Added "Name" property to map_metadata.txt, fixed map names not being translated in some cases, fixed minor things from a previous commit

This commit is contained in:
Maruno17
2021-10-13 22:55:29 +01:00
parent a5bbd1fb8a
commit 56c9b69c44
11 changed files with 71 additions and 60 deletions

View File

@@ -47,7 +47,7 @@ class PokemonPhoneScene
2,-18,128,64,@viewport)
@sprites["header"].baseColor = Color.new(248,248,248)
@sprites["header"].shadowColor = Color.new(0,0,0)
mapname = (@trainers[0][2]) ? pbGetMessage(MessageTypes::MapNames,@trainers[0][2]) : ""
mapname = (@trainers[0][2]) ? pbGetMapNameFromId(@trainers[0][2]) : ""
@sprites["bottom"] = Window_AdvancedTextPokemon.newWithSize("",
162,Graphics.height-64,Graphics.width-158,64,@viewport)
@sprites["bottom"].text = "<ac>"+mapname
@@ -117,7 +117,7 @@ class PokemonPhoneScene
@sprites["icon"].x = 86-charwidth/8
@sprites["icon"].y = 134-charheight/8
@sprites["icon"].src_rect = Rect.new(0,0,charwidth/4,charheight/4)
mapname=(trainer[2]) ? pbGetMessage(MessageTypes::MapNames,trainer[2]) : ""
mapname = (trainer[2]) ? pbGetMapNameFromId(trainer[2]) : ""
@sprites["bottom"].text = "<ac>"+mapname
for i in 0...@sprites["list"].page_item_max
@sprites["rematch[#{i}]"].clearBitmaps