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Made various changes to effects, added some Gen 8 mechanics
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@@ -8,11 +8,78 @@ The game records, for each species, how many have been caught or defeated
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(counts both wild and trainer battles), and the shiny chance increases for that
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species because of this. This value is also shown in the Pokédex entry screen.
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Some moves have changed properties/effects.
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Some moves have changed properties/effects:
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- Multi-Attack's power changed to 120.
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- Rapid Spin's power changed to 50, and it now raises the user's Speed by 1
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stage (100% additional effect chance).
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- Howl's target changed to UserAndAllies, and is now a sound move. It is now
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blocked by Soundproof (I don't know if it should be checking the allies for
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pbImmunityByAbility, but leaning towards yes; will Volt Absorb block an
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Electrified Howl?).
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- Vice Grip renamed to Vise Grip.
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- Teleport switches the user out. If the user is a wild Pokémon, ends the battle
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instead.
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- Curse's Ghost effect now targets a random foe (don't know if it can be non-
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adjacent); the target cannot be chosen by the player (it appears to target the
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user).
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- Look at the moves Nature Power turns into.
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- Healing Wish's effect and Lunar Dance's effect are no longer used up if a
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Pokémon that switches to the targeted position can't make use of it. Each
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position can only have one of each effect applied at once.
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- Multiple Quashed Pokémon now move in order from fastest to slowest, rather
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than the order in which they were Quashed.
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- Parting Shot is able to make the user switch out if its effect is redirected
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by Mirror Armor. Throat Spray is triggered and applies before the switch.
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- Terrains have altered/additional effects.
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- Double Iron Bash no longer has a different effect if the target is Minimized.
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Some abilities have changed effects:
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- Oblivious, Own Tempo, Inner Focus and Scrappy now block Intimidate.
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- Intimidate now triggers Rattled.
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- If Unburden is negated by Neutralizing Gas, Unburden's effect stops applying.
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If Neutralizing Gas then leaves the field, Unburden's boost returns.
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- If another Pokémon faints before a Pokémon with Analytic makes its move,
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Analytic calculates whether it would have moved before or after the fainted
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Pokémon. In Gen 8, speed- and priority-modifying effects aren't considered,
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but in earlier Gens they are.
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- Disguise now reduces the damage taken to 1/8, rather than to 0.
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Some items have changed properties/effects:
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- Zygarde Cube now changes a Zygarde's ability.
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- Ability Capsule/Ability Patch fail if used on Zygarde.
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- If Leppa Berry is forced to be consumed, it will first try to work on a move
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with 0 PP left (preferring the earliest such move in the list of moves), and
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failing that, the earliest move in the list of moves which has any PP missing
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(no matter how much).
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- Ensure that Choice items cause different moves to fail (without subtracting
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PP) if they were forced to be used by Instruct/Dancer.
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- Iron Ball shouldn't modify the effectiveness of Ground moves against a Flying
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holder if the holder is grounded by another effect that isn't Iron Ball.
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Other notes:
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- In Gen 7+, Shaymin/Hoopa revert their form when withdrawn from storage rather
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than when deposited. It still also reverts under other conditions. Shaymin
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reverts its form when deposited in the Day Care (all Gens).
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- Look at Sweet Scent's out of battle effect, namely whether it should try to
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cause a horde battle (and what does that mean in Essentials?).
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- Maybe have multiple sets of Pickup items for multiple Gens.
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- Dive Ball should have an increased catch rate if surfing or fishing(?).
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- Add a newer type of berry tree mechanics? Have a separate setting that
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prevents deterioration?
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- King's Rock/Razor Fang should probably stop using a flag to determine if a
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move is boosted by it, and instead check def flinchingMove?.
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- Skipped looking at TMs and HMs.
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- If a battle ends because of Rocky Helmet damage, the side that the Rocky
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Helmet holder is on should lose (Gen 7+) or win (Gen 6-).
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- Maybe the N-Solarizer/N-Lunarizer/that other fusion item that changes
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descriptions should actually be two items each (one that combines, one that
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splits) and they alternate upon use. No reasonable game would have multiple
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sets of Pokémon to fuse at once, so allowing just one of each fusion at a time
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is probably fine.
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Can use Fly from within the Town Map if possible. (Good QoL, add if possible.)
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Example event that combines the Gen 8 fossils.
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Make example event that combines the Gen 8 fossils.
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New evolution methods:
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- Galarian Farfetch'd: performing 3 critical hits in a single battle
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@@ -25,7 +92,7 @@ PBS file data:
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- Aegislash's stats changed.
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- 2 existing Pokémon gained new abilities.
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- Vice Grip becomes Vise Grip.
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- Some items change names (Stick -> Leek, etc.).
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- Some items change names (Stick -> Leek, Bicycle -> Bike in Gen 6+, etc.).
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Add AI for new moves/items/abilities.
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@@ -74,4 +141,8 @@ New evolution methods:
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- Kubfu (triggered by an event; Kubfu's form can be set beforehand by the event,
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so don't worry about the multiple forms it can evolve into)
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Escape Rope's code now supports both consumable and non-consumable versions,
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depending on whether it is a key item. All it needs is a proper definition in
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items.txt.
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=end
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