diff --git a/Data/Scripts/050_Outfits/utils/OutfitsGameplayUtils.rb b/Data/Scripts/050_Outfits/utils/OutfitsGameplayUtils.rb index 8fff0b8e4..93df46768 100644 --- a/Data/Scripts/050_Outfits/utils/OutfitsGameplayUtils.rb +++ b/Data/Scripts/050_Outfits/utils/OutfitsGameplayUtils.rb @@ -333,21 +333,23 @@ def generate_appearance_from_name(name) hairstyles_list = $PokemonGlobal.hairstyles_data.keys hat = hats_list[convert_letter_to_number(seed[0],hats_list.length)] - hat_color = convert_letter_to_number(seed[1],100) + hat_color = convert_letter_to_number(seed[1],200) hat_color = 0 if convert_letter_to_number(seed[2]) % 2 == 0 #1/2 chance of no dyed hat clothes = clothes_list[convert_letter_to_number(seed[3],clothes_list.length)] - clothes_color = convert_letter_to_number(seed[4],100) + clothes_color = convert_letter_to_number(seed[4],200) clothes_color = 0 if convert_letter_to_number(seed[5]) % 2 == 0 #1/2 chance of no dyed clothes hair_base = hairstyles_list[convert_letter_to_number(seed[6],hairstyles_list.length)] hair_number = [1,2,3,4][convert_letter_to_number(seed[7],3)] hair=getFullHairId(hair_base,hair_number) - hair_color = convert_letter_to_number(seed[8],100) - echoln hair_color - + hair_color = convert_letter_to_number(seed[8],200) hair_color = 0 if convert_letter_to_number(seed[9]) % 2 == 0 #1/2 chance of no dyed hair + echoln hair_color + echoln clothes_color + echoln hat_color + skin_tone = [1,2,3,4,5,6][convert_letter_to_number(seed[10],5)] return TrainerAppearance.new(skin_tone,hat,clothes, hair, hair_color, clothes_color, hat_color)