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Added "Name" property to map_metadata.txt, fixed map names not being translated in some cases, fixed minor things from a previous commit
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@@ -1,6 +1,7 @@
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module GameData
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class MapMetadata
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attr_reader :id
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attr_reader :real_name
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attr_reader :outdoor_map
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attr_reader :announce_location
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attr_reader :can_bicycle
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@@ -27,27 +28,28 @@ module GameData
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DATA_FILENAME = "map_metadata.dat"
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SCHEMA = {
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"Outdoor" => [1, "b"],
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"ShowArea" => [2, "b"],
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"Bicycle" => [3, "b"],
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"BicycleAlways" => [4, "b"],
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"HealingSpot" => [5, "vuu"],
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"Weather" => [6, "eu", :Weather],
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"MapPosition" => [7, "uuu"],
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"DiveMap" => [8, "v"],
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"DarkMap" => [9, "b"],
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"SafariMap" => [10, "b"],
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"SnapEdges" => [11, "b"],
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"Dungeon" => [12, "b"],
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"BattleBack" => [13, "s"],
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"WildBattleBGM" => [14, "s"],
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"TrainerBattleBGM" => [15, "s"],
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"WildVictoryME" => [16, "s"],
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"TrainerVictoryME" => [17, "s"],
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"WildCaptureME" => [18, "s"],
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"MapSize" => [19, "us"],
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"Environment" => [20, "e", :Environment],
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"Flags" => [21, "*s"]
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"Name" => [1, "s"],
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"Outdoor" => [2, "b"],
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"ShowArea" => [3, "b"],
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"Bicycle" => [4, "b"],
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"BicycleAlways" => [5, "b"],
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"HealingSpot" => [6, "vuu"],
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"Weather" => [7, "eu", :Weather],
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"MapPosition" => [8, "uuu"],
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"DiveMap" => [9, "v"],
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"DarkMap" => [10, "b"],
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"SafariMap" => [11, "b"],
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"SnapEdges" => [12, "b"],
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"Dungeon" => [13, "b"],
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"BattleBack" => [14, "s"],
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"WildBattleBGM" => [15, "s"],
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"TrainerBattleBGM" => [16, "s"],
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"WildVictoryME" => [17, "s"],
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"TrainerVictoryME" => [18, "s"],
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"WildCaptureME" => [19, "s"],
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"MapSize" => [20, "us"],
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"Environment" => [21, "e", :Environment],
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"Flags" => [22, "*s"]
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}
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extend ClassMethodsIDNumbers
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@@ -55,6 +57,7 @@ module GameData
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def self.editor_properties
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return [
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["Name", StringProperty, _INTL("The name of the map, as seen by the player. Can be different to the map's name as seen in RMXP.")],
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["Outdoor", BooleanProperty, _INTL("If true, this map is an outdoor map and will be tinted according to time of day.")],
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["ShowArea", BooleanProperty, _INTL("If true, the game will display the map's name upon entry.")],
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["Bicycle", BooleanProperty, _INTL("If true, the bicycle can be used on this map.")],
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@@ -81,6 +84,7 @@ module GameData
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:name]
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@outdoor_map = hash[:outdoor_map]
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@announce_location = hash[:announce_location]
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@can_bicycle = hash[:can_bicycle]
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@@ -106,6 +110,7 @@ module GameData
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def property_from_string(str)
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case str
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when "Name" then return @real_name
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when "Outdoor" then return @outdoor_map
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when "ShowArea" then return @announce_location
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when "Bicycle" then return @can_bicycle
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@@ -131,6 +136,11 @@ module GameData
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return nil
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end
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# @return [String] the translated name of this map
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def name
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return pbGetMapNameFromId(@id)
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end
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def has_flag?(flag)
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return @flags.any? { |f| f.downcase == flag.downcase }
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end
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