Fixed bad encoding of plugin scripts causing accented characters to display incorrectly, plugins are listed in the console when loaded, fixed error when resizing an animation will delete the frame you're currently on, fixed changes to animations persisting despite not saving them in the Animation Editor

This commit is contained in:
Maruno17
2021-05-07 20:01:49 +01:00
parent 23996a4781
commit 5618607afa
3 changed files with 10 additions and 4 deletions

View File

@@ -1016,9 +1016,9 @@ def animationEditorMain(animation)
if Input.trigger?(Input::BACK)
if pbConfirmMessage(_INTL("Save changes?"))
save_data(animation,"Data/PkmnAnimations.rxdata")
$PokemonTemp.battleAnims = nil
end
if pbConfirmMessage(_INTL("Exit from the editor?"))
$PokemonTemp.battleAnims = nil
break
end
end
@@ -1113,6 +1113,10 @@ def animationEditorMain(animation)
end
if sliderwin.changed?(1) # Change frame count
pbChangeMaximum(canvas)
if canvas.currentframe >= canvas.animation.length
canvas.currentframe = canvas.animation.length - 1
sliderwin.controls[0].curvalue = canvas.currentframe + 1
end
sliderwin.refresh
end
if sliderwin.changed?(2) # Set Animation Sheet