More or less standardised separator comments in the code

This commit is contained in:
Maruno17
2024-06-27 21:21:26 +01:00
parent 225549bfce
commit 509a414f37
198 changed files with 1907 additions and 1263 deletions

View File

@@ -1,10 +1,10 @@
#===============================================================================
# * Egg Hatch Animation - by FL (Credits will be apreciated)
# Tweaked by Maruno
#===============================================================================
#-------------------------------------------------------------------------------
# This script is for Pokémon Essentials. It's an egg hatch animation that
# works even with special eggs like Manaphy egg.
#===============================================================================
#-------------------------------------------------------------------------------
# To this script works, put it above Main and put a picture (a 5 frames
# sprite sheet) with egg sprite height and 5 times the egg sprite width at
# Graphics/Battlers/eggCracks.

View File

@@ -1,18 +1,14 @@
#===============================================================================
# * Hall of Fame - by FL (Credits will be apreciated)
#===============================================================================
#
#-------------------------------------------------------------------------------
# This script is for Pokémon Essentials. It makes a recordable Hall of Fame
# like the Gen 3 games.
#
#===============================================================================
#
#-------------------------------------------------------------------------------
# To this scripts works, put it above main, put a 512x384 picture in
# hallfamebars and a 8x24 background picture in hallfamebg. To call this script,
# use 'pbHallOfFameEntry'. After you recorder the first entry, you can access
# the hall teams using a PC. You can also check the player Hall of Fame last
# number using '$PokemonGlobal.hallOfFameLastNumber'.
#
#===============================================================================
class HallOfFame_Scene
# When true, all pokémon will be in one line.
@@ -446,20 +442,6 @@ class HallOfFameScreen
end
end
#===============================================================================
#
#===============================================================================
MenuHandlers.add(:pc_menu, :hall_of_fame, {
"name" => _INTL("Hall of Fame"),
"order" => 40,
"condition" => proc { next $PokemonGlobal.hallOfFameLastNumber > 0 },
"effect" => proc { |menu|
pbMessage("\\se[PC access]" + _INTL("Accessed the Hall of Fame."))
pbHallOfFamePC
next false
}
})
#===============================================================================
#
#===============================================================================
@@ -492,3 +474,14 @@ def pbHallOfFamePC
screen = HallOfFameScreen.new(scene)
screen.pbStartScreenPC
end
MenuHandlers.add(:pc_menu, :hall_of_fame, {
"name" => _INTL("Hall of Fame"),
"order" => 40,
"condition" => proc { next $PokemonGlobal.hallOfFameLastNumber > 0 },
"effect" => proc { |menu|
pbMessage("\\se[PC access]" + _INTL("Accessed the Hall of Fame."))
pbHallOfFamePC
next false
}
})

View File

@@ -1,6 +1,6 @@
#==============================================================================
#===============================================================================
# * Scene_Credits
#------------------------------------------------------------------------------
#-------------------------------------------------------------------------------
# Scrolls the credits you make below. Original Author unknown.
#
## Edited by MiDas Mike so it doesn't play over the Title, but runs by calling
@@ -32,7 +32,7 @@
## New Edit 21/8/2020 by Marin.
# Now automatically inserts the credits from the plugins that have been
# registered through the PluginManager module.
#==============================================================================
#===============================================================================
class Scene_Credits
# Backgrounds to show in credits. Found in Graphics/Titles/ folder
BACKGROUNDS_LIST = ["credits1", "credits2", "credits3", "credits4", "credits5"]
@@ -108,22 +108,16 @@ class Scene_Credits
def main
@quit = false
#-------------------------------
# Animated Background Setup
#-------------------------------
@timer_start = System.uptime # Time when the credits started
# Animated Background Setup
@bg_index = 0
@bitmap_height = Graphics.height # For a single credits text bitmap
@trim = Graphics.height / 10
# Number of game frames per background frame
@realOY = -(Graphics.height - @trim)
#-------------------------------
# Credits text Setup
#-------------------------------
credit_lines = get_text
#-------------------------------
# Make background and text sprites
#-------------------------------
viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
viewport.z = 99999
text_viewport = Viewport.new(0, @trim, Graphics.width, Graphics.height - (@trim * 2))
@@ -173,9 +167,7 @@ class Scene_Credits
credit_sprite.oy = @realOY - (@bitmap_height * i)
@credit_sprites[i] = credit_sprite
end
#-------------------------------
# Setup
#-------------------------------
# Stops all audio but background music
previousBGM = $game_system.getPlayingBGM
pbMEStop