More or less standardised separator comments in the code

This commit is contained in:
Maruno17
2024-06-27 21:21:26 +01:00
parent 225549bfce
commit 509a414f37
198 changed files with 1907 additions and 1263 deletions

View File

@@ -1,5 +1,5 @@
#===============================================================================
# Battle preparation
# Battle preparation.
#===============================================================================
class PokemonGlobalMetadata
attr_accessor :nextBattleBGM
@@ -127,7 +127,7 @@ def pbCanTripleBattle?
end
#===============================================================================
# Helper methods for setting up and closing down battles
# Helper methods for setting up and closing down battles.
#===============================================================================
module BattleCreationHelperMethods
module_function
@@ -343,7 +343,7 @@ module BattleCreationHelperMethods
end
#===============================================================================
# Wild battles
# Wild battles.
#===============================================================================
class WildBattle
# Used when walking in tall grass, hence the additional code.
@@ -436,7 +436,7 @@ class WildBattle
end
#===============================================================================
# Trainer battles
# Trainer battles.
#===============================================================================
class TrainerBattle
# Used by most trainer events, which can be positioned in such a way that
@@ -597,7 +597,7 @@ class TrainerBattle
end
#===============================================================================
# After battles
# After battles.
#===============================================================================
EventHandlers.add(:on_end_battle, :evolve_and_black_out,
proc { |outcome, canLose|

View File

@@ -42,7 +42,7 @@ module SpecialBattleIntroAnimations
end
#===============================================================================
# Battle intro animation
# Battle intro animation.
#===============================================================================
class Game_Temp
attr_accessor :transition_animation_data