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Added new map renderer
This commit is contained in:
699
Data/Scripts/006_Map renderer/New Tilemap/001_NewTilemap.rb
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699
Data/Scripts/006_Map renderer/New Tilemap/001_NewTilemap.rb
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@@ -0,0 +1,699 @@
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# NOTES
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# - @tiles has the extra tile hanging off the left/top of the screen, because
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# the pixel offset values are positive and added to the coordinates.
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# - An alternative to rearranging @tiles in def check_if_screen_moved would
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# be to have extra variables that determine how much the @tiles array has
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# wrapped around (e.g. 1 means the tile sprites should be 1 tile further right
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# or down than their indices in the array would suggest). This would be more
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# convenient if I also have an array of x/y/layer triplets marking tile
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# sprites using autotiles with 2+ frames.
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#===============================================================================
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#
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#===============================================================================
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class TilemapRenderer
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attr_reader :tilesets
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attr_reader :autotiles
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attr_reader :graphics_width
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attr_reader :graphics_height
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attr_accessor :tone
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attr_accessor :color
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attr_reader :viewport
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# TODO: ox, oy and visible don't do anything. Should they?
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attr_accessor :ox
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attr_accessor :oy
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attr_accessor :visible
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DISPLAY_TILE_WIDTH = Game_Map::TILE_WIDTH rescue 32
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DISPLAY_TILE_HEIGHT = Game_Map::TILE_HEIGHT rescue 32
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SOURCE_TILE_WIDTH = 32
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SOURCE_TILE_HEIGHT = 32
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# If an autotile's filename ends with [x], its frame duration will be x/20
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# seconds instead.
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AUTOTILE_FRAME_DURATION = 5 # In 1/20ths of a second
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TILESET_TILES_PER_ROW = 8
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AUTOTILES_COUNT = 8 # Counting the blank tile as an autotile
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TILES_PER_AUTOTILE = 48
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TILESET_START_ID = AUTOTILES_COUNT * TILES_PER_AUTOTILE
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# TODO: Flash duration is hardcoded to 0.05 seconds per "frame". However, this
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# kind of flash is unused, but it should be supported anyway.
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FLASH_OPACITY = [100, 90, 80, 70, 80, 90]
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#=============================================================================
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#
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#=============================================================================
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class TilesetBitmaps
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attr_accessor :changed
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attr_accessor :bitmaps
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def initialize
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@bitmaps = {}
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@bitmap_wraps = {} # Whether each tileset is a mega texture and has multiple columns
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@load_counts = {}
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@changed = true
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end
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def [](filename)
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return @bitmaps[filename]
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end
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def []=(filename, bitmap)
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return if nil_or_empty?(filename)
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@bitmaps[filename] = bitmap
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@bitmap_wraps[filename] = false
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@changed = true
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end
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def add(filename)
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return if nil_or_empty?(filename)
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if @bitmaps[filename]
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@load_counts[filename] += 1
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return
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end
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bitmap = pbGetTileset(filename)
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@bitmap_wraps[filename] = false
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if bitmap.mega?
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self[filename] = TileWrap::wrapTileset(bitmap)
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@bitmap_wraps[filename] = true
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bitmap.dispose
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else
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self[filename] = bitmap
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end
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@load_counts[filename] = 1
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end
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def remove(filename)
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return if nil_or_empty?(filename) || !@bitmaps[filename]
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if @load_counts[filename] > 1
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@load_counts[filename] -= 1
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return
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end
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@bitmaps[filename].dispose
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@bitmaps.delete(filename)
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@bitmap_wraps.delete(filename)
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@load_counts.delete(filename)
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end
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def set_src_rect(tile, tile_id)
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return if nil_or_empty?(tile.filename)
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return if !@bitmaps[tile.filename]
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tile.src_rect.x = ((tile_id - TILESET_START_ID) % TILESET_TILES_PER_ROW) * SOURCE_TILE_WIDTH
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tile.src_rect.y = ((tile_id - TILESET_START_ID) / TILESET_TILES_PER_ROW) * SOURCE_TILE_HEIGHT
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if @bitmap_wraps[tile.filename]
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height = @bitmaps[tile.filename].height
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col = (tile_id - TILESET_START_ID) * SOURCE_TILE_HEIGHT / height
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tile.src_rect.x += col * AUTOTILES_COUNT * SOURCE_TILE_WIDTH
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tile.src_rect.y -= col * height
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end
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end
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def update; end
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end
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#=============================================================================
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#
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#=============================================================================
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class AutotileBitmaps < TilesetBitmaps
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attr_reader :current_frames
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def initialize
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super
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@frame_counts = {} # Number of frames in each autotile
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@frame_durations = {} # How long each frame lasts per autotile
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@current_frames = {} # Which frame each autotile is currently showing
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@timer = 0.0
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end
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def []=(filename, value)
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super
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return if nil_or_empty?(filename)
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frame_count(filename, true)
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set_current_frame(filename)
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end
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def add(filename)
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return if nil_or_empty?(filename)
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if @bitmaps[filename]
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@load_counts[filename] += 1
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return
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end
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orig_bitmap = pbGetAutotile(filename)
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@bitmap_wraps[filename] = false
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duration = AUTOTILE_FRAME_DURATION
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if filename[/\[\s*(\d+?)\s*\]\s*$/]
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duration = $~[1].to_i
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end
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@frame_durations[filename] = duration.to_f / 20
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bitmap = AutotileExpander.expand(orig_bitmap)
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self[filename] = bitmap
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if bitmap.height > SOURCE_TILE_HEIGHT && bitmap.height < TILES_PER_AUTOTILE * SOURCE_TILE_HEIGHT
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@bitmap_wraps[filename] = true
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end
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orig_bitmap.dispose if orig_bitmap != bitmap
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@load_counts[filename] = 1
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end
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def remove(filename)
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super
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return if @load_counts[filename] && @load_counts[filename] > 0
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@frame_counts.delete(filename)
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@current_frames.delete(filename)
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@frame_durations.delete(filename)
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end
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def frame_count(filename, force_recalc = false)
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if !@frame_counts[filename] || force_recalc
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return 0 if !@bitmaps[filename]
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bitmap = @bitmaps[filename]
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@frame_counts[filename] = [bitmap.width / SOURCE_TILE_WIDTH, 1].max
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if bitmap.height > SOURCE_TILE_HEIGHT && @bitmap_wraps[filename]
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@frame_counts[filename] /= 2 if @bitmap_wraps[filename]
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end
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end
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return @frame_counts[filename]
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end
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def animated?(filename)
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return frame_count(filename) > 1
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end
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def current_frame(filename)
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if !@current_frames[filename]
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set_current_frame(filename)
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end
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return @current_frames[filename]
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end
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def set_current_frame(filename)
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frames = frame_count(filename)
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if frames < 2
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@current_frames[filename] = 0
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else
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@current_frames[filename] = (@timer / @frame_durations[filename]).floor % frames
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end
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end
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def set_src_rect(tile, tile_id)
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return if nil_or_empty?(tile.filename)
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return if !@bitmaps[tile.filename]
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return if tile_id < TILES_PER_AUTOTILE # Blank tile
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frame = current_frame(tile.filename)
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if @bitmaps[tile.filename].height == SOURCE_TILE_HEIGHT
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tile.src_rect.x = frame * SOURCE_TILE_WIDTH
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tile.src_rect.y = 0
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return
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end
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wraps = @bitmap_wraps[tile.filename]
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high_id = ((tile_id % TILES_PER_AUTOTILE) >= TILES_PER_AUTOTILE / 2)
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tile.src_rect.x = 0
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tile.src_rect.y = (tile_id % TILES_PER_AUTOTILE) * SOURCE_TILE_HEIGHT
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if wraps && high_id
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tile.src_rect.x = SOURCE_TILE_WIDTH
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tile.src_rect.y -= SOURCE_TILE_HEIGHT * TILES_PER_AUTOTILE / 2
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end
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tile.src_rect.x += frame * SOURCE_TILE_WIDTH * (wraps ? 2 : 1)
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end
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def update
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super
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@timer += Graphics.delta_s
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# Update the current frame for each autotile
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@bitmaps.keys.each do |filename|
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next if !@bitmaps[filename] || @bitmaps[filename].disposed?
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old_frame = @current_frames[filename]
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set_current_frame(filename)
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@changed = true if @current_frames[filename] != old_frame
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end
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end
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end
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#=============================================================================
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#
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#=============================================================================
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class TileSprite < Sprite
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attr_accessor :filename
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attr_accessor :is_autotile
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attr_accessor :animated
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attr_accessor :priority
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attr_accessor :shows_reflection
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attr_accessor :bridge
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attr_accessor :need_refresh
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def set_bitmap(filename, autotile, animated, priority, bitmap)
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self.bitmap = bitmap
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self.src_rect = Rect.new(0, 0, DISPLAY_TILE_WIDTH, DISPLAY_TILE_HEIGHT)
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@filename = filename
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@is_autotile = autotile
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@animated = animated
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@priority = priority
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@shows_reflection = false
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@bridge = false
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self.visible = !bitmap.nil?
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@need_refresh = true
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end
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end
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#=============================================================================
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#
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#=============================================================================
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def initialize(viewport)
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@tilesets = TilesetBitmaps.new
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@autotiles = AutotileBitmaps.new
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@can_query_graphics_size = (Graphics.width != nil rescue false)
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if @can_query_graphics_size
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@graphics_width = Graphics.width
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@graphics_height = Graphics.height
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else
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@graphics_width = 640
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@graphics_height = 480
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end
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@tiles_horizontal_count = (@graphics_width.to_f / DISPLAY_TILE_WIDTH).ceil + 1
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@tiles_vertical_count = (@graphics_height.to_f / DISPLAY_TILE_HEIGHT).ceil + 1
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@tone = Tone.new(0, 0, 0, 0)
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@old_tone = Tone.new(0, 0, 0, 0)
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@color = Color.new(0, 0, 0, 0)
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@old_color = Color.new(0, 0, 0, 0)
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@self_viewport = Viewport.new(0, 0, graphics_width, graphics_height)
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@viewport = (viewport) ? viewport : @self_viewport
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@old_viewport_ox = 0
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@old_viewport_oy = 0
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@tiles = []
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@tiles_horizontal_count.times do |i|
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@tiles[i] = []
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@tiles_vertical_count.times do |j|
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@tiles[i][j] = Array.new(3) { TileSprite.new(@viewport) }
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end
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end
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@current_map_id = 0
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@tile_offset_x = 0
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@tile_offset_y = 0
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@pixel_offset_x = 0
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@pixel_offset_y = 0
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@ox = 0 # Bitmap Offsets
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@oy = 0 # Bitmap Offsets
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@visible = true
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@flash = nil
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@oxFlash = 0
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@oyFlash = 0
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@flashChanged = false
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@firsttimeflash = true
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@disposed = false
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end
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def dispose
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return if disposed?
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@tiles.each do |col|
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col.each do |coord|
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coord.each { |tile| tile.dispose }
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end
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end
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if @flash
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@flash.bitmap.dispose if !@flash.disposed?
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@flash.bitmap = nil if !@flash.disposed?
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@flash.dispose
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@flash = nil
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end
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@tilesets.bitmaps.each_value { |bitmap| bitmap.dispose }
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@autotiles.bitmaps.each_value { |bitmap| bitmap.dispose }
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@self_viewport.dispose
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@self_viewport = nil
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@disposed = true
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end
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def disposed?
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return @disposed
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end
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#=============================================================================
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def add_tileset(filename)
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@tilesets.add(filename)
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end
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def remove_tileset(filename)
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@tilesets.remove(filename)
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end
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def add_autotile(filename)
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@autotiles.add(filename)
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end
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def remove_autotile(filename)
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@autotiles.remove(filename)
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end
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#=============================================================================
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# TODO: Flash stuff, including usage of flash_data.
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def refresh_flash
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if @flash_data && !@flash
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@flash = TileSprite.new(viewport)
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@flash.visible = true
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@flash.z = 1
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@flash.tone = tone
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@flash.color = color
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@flash.blend_type = 1
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@flash.bitmap = Bitmap.new([graphics_width * 2, 1].max, [graphics_height * 2, 1].max)
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@firsttimeflash = true
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elsif !@flash_data && @flash
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@flash.bitmap.dispose if @flash.bitmap
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@flash.dispose
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@flash = nil
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@firsttimeflash = false
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end
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end
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def refreshFlashSprite
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return if !@flash || @flash_data.nil?
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ptX = @ox-@oxFlash
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ptY = @oy-@oyFlash
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if !@firsttimeflash &&
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ptX>=0 && ptX+@viewport.rect.width<=@flash.bitmap.width &&
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ptY>=0 && ptY+@viewport.rect.height<=@flash.bitmap.height
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@flash.ox = 0
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@flash.oy = 0
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@flash.src_rect.set(ptX.round,ptY.round,
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@viewport.rect.width,@viewport.rect.height)
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return
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end
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width = @flash.bitmap.width
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height = @flash.bitmap.height
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bitmap = @flash.bitmap
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ysize = @map_data.ysize
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xsize = @map_data.xsize
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@firsttimeflash = false
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@oxFlash = @ox-(width>>2)
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@oyFlash = @oy-(height>>2)
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@flash.ox = 0
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@flash.oy = 0
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@flash.src_rect.set(width>>2,height>>2,
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@viewport.rect.width,@viewport.rect.height)
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@flash.bitmap.clear
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@oxFlash = @oxFlash.floor
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@oyFlash = @oyFlash.floor
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xStart = @oxFlash / DISPLAY_TILE_WIDTH
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xStart = 0 if xStart<0
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yStart = @oyFlash / DISPLAY_TILE_HEIGHT
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yStart = 0 if yStart<0
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xEnd = xStart + (width / DISPLAY_TILE_WIDTH) + 1
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yEnd = yStart + (height / DISPLAY_TILE_HEIGHT) + 1
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xEnd = xsize if xEnd>=xsize
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yEnd = ysize if yEnd>=ysize
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if xStart<xEnd && yStart<yEnd
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yrange = yStart...yEnd
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xrange = xStart...xEnd
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tmpcolor = Color.new(0,0,0,0)
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for y in yrange
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ypos = (y * DISPLAY_TILE_HEIGHT) - @oyFlash
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for x in xrange
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xpos = (x * DISPLAY_TILE_WIDTH) - @oxFlash
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id = @flash_data[x, y, 0]
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r = (id>>8)&15
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g = (id>>4)&15
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b = (id)&15
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tmpcolor.set(r<<4,g<<4,b<<4)
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bitmap.fill_rect(xpos, ypos, DISPLAY_TILE_WIDTH, DISPLAY_TILE_HEIGHT, tmpcolor)
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end
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end
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end
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end
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#=============================================================================
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def refresh(autotiles = false)
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refreshFlashSprite
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end
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#=============================================================================
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def refresh_tile_bitmap(tile, map, tile_id)
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if tile_id < TILES_PER_AUTOTILE
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tile.set_bitmap("", false, false, 0, nil)
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tile.shows_reflection = false
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tile.bridge = false
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else
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terrain_tag = map.terrain_tags[tile_id] || 0
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terrain_tag_data = GameData::TerrainTag.try_get(terrain_tag)
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priority = map.priorities[tile_id] || 0
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if tile_id < TILESET_START_ID
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filename = map.autotile_names[tile_id / TILES_PER_AUTOTILE - 1]
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tile.set_bitmap(filename, true, @autotiles.animated?(filename),
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priority, @autotiles[filename])
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else
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filename = map.tileset_name
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tile.set_bitmap(filename, false, false, priority, @tilesets[filename])
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end
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tile.shows_reflection = terrain_tag_data&.shows_reflections
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||||
tile.bridge = terrain_tag_data&.bridge
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||||
end
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||||
refresh_tile_src_rect(tile, tile_id)
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||||
end
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||||
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||||
def refresh_tile_src_rect(tile, tile_id)
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||||
if tile_id < TILESET_START_ID
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||||
@autotiles.set_src_rect(tile, tile_id)
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||||
else
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||||
@tilesets.set_src_rect(tile, tile_id)
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||||
end
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||||
end
|
||||
|
||||
# For animated autotiles only
|
||||
def refresh_tile_frame(tile, tile_id)
|
||||
return if !tile.animated
|
||||
@autotiles.set_src_rect(tile, tile_id)
|
||||
end
|
||||
|
||||
# x and y are the positions of tile within @tiles, not a map x/y
|
||||
def refresh_tile_coordinates(tile, x, y)
|
||||
tile.x = x * DISPLAY_TILE_WIDTH - @pixel_offset_x
|
||||
tile.y = y * DISPLAY_TILE_HEIGHT - @pixel_offset_y
|
||||
end
|
||||
|
||||
def refresh_tile_z(tile, map, y, layer, tile_id)
|
||||
if tile.shows_reflection
|
||||
tile.z = -100
|
||||
elsif tile.bridge && $PokemonGlobal.bridge > 0
|
||||
tile.z = 0
|
||||
else
|
||||
priority = tile.priority
|
||||
tile.z = (priority == 0) ? 0 : y * DISPLAY_TILE_HEIGHT + priority * 32 + 32
|
||||
end
|
||||
end
|
||||
|
||||
def refresh_tile(tile, x, y, map, layer, tile_id)
|
||||
refresh_tile_bitmap(tile, map, tile_id)
|
||||
refresh_tile_coordinates(tile, x, y)
|
||||
refresh_tile_z(tile, map, y, layer, tile_id)
|
||||
tile.need_refresh = false
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
|
||||
def check_if_screen_moved
|
||||
ret = false
|
||||
# Check for map change
|
||||
if @current_map_id != $game_map.map_id
|
||||
if MapFactoryHelper.hasConnections?(@current_map_id)
|
||||
offsets = $MapFactory.getRelativePos(@current_map_id, 0, 0, $game_map.map_id, 0, 0)
|
||||
if offsets
|
||||
@tile_offset_x += offsets[0]
|
||||
@tile_offset_y += offsets[1]
|
||||
else
|
||||
ret = true # Need a full refresh
|
||||
end
|
||||
end
|
||||
@current_map_id = $game_map.map_id
|
||||
ret = true
|
||||
end
|
||||
|
||||
# Check for tile movement
|
||||
current_map_display_x = ($game_map.display_x.to_f / Game_Map::X_SUBPIXELS).round
|
||||
current_map_display_y = ($game_map.display_y.to_f / Game_Map::Y_SUBPIXELS).round
|
||||
new_tile_offset_x = current_map_display_x / DISPLAY_TILE_WIDTH
|
||||
new_tile_offset_y = current_map_display_y / DISPLAY_TILE_HEIGHT
|
||||
if new_tile_offset_x != @tile_offset_x
|
||||
if new_tile_offset_x > @tile_offset_x
|
||||
# Take tile stacks off the right and insert them at the beginning (left)
|
||||
(new_tile_offset_x - @tile_offset_x).times do
|
||||
c = @tiles.shift
|
||||
@tiles.push(c)
|
||||
c.each do |coord|
|
||||
coord.each { |tile| tile.need_refresh = true }
|
||||
end
|
||||
end
|
||||
else
|
||||
# Take tile stacks off the beginning (left) and push them onto the end (right)
|
||||
(@tile_offset_x - new_tile_offset_x).times do
|
||||
c = @tiles.pop
|
||||
@tiles.prepend(c)
|
||||
c.each do |coord|
|
||||
coord.each { |tile| tile.need_refresh = true }
|
||||
end
|
||||
end
|
||||
end
|
||||
@screen_moved = true
|
||||
@tile_offset_x = new_tile_offset_x
|
||||
end
|
||||
if new_tile_offset_y != @tile_offset_y
|
||||
if new_tile_offset_y > @tile_offset_y
|
||||
# Take tile stacks off the bottom and insert them at the beginning (top)
|
||||
@tiles.each do |col|
|
||||
(new_tile_offset_y - @tile_offset_y).times do
|
||||
c = col.shift
|
||||
col.push(c)
|
||||
c.each { |tile| tile.need_refresh = true }
|
||||
end
|
||||
end
|
||||
else
|
||||
# Take tile stacks off the beginning (top) and push them onto the end (bottom)
|
||||
@tiles.each do |col|
|
||||
(@tile_offset_y - new_tile_offset_y).times do
|
||||
c = col.pop
|
||||
col.prepend(c)
|
||||
c.each { |tile| tile.need_refresh = true }
|
||||
end
|
||||
end
|
||||
end
|
||||
@screen_moved = true
|
||||
@screen_moved_vertically = true
|
||||
@tile_offset_y = new_tile_offset_y
|
||||
end
|
||||
|
||||
# Check for pixel movement
|
||||
new_pixel_offset_x = current_map_display_x % SOURCE_TILE_WIDTH
|
||||
new_pixel_offset_y = current_map_display_y % SOURCE_TILE_HEIGHT
|
||||
if new_pixel_offset_x != @pixel_offset_x
|
||||
@screen_moved = true
|
||||
@pixel_offset_x = new_pixel_offset_x
|
||||
end
|
||||
if new_pixel_offset_y != @pixel_offset_y
|
||||
@screen_moved = true
|
||||
@screen_moved_vertically = true
|
||||
@pixel_offset_y = new_pixel_offset_y
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
|
||||
def update
|
||||
# Check if screen was resized
|
||||
# TODO: If it was resized, change how many TileSprites there are.
|
||||
# CustomTilemap only uses this for the flash graphic.
|
||||
if @can_query_graphics_size
|
||||
@graphics_width = Graphics.width
|
||||
@graphics_height = Graphics.height
|
||||
end
|
||||
# Update tone
|
||||
if @old_tone != @tone
|
||||
@flash.tone = @tone if @flash
|
||||
@tiles.each do |col|
|
||||
col.each do |coord|
|
||||
coord.each { |tile| tile.tone = @tone }
|
||||
end
|
||||
end
|
||||
@old_tone = @tone.clone
|
||||
end
|
||||
# Update color
|
||||
if @old_color != @color
|
||||
@flash.color = @color if @flash
|
||||
@tiles.each do |col|
|
||||
col.each do |coord|
|
||||
coord.each { |tile| tile.color = @tone }
|
||||
end
|
||||
end
|
||||
@old_color = @color.clone
|
||||
end
|
||||
# Recalculate autotile frames
|
||||
@tilesets.update
|
||||
@autotiles.update
|
||||
|
||||
# Update flash
|
||||
refresh_flash if @flashChanged
|
||||
@flash.opacity = FLASH_OPACITY[(Graphics.frame_count / 2) % 6] if @flash
|
||||
|
||||
do_full_refresh = false
|
||||
if @viewport.ox != @old_viewport_ox || @viewport.oy != @old_viewport_oy
|
||||
@old_viewport_ox = @viewport.ox
|
||||
@old_viewport_oy = @viewport.oy
|
||||
do_full_refresh = true
|
||||
end
|
||||
|
||||
# Check whether the screen has moved since the last update
|
||||
@screen_moved = false
|
||||
@screen_moved_vertically = false
|
||||
do_full_refresh = true if check_if_screen_moved
|
||||
|
||||
# Update all tile sprites
|
||||
visited = []
|
||||
@tiles_horizontal_count.times do |i|
|
||||
visited[i] = []
|
||||
@tiles_vertical_count.times { |j| visited[i][j] = false }
|
||||
end
|
||||
|
||||
$MapFactory.maps.each do |map|
|
||||
# Calculate x/y ranges of tile sprites that represent them
|
||||
map_display_x = (map.display_x.to_f / Game_Map::X_SUBPIXELS).round
|
||||
map_display_y = (map.display_y.to_f / Game_Map::Y_SUBPIXELS).round
|
||||
map_display_x_tile = map_display_x / DISPLAY_TILE_WIDTH
|
||||
map_display_y_tile = map_display_y / DISPLAY_TILE_HEIGHT
|
||||
start_x = [-map_display_x_tile, 0].max
|
||||
start_y = [-map_display_y_tile, 0].max
|
||||
end_x = @tiles_horizontal_count - 1
|
||||
end_x = [end_x, map.width - map_display_x_tile - 1].min
|
||||
end_y = @tiles_vertical_count - 1
|
||||
end_y = [end_y, map.height - map_display_y_tile - 1].min
|
||||
next if start_x > end_x || start_y > end_y || end_x < 0 || end_y < 0
|
||||
|
||||
# Update all tile sprites representing this map
|
||||
for i in start_x..end_x
|
||||
tile_x = i + map_display_x_tile
|
||||
for j in start_y..end_y
|
||||
tile_y = j + map_display_y_tile
|
||||
@tiles[i][j].each_with_index do |tile, layer|
|
||||
tile_id = map.data[tile_x, tile_y, layer]
|
||||
if do_full_refresh || tile.need_refresh
|
||||
refresh_tile(tile, i, j, map, layer, tile_id)
|
||||
else
|
||||
refresh_tile_frame(tile, tile_id) if tile.animated && @autotiles.changed
|
||||
# Update tile's x/y coordinates
|
||||
refresh_tile_coordinates(tile, i, j) if @screen_moved
|
||||
# Update tile's z value
|
||||
refresh_tile_z(tile, map, j, layer, tile_id) if @screen_moved_vertically
|
||||
end
|
||||
end
|
||||
# Record x/y as visited
|
||||
visited[i][j] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
# Clear all unvisited tile sprites
|
||||
@tiles.each_with_index do |col, i|
|
||||
col.each_with_index do |coord, j|
|
||||
next if visited[i][j]
|
||||
coord.each do |tile|
|
||||
tile.set_bitmap("", false, false, 0, nil)
|
||||
tile.shows_reflection = false
|
||||
tile.bridge = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@autotiles.changed = false
|
||||
end
|
||||
end
|
||||
100
Data/Scripts/006_Map renderer/New Tilemap/002_TileWrap.rb
Normal file
100
Data/Scripts/006_Map renderer/New Tilemap/002_TileWrap.rb
Normal file
@@ -0,0 +1,100 @@
|
||||
#=======================================================================
|
||||
# This module is a little fix that works around PC hardware limitations.
|
||||
# Since Essentials isn't working with software rendering anymore, it now
|
||||
# has to deal with the limits of the GPU. For the most part this is no
|
||||
# big deal, but people do have some really big tilesets.
|
||||
#
|
||||
# The fix is simple enough: If your tileset is too big, a new
|
||||
# bitmap will be constructed with all the excess pixels sent to the
|
||||
# image's right side. This basically means that you now have a limit
|
||||
# far higher than you should ever actually need.
|
||||
#
|
||||
# Hardware limit -> max tileset length:
|
||||
# 1024px -> 4096px
|
||||
# 2048px -> 16384px (enough to get the normal limit)
|
||||
# 4096px -> 65536px (enough to load pretty much any tileset)
|
||||
# 8192px -> 262144px
|
||||
# 16384px -> 1048576px (what most people have at this point)
|
||||
|
||||
# ~Roza/Zoroark
|
||||
#=======================================================================
|
||||
|
||||
module TileWrap
|
||||
|
||||
TILESET_WIDTH = 0x100
|
||||
# Looks useless, but covers weird numbers given to mkxp.json or a funky driver
|
||||
MAX_TEX_SIZE = (Bitmap.max_size / 1024) * 1024
|
||||
MAX_TEX_SIZE_BOOSTED = MAX_TEX_SIZE**2/TILESET_WIDTH
|
||||
|
||||
def self.clamp(val, min, max)
|
||||
val = max if val > max
|
||||
val = min if val < min
|
||||
return val
|
||||
end
|
||||
|
||||
def self.wrapTileset(originalbmp)
|
||||
width = originalbmp.width
|
||||
height = originalbmp.height
|
||||
if width == TILESET_WIDTH && originalbmp.mega?
|
||||
columns = (height / MAX_TEX_SIZE.to_f).ceil
|
||||
|
||||
if columns * TILESET_WIDTH > MAX_TEX_SIZE
|
||||
raise "Tilemap is too long!\n\nSIZE: #{originalbmp.height}px\nHARDWARE LIMIT: #{MAX_TEX_SIZE}px\nBOOSTED LIMIT: #{MAX_TEX_SIZE_BOOSTED}px"
|
||||
end
|
||||
bmp = Bitmap.new(TILESET_WIDTH*columns, MAX_TEX_SIZE)
|
||||
remainder = height % MAX_TEX_SIZE
|
||||
|
||||
columns.times{|col|
|
||||
srcrect = Rect.new(0, col * MAX_TEX_SIZE, width, (col + 1 == columns) ? remainder : MAX_TEX_SIZE)
|
||||
bmp.blt(col*TILESET_WIDTH, 0, originalbmp, srcrect)
|
||||
}
|
||||
return bmp
|
||||
end
|
||||
|
||||
return originalbmp
|
||||
end
|
||||
|
||||
def self.getWrappedRect(src_rect)
|
||||
ret = Rect.new(0,0,0,0)
|
||||
col = (src_rect.y / MAX_TEX_SIZE.to_f).floor
|
||||
ret.x = col * TILESET_WIDTH + clamp(src_rect.x,0,TILESET_WIDTH)
|
||||
ret.y = src_rect.y % MAX_TEX_SIZE
|
||||
ret.width = clamp(src_rect.width, 0, TILESET_WIDTH - src_rect.x)
|
||||
ret.height = clamp(src_rect.height, 0, MAX_TEX_SIZE)
|
||||
return ret
|
||||
end
|
||||
|
||||
def self.blitWrappedPixels(destX, destY, dest, src, srcrect)
|
||||
if (srcrect.y + srcrect.width < MAX_TEX_SIZE)
|
||||
# Save the processing power
|
||||
dest.blt(destX, destY, src, srcrect)
|
||||
return
|
||||
end
|
||||
merge = (srcrect.y % MAX_TEX_SIZE) > ((srcrect.y + srcrect.height) % MAX_TEX_SIZE)
|
||||
|
||||
srcrect_mod = getWrappedRect(srcrect)
|
||||
|
||||
if !merge
|
||||
dest.blt(destX, destY, src, srcrect_mod)
|
||||
else
|
||||
#FIXME won't work on heights longer than two columns, but nobody should need
|
||||
# more than 32k pixels high at once anyway
|
||||
side = {:a => MAX_TEX_SIZE - srcrect_mod.y, :b => srcrect_mod.height - (MAX_TEX_SIZE - srcrect_mod.y)}
|
||||
dest.blt(destX, destY, src, Rect.new(srcrect_mod.x, srcrect_mod.y, srcrect_mod.width, side[:a]))
|
||||
dest.blt(destX, destY + side[:a], src, Rect.new(srcrect_mod.x + TILESET_WIDTH, 0, srcrect_mod.width, side[:b]))
|
||||
end
|
||||
end
|
||||
|
||||
def self.stretchBlitWrappedPixels(destrect, dest, src, srcrect)
|
||||
if (srcrect.y + srcrect.width < MAX_TEX_SIZE)
|
||||
# Save the processing power
|
||||
dest.stretch_blt(destrect, src, srcrect)
|
||||
return
|
||||
end
|
||||
# Does a regular blit to a non-megasurface, then stretch_blts that to
|
||||
# the destination. Yes it is slow
|
||||
tmp = Bitmap.new(srcrect.width, srcrect.height)
|
||||
blitWrappedPixels(0,0,tmp,src,srcrect)
|
||||
dest.stretch_blt(destrect, tmp, Rect.new(0,0,srcrect.width,srcrect.height))
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,55 @@
|
||||
class TilemapRenderer
|
||||
module AutotileExpander
|
||||
MAX_TEXTURE_SIZE = (Bitmap.max_size / 1024) * 1024
|
||||
AUTOTILE_PATTERNS = [
|
||||
[ [27, 28, 33, 34], [ 5, 28, 33, 34], [27, 6, 33, 34], [ 5, 6, 33, 34],
|
||||
[27, 28, 33, 12], [ 5, 28, 33, 12], [27, 6, 33, 12], [ 5, 6, 33, 12] ],
|
||||
[ [27, 28, 11, 34], [ 5, 28, 11, 34], [27, 6, 11, 34], [ 5, 6, 11, 34],
|
||||
[27, 28, 11, 12], [ 5, 28, 11, 12], [27, 6, 11, 12], [ 5, 6, 11, 12] ],
|
||||
[ [25, 26, 31, 32], [25, 6, 31, 32], [25, 26, 31, 12], [25, 6, 31, 12],
|
||||
[15, 16, 21, 22], [15, 16, 21, 12], [15, 16, 11, 22], [15, 16, 11, 12] ],
|
||||
[ [29, 30, 35, 36], [29, 30, 11, 36], [ 5, 30, 35, 36], [ 5, 30, 11, 36],
|
||||
[39, 40, 45, 46], [ 5, 40, 45, 46], [39, 6, 45, 46], [ 5, 6, 45, 46] ],
|
||||
[ [25, 30, 31, 36], [15, 16, 45, 46], [13, 14, 19, 20], [13, 14, 19, 12],
|
||||
[17, 18, 23, 24], [17, 18, 11, 24], [41, 42, 47, 48], [ 5, 42, 47, 48] ],
|
||||
[ [37, 38, 43, 44], [37, 6, 43, 44], [13, 18, 19, 24], [13, 14, 43, 44],
|
||||
[37, 42, 43, 48], [17, 18, 47, 48], [13, 18, 43, 48], [ 1, 2, 7, 8] ]
|
||||
]
|
||||
|
||||
# TODO: Doesn't allow for cache sizes smaller than 768.
|
||||
def self.expand(bitmap)
|
||||
return bitmap if bitmap.height == SOURCE_TILE_HEIGHT
|
||||
wrap = false
|
||||
if MAX_TEXTURE_SIZE < TILES_PER_AUTOTILE * SOURCE_TILE_HEIGHT
|
||||
wrap = true # Each autotile will occupy two columns instead of one
|
||||
end
|
||||
frames_count = [bitmap.width / (3 * SOURCE_TILE_WIDTH), 1].max
|
||||
new_bitmap = Bitmap.new(frames_count * (wrap ? 2 : 1) * SOURCE_TILE_WIDTH,
|
||||
TILES_PER_AUTOTILE * SOURCE_TILE_HEIGHT / (wrap ? 2 : 1))
|
||||
rect = Rect.new(0, 0, SOURCE_TILE_WIDTH / 2, SOURCE_TILE_HEIGHT / 2)
|
||||
TILES_PER_AUTOTILE.times do |id|
|
||||
pattern = AUTOTILE_PATTERNS[id >> 3][id % TILESET_TILES_PER_ROW]
|
||||
wrap_offset_x = (wrap && id >= TILES_PER_AUTOTILE / 2) ? SOURCE_TILE_WIDTH : 0
|
||||
wrap_offset_y = (wrap && id >= TILES_PER_AUTOTILE / 2) ? (TILES_PER_AUTOTILE / 2) * SOURCE_TILE_HEIGHT : 0
|
||||
frames_count.times do |frame|
|
||||
pattern.each_with_index do |src_chunk, i|
|
||||
real_src_chunk = src_chunk - 1
|
||||
dest_x = (i % 2) * SOURCE_TILE_WIDTH / 2
|
||||
dest_x += frame * SOURCE_TILE_WIDTH * (wrap ? 2 : 1)
|
||||
dest_x += wrap_offset_x
|
||||
next if dest_x > MAX_TEXTURE_SIZE
|
||||
dest_y = (i / 2) * SOURCE_TILE_HEIGHT / 2
|
||||
dest_y += id * SOURCE_TILE_HEIGHT
|
||||
dest_y -= wrap_offset_y
|
||||
next if dest_y > MAX_TEXTURE_SIZE
|
||||
rect.x = (real_src_chunk % 6) * SOURCE_TILE_WIDTH / 2
|
||||
rect.x += SOURCE_TILE_WIDTH * 3 * frame
|
||||
rect.y = (real_src_chunk / 6) * SOURCE_TILE_HEIGHT / 2
|
||||
new_bitmap.blt(dest_x, dest_y, bitmap, rect)
|
||||
end
|
||||
end
|
||||
end
|
||||
return new_bitmap
|
||||
end
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user