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https://github.com/infinitefusion/infinitefusion-e18.git
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More or less standardised separator comments in the code
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@@ -1,5 +1,5 @@
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#===============================================================================
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# Pokémon icons
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# Pokémon icons.
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#===============================================================================
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class PokemonBoxIcon < IconSprite
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def initialize(pokemon, viewport = nil)
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@@ -44,7 +44,7 @@ class PokemonBoxIcon < IconSprite
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end
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#===============================================================================
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# Pokémon sprite
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# Pokémon sprite.
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#===============================================================================
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class MosaicPokemonSprite < PokemonSprite
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attr_reader :mosaic
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@@ -140,7 +140,7 @@ class AutoMosaicPokemonSprite < MosaicPokemonSprite
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end
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#===============================================================================
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# Cursor
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# Cursor.
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#===============================================================================
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class PokemonBoxArrow < Sprite
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attr_accessor :quickswap
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@@ -306,7 +306,7 @@ class PokemonBoxArrow < Sprite
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end
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#===============================================================================
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# Box
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# Box.
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#===============================================================================
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class PokemonBoxSprite < Sprite
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attr_accessor :refreshBox
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@@ -461,7 +461,7 @@ class PokemonBoxSprite < Sprite
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end
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#===============================================================================
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# Party pop-up panel
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# Party pop-up panel.
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#===============================================================================
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class PokemonBoxPartySprite < Sprite
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def initialize(party, viewport = nil)
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@@ -578,7 +578,7 @@ class PokemonBoxPartySprite < Sprite
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end
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#===============================================================================
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# Pokémon storage visuals
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# Pokémon storage visuals.
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#===============================================================================
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class PokemonStorageScene
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attr_reader :quickswap
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@@ -1485,7 +1485,7 @@ class PokemonStorageScene
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end
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#===============================================================================
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# Pokémon storage mechanics
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# Pokémon storage mechanics.
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#===============================================================================
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class PokemonStorageScreen
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attr_reader :scene
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