double shinies and fake shinies

This commit is contained in:
infinitefusion
2022-10-16 11:56:35 -04:00
parent 749cdff356
commit 53082e910f
18 changed files with 98 additions and 57 deletions

View File

@@ -30,7 +30,7 @@ module GameData
elsif isBodyShiny
dex_offset = getBodyID(dex_number)
end
return pbGet(VAR_SHINY_HUE_OFFSET) + dex_offset + Settings::SHINY_HUE_OFFSET
return dex_offset + Settings::SHINY_HUE_OFFSET
end
def self.front_sprite_bitmap(dex_number, a = 0, b = 0, isShiny = false, bodyShiny = false, headShiny = false)
@@ -41,7 +41,7 @@ module GameData
filename = self.sprite_filename(dex_number)
sprite = (filename) ? AnimatedBitmap.new(filename) : nil
if isShiny
sprite.shiftColors(self.calculateShinyHueOffset(dex_number, bodyShiny, headShiny))
sprite.shiftColors(self.calculateShinyHueOffset(dex_number, bodyShiny, headShiny))
end
return sprite
end