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Tidied up usage of colour tags (everything uses c3 now via def shadowc3tag), moved gender text colours to MessageConfig
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@@ -7,6 +7,13 @@ class DuelWindow < Window_AdvancedTextPokemon
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attr_reader :name
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attr_reader :is_enemy
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PLAYER_TEXT_BASE = Color.new(48, 80, 200) # Blue
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PLAYER_TEXT_SHADOW = Color.new(160, 192, 240)
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ENEMY_TEXT_BASE = Color.new(224, 8, 8) # Red
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ENEMY_TEXT_SHADOW = Color.new(248, 184, 112)
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HP_TEXT_BASE = Color.new(32, 152, 8) # Green
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HP_TEXT_SHADOW = Color.new(144, 240, 144)
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def initialize(name, is_enemy)
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@hp = 10
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@name = name
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@@ -33,9 +40,13 @@ class DuelWindow < Window_AdvancedTextPokemon
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end
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def duel_refresh
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name_color = @is_enemy ? "<ar><c3=E00808,F8B870>" : "<c3=3050C8,A0C0F0>"
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hp_color = "<c3=209808,90F090>"
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self.text = _INTL("{1}{2}\r\n{3}HP: {4}", name_color, fmtescape(@name), hp_color, @hp)
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if @is_enemy
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name_tag = shadowc3tag(ENEMY_TEXT_BASE, ENEMY_TEXT_SHADOW)
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else
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name_tag = shadowc3tag(PLAYER_TEXT_BASE, PLAYER_TEXT_SHADOW)
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end
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hp_tag = shadowc3tag(HP_TEXT_BASE, HP_TEXT_SHADOW)
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self.text = name_tag + fmtescape(@name) + "\r\n" + hp_tag + _INTL("HP: {1}", @hp)
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end
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end
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