More or less standardised separator comments in the code

This commit is contained in:
Maruno17
2024-06-27 21:21:26 +01:00
parent 225549bfce
commit 509a414f37
198 changed files with 1907 additions and 1263 deletions

View File

@@ -64,14 +64,14 @@ module Battle::AbilityEffects
# Running from battle
CertainEscapeFromBattle = AbilityHandlerHash.new # Run Away
#=============================================================================
#-----------------------------------------------------------------------------
def self.trigger(hash, *args, ret: false)
new_ret = hash.trigger(*args)
return (!new_ret.nil?) ? new_ret : ret
end
#=============================================================================
#-----------------------------------------------------------------------------
def self.triggerSpeedCalc(ability, battler, mult)
return trigger(SpeedCalc, ability, battler, mult, ret: mult)
@@ -81,13 +81,13 @@ module Battle::AbilityEffects
return trigger(WeightCalc, ability, battler, weight, ret: weight)
end
#=============================================================================
#-----------------------------------------------------------------------------
def self.triggerOnHPDroppedBelowHalf(ability, user, move_user, battle)
return trigger(OnHPDroppedBelowHalf, ability, user, move_user, battle)
end
#=============================================================================
#-----------------------------------------------------------------------------
def self.triggerStatusCheckNonIgnorable(ability, battler, status)
return trigger(StatusCheckNonIgnorable, ability, battler, status)
@@ -113,7 +113,7 @@ module Battle::AbilityEffects
return trigger(StatusCure, ability, battler)
end
#=============================================================================
#-----------------------------------------------------------------------------
def self.triggerStatLossImmunity(ability, battler, stat, battle, show_messages)
return trigger(StatLossImmunity, ability, battler, stat, battle, show_messages)
@@ -135,7 +135,7 @@ module Battle::AbilityEffects
OnStatLoss.trigger(ability, battler, stat, user)
end
#=============================================================================
#-----------------------------------------------------------------------------
def self.triggerPriorityChange(ability, battler, move, priority)
return trigger(PriorityChange, ability, battler, move, priority, ret: priority)
@@ -149,7 +149,7 @@ module Battle::AbilityEffects
PriorityBracketUse.trigger(ability, battler, battle)
end
#=============================================================================
#-----------------------------------------------------------------------------
def self.triggerOnFlinch(ability, battler, battle)
OnFlinch.trigger(ability, battler, battle)
@@ -163,13 +163,13 @@ module Battle::AbilityEffects
return trigger(MoveImmunity, ability, user, target, move, type, battle, show_message)
end
#=============================================================================
#-----------------------------------------------------------------------------
def self.triggerModifyMoveBaseType(ability, user, move, type)
return trigger(ModifyMoveBaseType, ability, user, move, type, ret: type)
end
#=============================================================================
#-----------------------------------------------------------------------------
def self.triggerAccuracyCalcFromUser(ability, mods, user, target, move, type)
AccuracyCalcFromUser.trigger(ability, mods, user, target, move, type)
@@ -183,7 +183,7 @@ module Battle::AbilityEffects
AccuracyCalcFromTarget.trigger(ability, mods, user, target, move, type)
end
#=============================================================================
#-----------------------------------------------------------------------------
def self.triggerDamageCalcFromUser(ability, user, target, move, mults, power, type)
DamageCalcFromUser.trigger(ability, user, target, move, mults, power, type)
@@ -213,7 +213,7 @@ module Battle::AbilityEffects
return trigger(CriticalCalcFromTarget, ability, user, target, move, crit_stage, ret: crit_stage)
end
#=============================================================================
#-----------------------------------------------------------------------------
def self.triggerOnBeingHit(ability, user, target, move, battle)
OnBeingHit.trigger(ability, user, target, move, battle)
@@ -223,7 +223,7 @@ module Battle::AbilityEffects
OnDealingHit.trigger(ability, user, target, move, battle)
end
#=============================================================================
#-----------------------------------------------------------------------------
def self.triggerOnEndOfUsingMove(ability, user, targets, move, battle)
OnEndOfUsingMove.trigger(ability, user, targets, move, battle)
@@ -233,7 +233,7 @@ module Battle::AbilityEffects
AfterMoveUseFromTarget.trigger(ability, target, user, move, switched_battlers, battle)
end
#=============================================================================
#-----------------------------------------------------------------------------
def self.triggerEndOfRoundWeather(ability, weather, battler, battle)
EndOfRoundWeather.trigger(ability, weather, battler, battle)
@@ -251,7 +251,7 @@ module Battle::AbilityEffects
EndOfRoundGainItem.trigger(ability, battler, battle)
end
#=============================================================================
#-----------------------------------------------------------------------------
def self.triggerCertainSwitching(ability, switcher, battle)
return trigger(CertainSwitching, ability, switcher, battle)
@@ -285,7 +285,7 @@ module Battle::AbilityEffects
OnIntimidated.trigger(ability, battler, battle)
end
#=============================================================================
#-----------------------------------------------------------------------------
def self.triggerCertainEscapeFromBattle(ability, battler)
return trigger(CertainEscapeFromBattle, ability, battler)