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https://github.com/infinitefusion/infinitefusion-e18.git
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More or less standardised separator comments in the code
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@@ -1,8 +1,12 @@
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#===============================================================================
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#
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#===============================================================================
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class Battle::Scene
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#=============================================================================
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# The player chooses a main command for a Pokémon
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#-----------------------------------------------------------------------------
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# The player chooses a main command for a Pokémon.
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# Return values: -1=Cancel, 0=Fight, 1=Bag, 2=Pokémon, 3=Run, 4=Call
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#=============================================================================
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#-----------------------------------------------------------------------------
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def pbCommandMenu(idxBattler, firstAction)
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shadowTrainer = (GameData::Type.exists?(:SHADOW) && @battle.trainerBattle?)
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cmds = [
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@@ -62,9 +66,10 @@ class Battle::Scene
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return ret
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end
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#=============================================================================
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# The player chooses a move for a Pokémon to use
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#=============================================================================
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#-----------------------------------------------------------------------------
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# The player chooses a move for a Pokémon to use.
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#-----------------------------------------------------------------------------
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def pbFightMenu(idxBattler, megaEvoPossible = false)
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battler = @battle.battlers[idxBattler]
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cw = @sprites["fightWindow"]
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@@ -132,12 +137,13 @@ class Battle::Scene
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@lastMove[idxBattler] = cw.index
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Opens the party screen to choose a Pokémon to switch in (or just view its
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# summary screens)
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# summary screens).
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# mode: 0=Pokémon command, 1=choose a Pokémon to send to the Boxes, 2=view
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# summaries only
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#=============================================================================
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#-----------------------------------------------------------------------------
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def pbPartyScreen(idxBattler, canCancel = false, mode = 0)
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# Fade out and hide all sprites
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visibleSprites = pbFadeOutAndHide(@sprites)
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@@ -190,9 +196,10 @@ class Battle::Scene
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pbFadeInAndShow(@sprites, visibleSprites)
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end
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#=============================================================================
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# Opens the Bag screen and chooses an item to use
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Opens the Bag screen and chooses an item to use.
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#-----------------------------------------------------------------------------
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def pbItemMenu(idxBattler, _firstAction)
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# Fade out and hide all sprites
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visibleSprites = pbFadeOutAndHide(@sprites)
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@@ -331,9 +338,11 @@ class Battle::Scene
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pbFadeInAndShow(@sprites, visibleSprites) if !wasTargeting
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end
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#=============================================================================
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# The player chooses a target battler for a move/item (non-single battles only)
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#=============================================================================
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#-----------------------------------------------------------------------------
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# The player chooses a target battler for a move/item (non-single battles
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# only).
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#-----------------------------------------------------------------------------
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# Returns an array containing battler names to display when choosing a move's
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# target.
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# nil means can't select that position, "" means can select that position but
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@@ -446,9 +455,10 @@ class Battle::Scene
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return ret
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end
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#=============================================================================
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# Opens a Pokémon's summary screen to try to learn a new move
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Opens a Pokémon's summary screen to try to learn a new move.
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#-----------------------------------------------------------------------------
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# Called whenever a Pokémon should forget a move. It should return -1 if the
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# selection is canceled, or 0 to 3 to indicate the move to forget. It should
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# not allow HM moves to be forgotten.
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@@ -462,16 +472,18 @@ class Battle::Scene
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return ret
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end
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#=============================================================================
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# Opens the nicknaming screen for a newly caught Pokémon
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Opens the nicknaming screen for a newly caught Pokémon.
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#-----------------------------------------------------------------------------
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def pbNameEntry(helpText, pkmn)
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return pbEnterPokemonName(helpText, 0, Pokemon::MAX_NAME_SIZE, "", pkmn)
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end
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#=============================================================================
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# Shows the Pokédex entry screen for a newly caught Pokémon
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Shows the Pokédex entry screen for a newly caught Pokémon.
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#-----------------------------------------------------------------------------
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def pbShowPokedex(species)
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pbFadeOutIn do
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scene = PokemonPokedexInfo_Scene.new
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