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double shinies and fake shinies
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@@ -427,8 +427,9 @@ class PokemonPartyPanel < SpriteWrapper
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end
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# Draw shiny icon
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if @pokemon.shiny?
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pbDrawImagePositions(@overlaysprite.bitmap, [[
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"Graphics/Pictures/shiny", 80, 48, 0, 0, 16, 16]])
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imagePos=[]
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addShinyStarsToGraphicsArray(imagePos,80,48,@pokemon.bodyShiny?,@pokemon.headShiny?,@pokemon.debugShiny?,0,0,16,16)
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pbDrawImagePositions(@overlaysprite.bitmap,imagePos)
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end
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end
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pbDrawTextPositions(@overlaysprite.bitmap, textpos)
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