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double shinies and fake shinies
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@@ -30,7 +30,7 @@ module GameData
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elsif isBodyShiny
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dex_offset = getBodyID(dex_number)
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end
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return pbGet(VAR_SHINY_HUE_OFFSET) + dex_offset + Settings::SHINY_HUE_OFFSET
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return dex_offset + Settings::SHINY_HUE_OFFSET
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end
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def self.front_sprite_bitmap(dex_number, a = 0, b = 0, isShiny = false, bodyShiny = false, headShiny = false)
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@@ -41,7 +41,7 @@ module GameData
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filename = self.sprite_filename(dex_number)
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sprite = (filename) ? AnimatedBitmap.new(filename) : nil
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if isShiny
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sprite.shiftColors(self.calculateShinyHueOffset(dex_number, bodyShiny, headShiny))
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sprite.shiftColors(self.calculateShinyHueOffset(dex_number, bodyShiny, headShiny))
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end
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return sprite
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end
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