mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 13:44:59 +00:00
More or less standardised separator comments in the code
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@@ -1,3 +1,6 @@
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#===============================================================================
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#
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#===============================================================================
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module Compiler
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SCRIPT_REPLACEMENTS = [
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["Kernel.", ""],
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@@ -61,9 +64,9 @@ module Compiler
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module_function
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Add new map files to the map tree.
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#=============================================================================
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#-----------------------------------------------------------------------------
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def import_new_maps
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return false if !$DEBUG
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mapfiles = {}
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@@ -104,9 +107,9 @@ module Compiler
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return imported
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Generate and modify event commands.
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#=============================================================================
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#-----------------------------------------------------------------------------
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def generate_move_route(commands)
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route = RPG::MoveRoute.new
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route.repeat = false
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@@ -270,9 +273,8 @@ module Compiler
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event.pages.push(page)
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end
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#=============================================================================
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#
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#=============================================================================
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#-----------------------------------------------------------------------------
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def safequote(x)
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x = x.gsub(/\"\#\'\\/) { |a| "\\" + a }
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x = x.gsub(/\t/, "\\t")
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@@ -489,9 +491,9 @@ module Compiler
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end
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Convert trainer comments to trainer event.
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#=============================================================================
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def convert_to_trainer_event(event, trainerChecker)
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return nil if !event || event.pages.length == 0
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list = event.pages[0].list
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@@ -784,12 +786,12 @@ module Compiler
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return ret
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Convert event name to item event.
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# Checks if the event's name is "Item:POTION" or "HiddenItem:POTION". If so,
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# rewrites the whole event into one now named "Item"/"HiddenItem" which gives
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# that item when interacted with.
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#=============================================================================
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def convert_to_item_event(event)
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return nil if !event || event.pages.length == 0
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name = event.name
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@@ -829,11 +831,11 @@ module Compiler
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return ret
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Checks whether a given event is likely to be a door. If so, rewrite it to
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# include animating the event as though it was a door opening and closing as the
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# player passes through.
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#=============================================================================
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def update_door_event(event, mapData)
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changed = false
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return false if event.is_a?(RPG::CommonEvent)
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@@ -924,9 +926,9 @@ module Compiler
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return changed
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end
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#=============================================================================
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# Fix up standard code snippets
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Fix up standard code snippets.
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#-----------------------------------------------------------------------------
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def event_is_empty?(e)
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return true if !e
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return false if e.is_a?(RPG::CommonEvent)
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@@ -1597,9 +1599,9 @@ module Compiler
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return (changed) ? event : nil
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Convert events used as counters into proper counters.
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Checks if the event has just 1 page, which has no conditions and no commands
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# and whose movement type is "Fixed".
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def plain_event?(event)
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@@ -1699,9 +1701,9 @@ module Compiler
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return changed
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end
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#=============================================================================
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# Main compiler method for events
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Main compiler method for events.
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#-----------------------------------------------------------------------------
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def compile_trainer_events
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mapData = MapData.new
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t = System.uptime
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