Tidied up usage of colour tags (everything uses c3 now via def shadowc3tag), moved gender text colours to MessageConfig

This commit is contained in:
Maruno17
2023-04-07 01:12:17 +01:00
parent 6b690c4492
commit 5315b53eae
10 changed files with 146 additions and 101 deletions

View File

@@ -36,6 +36,9 @@ end
#
#===============================================================================
class PokemonPokedexMenu_Scene
SEEN_OBTAINED_TEXT_BASE = Color.new(248, 248, 248)
SEEN_OBTAINED_TEXT_SHADOW = Color.new(192, 32, 40)
def pbUpdate
pbUpdateSpriteHash(@sprites)
end
@@ -47,8 +50,9 @@ class PokemonPokedexMenu_Scene
@sprites = {}
@sprites["background"] = IconSprite.new(0, 0, @viewport)
@sprites["background"].setBitmap(_INTL("Graphics/UI/Pokedex/bg_menu"))
text_tag = shadowc3tag(SEEN_OBTAINED_TEXT_BASE, SEEN_OBTAINED_TEXT_SHADOW)
@sprites["headings"] = Window_AdvancedTextPokemon.newWithSize(
_INTL("<c3=F8F8F8,C02028>SEEN<r>OBTAINED</c3>"), 286, 136, 208, 64, @viewport
text_tag + _INTL("SEEN") + "<r>" + _INTL("OBTAINED") + "</c3>", 286, 136, 208, 64, @viewport
)
@sprites["headings"].windowskin = nil
@sprites["commands"] = Window_DexesList.new(commands, commands2, Graphics.width - 84)