Nickname in fusion menu

This commit is contained in:
infinitefusion
2022-11-05 22:54:43 -04:00
parent e59254af3c
commit 55786e28fa
6 changed files with 65 additions and 25 deletions

View File

@@ -535,12 +535,10 @@ class PokemonFusionScene
@sprites["rsprite2"] = PokemonSprite.new(@viewport)
@sprites["rsprite3"] = PokemonSprite.new(@viewport)
@sprites["rsprite1"].setPokemonBitmapFromId(poke1_number, false,pokemon1.shiny?)
@sprites["rsprite3"].setPokemonBitmapFromId(poke2_number, false,pokemon2.shiny?)
@sprites["rsprite1"].setPokemonBitmapFromId(poke1_number, false, pokemon1.shiny?)
@sprites["rsprite3"].setPokemonBitmapFromId(poke2_number, false, pokemon2.shiny?)
@sprites["rsprite2"].setPokemonBitmapFromId(@newspecies, false, pokemon1.shiny? || pokemon2.shiny?,pokemon1.shiny?,pokemon2.shiny?)
@sprites["rsprite2"].setPokemonBitmapFromId(@newspecies, false, pokemon1.shiny? || pokemon2.shiny?, pokemon1.shiny?, pokemon2.shiny?)
@sprites["rsprite1"].ox = @sprites["rsprite1"].bitmap.width / 2
@sprites["rsprite1"].oy = @sprites["rsprite1"].bitmap.height / 2
@@ -650,7 +648,7 @@ class PokemonFusionScene
# Opens the fusion screen
def pbFusionScreen(cancancel = false, superSplicer = false, firstOptionSelected=false)
def pbFusionScreen(cancancel = false, superSplicer = false, firstOptionSelected = false)
metaplayer1 = SpriteMetafilePlayer.new(@metafile1, @sprites["rsprite1"])
metaplayer2 = SpriteMetafilePlayer.new(@metafile2, @sprites["rsprite2"])
metaplayer3 = SpriteMetafilePlayer.new(@metafile3, @sprites["rsprite3"])
@@ -714,12 +712,12 @@ class PokemonFusionScene
@pokemon1.exp_gained_since_fused = 0
if @pokemon2.shiny?
@pokemon1.head_shiny=true
@pokemon1.head_shiny = true
end
if @pokemon1.shiny?
@pokemon1.body_shiny=true
@pokemon1.body_shiny = true
end
@pokemon1.debug_shiny=true if @pokemon1.debug_shiny || @pokemon2.debug_shiny
@pokemon1.debug_shiny = true if @pokemon1.debug_shiny || @pokemon2.debug_shiny
setFusionIVs(superSplicer)
#add to pokedex
@@ -780,19 +778,23 @@ def clearUIForMoves
end
def setAbilityAndNature(abilitiesList, naturesList)
#todo: find a better name for this method...
def setAbilityAndNatureAndNickname(abilitiesList, naturesList)
clearUIForMoves
scene = FusionSelectOptionsScene.new(abilitiesList, naturesList)
scene = FusionSelectOptionsScene.new(abilitiesList, naturesList, @pokemon1, @pokemon2)
screen = PokemonOptionScreen.new(scene)
screen.pbStartScreen
@pokemon1.ability = scene.selectedAbility
@pokemon1.nature = scene.selectedNature
if scene.hasNickname
@pokemon1.name = scene.nickname
end
end
def setFusionMoves(fusedPoke, poke2,selected2ndOption=false)
def setFusionMoves(fusedPoke, poke2, selected2ndOption = false)
#NEW METHOD (not ready)
# clearUIForMoves
@@ -805,11 +807,10 @@ def setFusionMoves(fusedPoke, poke2,selected2ndOption=false)
#
# fusedPoke.moves=moves
bodySpecies = getBodyID(fusedPoke)
headSpecies = getHeadID(fusedPoke,bodySpecies)
headSpecies = getHeadID(fusedPoke, bodySpecies)
bodySpeciesName = GameData::Species.get(bodySpecies).real_name
headSpeciesName = GameData::Species.get(headSpecies).real_name
choice = Kernel.pbMessage("What to do with the moveset?", [_INTL("Learn moves"), _INTL("Keep {1}'s moveset", bodySpeciesName), _INTL("Keep {1}'s moveset", headSpeciesName)], 0)
if choice == 1
if selected2ndOption
@@ -885,7 +886,7 @@ def pbChooseAbility(poke, hidden1 = false, hidden2 = false)
availableNatures << @pokemon1.nature
availableNatures << @pokemon2.nature
setAbilityAndNature([GameData::Ability.get(abID1), GameData::Ability.get(abID2)], availableNatures)
setAbilityAndNatureAndNickname([GameData::Ability.get(abID1), GameData::Ability.get(abID2)], availableNatures)
# if (Kernel.pbMessage("Choose an ability. ???", [_INTL("{1}", ability1_name), _INTL("{1}", ability2_name)], 2)) == 0
# return abID1 #hidden1 ? 4 : 0