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More or less standardised separator comments in the code
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@@ -94,30 +94,32 @@ module Battle::AI::Handlers
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AbilityRanking = AbilityHandlerHash.new
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ItemRanking = ItemHandlerHash.new
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def self.move_will_fail?(function_code, *args)
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module_function
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def move_will_fail?(function_code, *args)
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return MoveFailureCheck.trigger(function_code, *args) || false
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end
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def self.move_will_fail_against_target?(function_code, *args)
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def move_will_fail_against_target?(function_code, *args)
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return MoveFailureAgainstTargetCheck.trigger(function_code, *args) || false
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end
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def self.apply_move_effect_score(function_code, score, *args)
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def apply_move_effect_score(function_code, score, *args)
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ret = MoveEffectScore.trigger(function_code, score, *args)
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return (ret.nil?) ? score : ret
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end
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def self.apply_move_effect_against_target_score(function_code, score, *args)
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def apply_move_effect_against_target_score(function_code, score, *args)
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ret = MoveEffectAgainstTargetScore.trigger(function_code, score, *args)
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return (ret.nil?) ? score : ret
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end
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def self.get_base_power(function_code, power, *args)
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def get_base_power(function_code, power, *args)
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ret = MoveBasePower.trigger(function_code, power, *args)
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return (ret.nil?) ? power : ret
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end
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def self.apply_general_move_score_modifiers(score, *args)
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def apply_general_move_score_modifiers(score, *args)
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GeneralMoveScore.each do |id, score_proc|
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new_score = score_proc.call(score, *args)
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score = new_score if new_score
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@@ -125,7 +127,7 @@ module Battle::AI::Handlers
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return score
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end
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def self.apply_general_move_against_target_score_modifiers(score, *args)
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def apply_general_move_against_target_score_modifiers(score, *args)
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GeneralMoveAgainstTargetScore.each do |id, score_proc|
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new_score = score_proc.call(score, *args)
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score = new_score if new_score
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@@ -133,7 +135,7 @@ module Battle::AI::Handlers
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return score
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end
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def self.should_switch?(*args)
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def should_switch?(*args)
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ret = false
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ShouldSwitch.each do |id, switch_proc|
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ret ||= switch_proc.call(*args)
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@@ -142,7 +144,7 @@ module Battle::AI::Handlers
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return ret
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end
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def self.should_not_switch?(*args)
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def should_not_switch?(*args)
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ret = false
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ShouldNotSwitch.each do |id, switch_proc|
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ret ||= switch_proc.call(*args)
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@@ -151,12 +153,12 @@ module Battle::AI::Handlers
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return ret
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end
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def self.modify_ability_ranking(ability, score, *args)
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def modify_ability_ranking(ability, score, *args)
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ret = AbilityRanking.trigger(ability, score, *args)
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return (ret.nil?) ? score : ret
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end
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def self.modify_item_ranking(item, score, *args)
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def modify_item_ranking(item, score, *args)
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ret = ItemRanking.trigger(item, score, *args)
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return (ret.nil?) ? score : ret
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end
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