationMixin
|
||||
@@ -812,7 +812,7 @@ class Battle::Scene::Animation::PokeballThrowCapture < Battle::Scene::Animation
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Shows the player throwing a Poké Ball and it being deflected
|
||||
# Shows the player throwing a Poké Ball and it being deflected.
|
||||
#===============================================================================
|
||||
class Battle::Scene::Animation::PokeballThrowDeflect < Battle::Scene::Animation
|
||||
include Battle::Scene::Animation::BallAnimationMixin
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#===============================================================================
|
||||
# Used when generating new trainers for battle challenges
|
||||
# Used when generating new trainers for battle challenges.
|
||||
#===============================================================================
|
||||
class Battle::DebugSceneNoVisuals
|
||||
def initialize(log_messages = false)
|
||||
|
||||
Reference in New Issue
Block a user